[wip] Muzzle Flash

Cs42886Cs42886 Join Date: 2003-12-16 Member: 24451Members
<div class="IPBDescription">New sprite.</div> Heres a pic of my latest work in progress. Its not much really. I making some more for the different guns. Just tell me what you think. Thanks. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

Cs42886

<img src='http://home.comcast.net/~cs42886/muztest.jpg' border='0' alt='user posted image'>

Comments

  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    i love it !

    looks way better then those silly standard ones
  • XiileXiile Join Date: 2003-02-22 Member: 13818Members
    Looks great, but one thing, you should attempt to center it more somehow, it looks a bit off center. Fix that and itll be great!
  • Cs42886Cs42886 Join Date: 2003-12-16 Member: 24451Members
    Yeah, it isn't centered, but there is nothing that I can do about it. The models make it randomly rotate and such. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    does the pistol have that sprite too, though??
  • editor321editor321 Join Date: 2003-01-26 Member: 12783Members
    omg it sucks sooo much go back from where you came from











    j/k you already know what i think <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Cs42886Cs42886 Join Date: 2003-12-16 Member: 24451Members
    Maybe. I'm still trying to understand exactly what each sprite does in the NS folder. I used to do sprites for DoD, so I know what im doing. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • VerthandiVerthandi Join Date: 2002-12-12 Member: 10687Members, NS1 Playtester
    edited December 2003
    Just in case this helps...
    All Marine weapons use muzzleflash1. (different sprites for different guns will <b>not</b> work)
    Both Marine turrets use muzzleflash2.
  • PowerslavEPowerslavE Join Date: 2003-10-25 Member: 21962Members
    Reduce the size majorily and it'll be neat. Keep it that big and people, including me, will complain about how much it clogs up the screen. Otherwise good work.
  • LockNLoadedLockNLoaded Join Date: 2002-09-05 Member: 1282Members
    oh my....if it isnt Cs42886 from the dod custom forums. welcome to the ns customization boards! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    p.s love ur muzzle and blood sprites for dod...sadly i dont play that game nemore. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    a pistol won't have this kind of muzz i think

    besides, muzzleflashes are rare in real life
    maybe you could make the sprite like, 3 frames: the normal one and 2 blank ones
    so you won't see the muzz as much <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    (but i'm afraid not everyone will like that)
  • WarfareWarfare Join Date: 2002-10-29 Member: 1697Members
    I used smokepuffs myself before. Just renamed the ones from the turrets. Now I use a solar flare, though.

    Anyways, the pistol will use the muzzleflash the LMG and HMG uses, and it will be double in size.
    Imagine that muzzleflash doubled.
  • Cs42886Cs42886 Join Date: 2003-12-16 Member: 24451Members
    Good comments. Anymore before I go and finalize these babies? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    <!--QuoteBegin--Verthandi+Dec 16 2003, 11:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Verthandi @ Dec 16 2003, 11:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Just in case this helps...
    All Marine weapons use muzzleflash1. (different sprites for different guns will <b>not</b> work)
    Both Marine turrets use muzzleflash2. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Actually it can work.
    Just by tweaking the EVENT part in the .qc file of the gun:

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    {event <#> <frame> <options>} Animation events. These vary quite a bit, but are the most fun. Events can call either a sound, sprite, map trigger, or a programming code event that can do whatever you'd like.
    example 1: { event 5004 1 "weapons\shoot.wav" }
    Event 5004 plays this sound on frame 1. Include the path starting from your mod folder.

    example 2: { event 5001 1 "20" }
    Events 5001, 5011 and 5021 are for sprites, particularly muzzleflashes for weapons. This example plays the mp5 sprite, muzzleflash1.spr on frame 1. "20" indicates that sprite # 0 is scaled 2 times larger than normal. Below is a chart of muzzleflash sprites with the number that they are assigned to and what they're used for:

    This is for HL... pretty sure that NS hasn't changed that:
    sprite number: name - use   
    0: muzzleflash1.spr - mp5
    1: muzzleflash2.spr - shotgun, pistols
    2: muzzleflash3.spr - hornetgun

    An attachment point needs to be defined for these to show up in Half-Life. Event 5001 has it's origin at $attachment 0, 5011's origin is at $attachment 1, and 5021's origin is at $attachment 2.

    example 3: { event 5002 10 "5" }
    Event 5002 is for sparks. Here it plays on frame 10 and is scaled up 5 times. It's origin is the lowest attachment number, zero, unless you don't define zero. Then it will be at $attachment 1.

    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    wow, that's helpful!

    now how do I edit a qc file?
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    Decompile the model and edit it in notepad.
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