Tms Two Men Squad V1.01 (english)

CheeseCheese Lork on the Clorf Join Date: 2003-12-15 Member: 24396Members, Constellation
<div class="IPBDescription">How 2 Marines survive longer</div> Natural Selection Tactics:

TMS (TwoMenSquad): Version 1.01

Marine 1: Shotgun and Pistol
Marine 2: LMG and Welder


Marine 1:
- Cover the Front
- Cover Marine 2 while he´s building, repairing, etc.
Marine 2:
- Cover the Back
- Repair
- Build
- Destroy ResTowers
- Welder

Bait Tactic:
While Marine 2 builds, repairs, etc. Marine 1 hides in Shotgunrange and waits for a skulk/Gorge to fall for the bait. As soon as the Skulk comes round he shoots him from the back. Important is that the ResTower doesn’t block his sight. This happens if Marine 2 stands behind a ResTower while building/repairing/etc. it.

Skulk coming from above protection:
If the TMS isn´t sure if there is a Skulk at the top of the other door, Marine 2 jumps through. This makes it harder for the Skulk to react. He aims to the front while Marine 1 follows through the door as soon as Marine 2 is about 4 m away. Important is again that Marine 2 doesn’t move out of the “One Shot Kill” Shotty Range. So watch the range between your Squadmate and your Shotty.

In version 1.00 there were some movement tactics but, i tried these moves with a friend and they arent very usefull. The whole game is too fast for these slow Movementplans. So just try to stay close to a Wall and not in line of fire. <!--emo&???--><img src='' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->


  • CheeseCheese Lork on the Clorf Join Date: 2003-12-15 Member: 24396Members, Constellation
    Hey could you reply to my topic
  • JPPJPP Join Date: 2003-09-26 Member: 21221Members
    seems like common sense really...
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members

    Good idea for clan play. <!--emo&:)--><img src='' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • antseezeeantseezee Join Date: 2003-12-05 Member: 23989Members
    Too bad most people don't play in a cooperative matter...
  • MelancorMelancor Join Date: 2003-12-15 Member: 24415Members
    This reminds me of an old story which you may remember.

    This is a story about four people: Everybody, Somebody, Anybody, and Nobody.
    There was an important job to be done and Everybody was asked to do it.
    Everybody was sure Somebody would do it.
    Anybody could have done it, but Nobody did it.
    Somebody got angry about that because it was Everybody's job.
    Everybody thought Anybody could do it, but Nobody realized that Everybody wouldn't do it.
    It ended up that Everybody blamed Somebody when actually Nobody asked Anybody.

    It also reminds me of something you may have heard before: Discipline.

    When skulks fly over your head, and gas fills your lungs, you have 3 seconds to live -
    (that is assuming your mates fight and die to protect you building THAT CANNON, SOLDIER)
  • BOBDololBOBDolol Join Date: 2003-10-04 Member: 21431Members
    2 people knifing a res tower is much much faster, and you'll most likely bring it to red before the skulks come. When the skulks do come, you should be able to hear them and kill them and WIN!!!KL!LK!LK!
  • MelancorMelancor Join Date: 2003-12-15 Member: 24415Members
    Thanks for promoting a site,
    I checked it out, they have 13 categorized channels - 11 of them play techno from chill to HC, fit for your next party.
  • EsgalglamEsgalglam Join Date: 2003-10-01 Member: 21357Members
    Just a suggestion but it'd be best for marine 1 to destroy rts with his SG, while marine 2 covers. otherwise, pretty nice.
  • afratnikovafratnikov Join Date: 2003-08-05 Member: 18931Members
    ... And along comes an onos, stumps, and kills the two man team <!--emo&:)--><img src='' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    Other than that the team could survive for quite some time.
  • CheeseCheese Lork on the Clorf Join Date: 2003-12-15 Member: 24396Members, Constellation
    hmm i just think about this one...

    marine with shotty shooting at the restower <!--emo&::asrifle::--><img src='' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
    lmg marine hides in the corner and waits...
    oh <!--emo&::skulk::--><img src='' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> rushing around the corner. lmg fire BUT... skulk is too fast to get killed fast cause lmg cant kill a skulk as fast as a shotty at short distance. hmm what happens? Skulk takes a snack while lmg-Marine tries all he can do to stop that beast from eating his "expensive" teammember. <!--emo&:D--><img src='' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> skulk will have about 1/2 or 1/4 of his hp left when the shotty guy is dead.

    it gets even worse if the destroying marine stands behind the restower cause then the lmg-marine will blast all of his ammo into the restower instead of into the skulk.

    just a few thoughts
  • CheeseCheese Lork on the Clorf Join Date: 2003-12-15 Member: 24396Members, Constellation
    oh i forgot this one:

    marine with shotty dead. lmg-marine jumps forward to finish off the skulk at shortdistance. unfortunately the crazed marine1 already emptied his shotty. so marine 2 runs over the shotty just to find an empty clip between the teeth of the skulk and his pretty face <!--emo&:p--><img src='' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • EsgalglamEsgalglam Join Date: 2003-10-01 Member: 21357Members
    Well you could argue that, but it takes too long to knife it. At close-medium range you should NOT miss a skulk who is attacking someone else unless hes flying around bhopinng. Besides, its common sense to leave 4 shells in your sg at all times while attacking structures. This strat is more for clanmatches where teamwork and organisation come alot more easily, and would be hard for pubs in that way- So you really dont want to be hanging around knifing an rt while aliens organise an attack from both sides with skulks/gorges, speed is very important. Just a few thoughts there
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    Cheese, you really should get some patience and actually wait for people to post replies rather than spamming a demand for some.

    But apart from that it's a pretty good idea, though in a pub game you need more like 3 in a squad to allow for some mistakes.
  • CheeseCheese Lork on the Clorf Join Date: 2003-12-15 Member: 24396Members, Constellation
    edited January 2004
    i guess i was a little inpatient at the 15th decembre <!--emo&:D--><img src='' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> hope you forgive me
  • CheeseCheese Lork on the Clorf Join Date: 2003-12-15 Member: 24396Members, Constellation
    another tip for the tms. if you have a restower attacked by a skulk and it hides behind it while still biting just send the marine with the lmg in the left side and the shotty guy waits some metres behin the restower for the skulk to come out. as skulk i often try to run around the restower to avoid shots. well as soon as this happens the shottyguy kills the skulk.
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