Ns_christmas

2

Comments

  • MeanMrMustardMeanMrMustard Join Date: 2003-11-23 Member: 23456Members
    When the bells ring out for christmas!!!!!

    Nice looking rockfaces <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    I think by this time Santa has already been made into pre-packed alien foods...or he used the helpers as bait and got the hell out of there.
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin--DarkATi+Dec 11 2003, 08:51 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkATi @ Dec 11 2003, 08:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Outside Caverns Hive <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    mhm.... Star Wars Episode V - The Empire Strikes Back.... Echo base... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    Grrrr... r_speed troubles. Anyone know if the engine can see through skyboxes?

    ~ DarkATi
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    have a area ooutside with a node like in ns_hera except make it snowing with xmas trees! also have some sort of tirrger hurt area where u can get hit by a giant snowball <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->

    i lub xmas maps ^^
  • Boy_who_lost_his_wingsBoy_who_lost_his_wings Join Date: 2003-12-03 Member: 23924Banned
    Reminds me alot of phandra drifts from metroid prime
  • fodder0fodder0 Join Date: 2003-11-17 Member: 23067Members
    I think this wiwll be a nice seasonal map! Any way you can put ornaments on the trees? or lights?
  • MeanMrMustardMeanMrMustard Join Date: 2003-11-23 Member: 23456Members
    <!--QuoteBegin--Diablus+Dec 11 2003, 08:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Diablus @ Dec 11 2003, 08:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> make it snowing with xmas trees!
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I think that would hurt, and be slightly dangerous, plus the HL engine would melt like cheese on toast. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    Although it could be one of the cons of setting a santa station with such freak weather conditions <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    My god! the Sarcasm.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    edited December 2003
    <!--QuoteBegin--DarkATi+Dec 11 2003, 07:48 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkATi @ Dec 11 2003, 07:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Grrrr... r_speed troubles. Anyone know if the engine can see through skyboxes?

    ~ DarkATi <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I think the engine can see through skyboxes. Can't remember myself, try it out, adding the "hint" texture around the sky box does not render beyond the sky (I think)

    *EDIT* I just remembered the engine can look through sky boxes, because their is one area on veil where you can look up to the sky and see the ready room high above ^_^
  • CaCaCaCa Join Date: 2003-06-12 Member: 17319Members
    <!--QuoteBegin--Thursday-+Dec 12 2003, 11:39 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thursday- @ Dec 12 2003, 11:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> *EDIT* I just remembered the engine can look through sky boxes, because their is one area on veil where you can look up to the sky and see the ready room high above ^_^ <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    <i>really?</i> <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> where, exactly?


    oh, and, DarkATI: how about some twisted "Nightmare Before Christmas" kinda aesthetic fun somewhere? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    Ns_Christmas is now on NS WORLD. Give it a rate eh?

    <a href='http://nsworld.ns-central.co.uk/Map.php?UniqueID=354' target='_blank'>http://nsworld.ns-central.co.uk/Map.php?UniqueID=354</a>

    ~ DarkATi
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    Well, Ns_Christmas is coming along just wonderful. I still have 1100 wpolys in Marine Spawn but that's the only high r_speed area, I know I can null more faces so that should come down (I'm hoping) to around 750 - 800.

    I still need to add a new area: "Belgarion's Lair" and move the Workshop hive farther from the Vending hive. (This would suck if Rines got siege inbetween the two O_o) but other than some nulling, naming and polish it's basically done. Look for a public beta tomorrow sometime. Here are some screens to keep you intrigued.

    ~ DarkATi

    Overview (Terrible Overview... but hey, that's what dev_overview generated)
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    Oh and Thursday, I'm adding that song to the readyroom, who's it by? I have it by "Wizard". Is that right?

    ~ DarkATi
  • Boy_who_lost_his_wingsBoy_who_lost_his_wings Join Date: 2003-12-03 Member: 23924Banned
    Make sure you have lots of nice easter eggs in the RR
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    I'm speechless...
    after looking at those screens.. i... i...

    I dunno!

    /me's head explodes
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    Try to get it done before the 22nd before i leave to go out of town and ill put it on nsarmslab.com and such.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin--DarkATi+Dec 12 2003, 03:49