The True Definition Of Lame Play

RebelRebel Join Date: 2003-04-10 Member: 15371Members, NS2 Playtester, NS2 Map Tester, Subnautica Playtester
Just been playing bast in a 7 man game, 4 Marines vs 3 aliens, (one of whome was a begginner).

We had feedwater with refinary growing. and somehow it ends up with all 3 of the mobile marines sat in feed trying to frag me (they wern't shooing the hive) after about 3 spawnfrags I manage to spawn somewhere awkward and get moving, coz we had dc's around and the hive I managed to kill them (it was quite early into the game I don't think they had armour upgrades).

I'm getting a bit dissapointed in the current trend for 30 second games atm, it seems the Marines "the shotgun rush" and the alien skulk rush can be still be devistating.

They are not fun for anyone and if you happen to be the commander or a early gorge it's downright boring.

Comments

  • kirchykirchy Join Date: 2003-12-01 Member: 23838Members
    shotgun rushes can be ****


    <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • RebelRebel Join Date: 2003-04-10 Member: 15371Members, NS2 Playtester, NS2 Map Tester, Subnautica Playtester
    I know the objective of the game is win but I get more pleasure from a challenge then I do sitting at hive to pick off spawning skulks or devour camping IP's (which is THE most irratating thing ever) not even atempting to win.
  • OneSneakYmousEOneSneakYmousE Join Date: 2002-12-02 Member: 10389Members
    edited December 2003
    It's not a problem, it's not lame, it's how the game is played.

    Shotgun rush is the same as Skulk rush--they can both end game.

    So you ask, What's the difference?

    The difference is, almost always, the alien team trys to make a run for it and rush the rines to end the game, and the rines stay and guard base till it's defended.

    If aliens gaurded their hive, then this wouldn't be an issue--but aliens almost always rush--leaving their hive.

    So what is wrong with marines rushing the hive once and a while? Yes, their base is undefended because all the rines are going to rush the hive to end the round, but if all the aliens stayed, built oc's, dc's etc in and awaited the rines, the rines would be dead meat. Yes, one might think it's a waste of res for aliens, but the rines just blew 10 res a shotgun, turretfactory--electrified, armory, and ip's. Is it a waste of res, or an investment for the team? Or are you just greedy and waiting to become Onos--and complain why no one else is building.

    It's not the rines fault that all aliens leave the hive undefended. Fear a rush? Turn to Gorge, build some defenses before leaving the hive.

    So one can't complain if the other does the same.
  • PolarizePolarize Join Date: 2002-11-01 Member: 3187Members
    the only thing for shotgun rushes are either gorge rushes <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> or (for a team of 6-8) about 2 gorges healing everyone while all the skulks rush at once. also, hold them off quite far from the hive if possible, which gives time for people to spawn
  • ExtremeExtreme Join Date: 2003-12-10 Member: 24225Members
    I hate when aliens or marines just spawn/ip camp. Early rushes are just part of the game, and 90% of the time are unsuccessful so it doesn't really matter. Usually it is the aliens that come to the rine base before the rines go to the hive.
  • RebelRebel Join Date: 2003-04-10 Member: 15371Members, NS2 Playtester, NS2 Map Tester, Subnautica Playtester
    Skulks can't usually stop shotgun rushes (one shot kill at range) and by the time they are even aware that the marines are doing it half the team are the other side of the map as gorges and unless there is like 10 aliens they don't have the res to put up adiquate defences to stop a full blown rush.

    Both type of early rush is annoying as well as spawncamping overall.
  • OneSneakYmousEOneSneakYmousE Join Date: 2002-12-02 Member: 10389Members
    edited December 2003
    <!--QuoteBegin--Rebel+Dec 15 2003, 08:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rebel @ Dec 15 2003, 08:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Skulks can't usually stop shotgun rushes (one shot kill at range) and by the time they are even aware that the marines are doing it half the team are the other side of the map as gorges and unless there is like 10 aliens they don't have the res to put up adiquate defences to stop a full blown rush.

    Both type of early rush is annoying as well as spawncamping overall. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Skulks can stop a shotgun rush, you just have to have a skillful team.

    Drop 3 dcs, Oc's, and be ready. Drop a Sens at the start if you fear being seen.

    Reason shotgun rushes aren't always used is because it's not a sure win if you have skilled alien players.

    It's not easy to stop either of the two rushes if your fast and skillful as a team.
  • RebelRebel Join Date: 2003-04-10 Member: 15371Members, NS2 Playtester, NS2 Map Tester, Subnautica Playtester
    Perhaps.

    And again that requires at least 4 aliens to gorg at the begginning to put dc's and an oc under the hive first thing and tbh that sort of level of teamwork doesn't happen oftern on a pubby.
  • OneSneakYmousEOneSneakYmousE Join Date: 2002-12-02 Member: 10389Members
    <!--QuoteBegin--Rebel+Dec 15 2003, 08:29 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rebel @ Dec 15 2003, 08:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Perhaps.

    And again that requires at least 4 aliens to gorg at the begginning to put dc's and an oc under the hive first thing and tbh that sort of level of teamwork doesn't happen oftern on a pubby. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Sadly, Pub play isn't always the funnest.

    Guess that's why we are going to have NS:Combat soon!
  • Pr0phecyPr0phecy Join Date: 2002-04-04 Member: 381Members
    <!--QuoteBegin--Extreme+Dec 16 2003, 01:12 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Extreme @ Dec 16 2003, 01:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Early rushes are just part of the game, and 90% of the time are unsuccessful so it doesn't really matter. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You know what fascinates me in the world...People who make up statistics to sound smart,also saying that certain things are part of a game when they really arnt.
    Early rushing....Hmm..I belive that the only kind of rushing we're complaining about.And the 90% of the time stastic..Total crap.I'd say 40% fail.I played in a game where aliens got rushed 4 times by shotguns n succeeded everytime.Also skulk / shotty rush is not the same thing.Please let me remind you that there both TOTALLY DIFFERENT things.Unless there's a new creature in kharaa that's called : Skutty!.This mystical creature comes from a magical breeding ground and has an inbuilt shotgun in his mouth,and can shoot lasers out of his eyes!Shotgun rush is easier than skulk rush.
    Skulk rush = can affront elecrtrified TF,maybe 1,2 turret.
    Shotty rush = can find 5 oc's.(Very very very very unlikely) and can blast em with ease + medpack help.
  • ExtremeExtreme Join Date: 2003-12-10 Member: 24225Members
    <!--QuoteBegin--Pr0phecy+Dec 15 2003, 09:20 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pr0phecy @ Dec 15 2003, 09:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Extreme+Dec 16 2003, 01:12 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Extreme @ Dec 16 2003, 01:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Early rushes are just part of the game, and 90% of the time are unsuccessful so it doesn't really matter. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    You know what fascinates me in the world...People who make up statistics to sound smart,also saying that certain things are part of a game when they really arnt.
    Early rushing....Hmm..I belive that the only kind of rushing we're complaining about.And the 90% of the time stastic..Total crap.I'd say 40% fail.I played in a game where aliens got rushed 4 times by shotguns n succeeded everytime.Also skulk / shotty rush is not the same thing.Please let me remind you that there both TOTALLY DIFFERENT things.Unless there's a new creature in kharaa that's called : Skutty!.This mystical creature comes from a magical breeding ground and has an inbuilt shotgun in his mouth,and can shoot lasers out of his eyes!Shotgun rush is easier than skulk rush.
    Skulk rush = can affront elecrtrified TF,maybe 1,2 turret.
    Shotty rush = can find 5 oc's.(Very very very very unlikely) and can blast em with ease + medpack help. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    They are part of the game, if they weren't then we wouldn't be talking about them. Out of the last say 75 games I have played no more than 10 have been won in the first 10 mins. So my statistic is what I observe, if you don't like it, I don't really care. 6 skulks rush in the beginning of the game, they can take out a lot, and marines spawn in the same spots so there is no guessing. Rushing a hive in the beginning is harder. You will have to kill the skulks on the way there, then they know you are coming, then once you get in there you have to constantly looking around when they are spawning. I hardly ever see any early shotgun rushes, because they are really hard to do, and you have to have skilled marines to succeed.
  • AaronAaron vroom vroom der party startah Join Date: 2002-11-05 Member: 7020Members
    <!--QuoteBegin--Rebel+Dec 15 2003, 09:00 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rebel @ Dec 15 2003, 09:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm getting a bit dissapointed in the current trend for 30 second games atm, it seems the Marines "the shotgun rush" and the alien skulk rush can be still be devistating.

    They are not fun for anyone and if you happen to be the commander or a early gorge it's downright boring. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    7 people is a really small game, I wouldn't expect much. Pretty much marines can only rush to win small games because aliens will out-res and out-hive them. Nothing much to be done about it. Play with more people.
  • SDJasonSDJason Join Date: 2003-05-29 Member: 16841Members
    <!--QuoteBegin--Pr0phecy+Dec 15 2003, 09:20 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pr0phecy @ Dec 15 2003, 09:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Extreme+Dec 16 2003, 01:12 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Extreme @ Dec 16 2003, 01:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Early rushes are just part of the game, and 90% of the time are unsuccessful so it doesn't really matter. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    You know what fascinates me in the world...People who make up statistics to sound smart,also saying that certain things are part of a game when they really arnt.
    Early rushing....Hmm..I belive that the only kind of rushing we're complaining about.And the 90% of the time stastic..Total crap.I'd say 40% fail.I played in a game where aliens got rushed 4 times by shotguns n succeeded everytime.Also skulk / shotty rush is not the same thing.Please let me remind you that there both TOTALLY DIFFERENT things.Unless there's a new creature in kharaa that's called : Skutty!.This mystical creature comes from a magical breeding ground and has an inbuilt shotgun in his mouth,and can shoot lasers out of his eyes!Shotgun rush is easier than skulk rush.
    Skulk rush = can affront elecrtrified TF,maybe 1,2 turret.
    Shotty rush = can find 5 oc's.(Very very very very unlikely) and can blast em with ease + medpack help. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You have a point in there i totally agree with... statistics ARE BULL!!!

    However you totally undermined your whole argument, and proved yourself a hypocrite when you said this:
    Total crap.I'd say 40% fail.I played in a game where aliens got rushed 4 times by shotguns n succeeded everytime

    By making up your own "statistic" after totally bashign someone else.... come on... thats rediculous...



    Back to the regular argument.... Personally i dont see shotty rushes work often (no statistic there, just not often for me) Skulk rushes can actually be more devastating, since marines have limited amounts of ammo, and having 3 skulks go in as "bait" while all marines shoot them allows the next 3-5 to rush in with nearly empty clips or reloading animations <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Anyways, what the original poster was mad about wasnt rushes, it was about SPAWN CAMPING


    which IS the most annoying thing in the world!!!!

    ~Jason
  • TrayderTrayder Join Date: 2003-10-30 Member: 22127Members, Constellation
    Considering dropping ocs at the start incase rines shotty rush. That is **** stupid if they don't rush u are left with only a few aliens with res who are most likely all res wh0res.

    If the aliens themselves stayed back to defend hive the rines get heaps of res points and the aliens hardly get any.

    Aliens can't do much against a shotty rush if the marines travel in a group, the only reason shotty rushes aren't used much is cos its all or nothing. Skulk rushes are almost always game winners if the skulkz don't get separated.

    Early game rushing is cheap all it does is get a short game, its okay when u rush the marine spawn kill their armoury to set em back so u are more likely to win but there is no fun in a less than 5 minute game (except for the rushers but they can have heaps more fun rushing several times later in the game)
  • RhuadinRhuadin Join Date: 2003-06-05 Member: 17023Members
    There is a simple way to defeat shotgun rushing. It's called Teamwork hax.

    The reason shotgun rushes work is because the entire marine team is there! Surprise! Teamwork hax! If you want to defeat that you'll need equal teamwork hax -- I'd recommend having OCs, skulks to bite marines that get too close and gorges to heal everything. Yes! This probably means you'll need the majority of your team. But they have their entire team there, so don't be surprised if their entire team beats down half of yours.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Considering dropping ocs at the start incase rines shotty rush. That is **** stupid if they don't rush u are left with only a few aliens with res who are most likely all res wh0res.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Marines do the same thing every round -- they drop an electrified TF to put all their buildings around. According to your logic, it's **** stupid if the marines don't get rushed by aliens because then they're down 30 res, which is considerably more than the 10 res you used on an OC

    Don't want to build defenses at your hive? Then don't complain when it gets owned, since you well... didn't defend it.

    Rhuadin
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    All kind of rushes are interesting.

    They add an uncertainty to the game, and requires you to gamble or scout. Will they rush? Should we electrify now or later? Shall we rush or get resource towers asap? Might we need ocs in/on the way to the hive? And if they rush, should we counter?

    A game of NS is about aggression. Rushing is the initial first blood/green goo that makes this all so very exciting.

    And a small comment on spawncamping:

    1) A LMG marine or two, or a couple of skulks, spawncamping when the game is undecided is strategically VERY wise. It buys your own team that crucial resource called "time". I fully approve of it. You wouldn't be able to take down the hive alone with that LMG, so why would you even try?
    2) Onoses spawncamping the last IP or HA spawncamping the final hive for kills is, however, a bit lame. When you can end the game, you should.
  • frijecfrijec Join Date: 2003-08-18 Member: 19922Members
    The coolest rush is by far a 100% Gorge rush. All just into marines base with Healing spray ! So frikkin awesome. I experienced one while I was marine... and we couldnt do ****... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • WarfareWarfare Join Date: 2002-10-29 Member: 1697Members
    Lame play is when somebody says "Don't kill their IP!" after a long game.

    I got warned to get kicked and banned from the server if I destroyed the IP.

    Note that I was alien, and so were they.
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
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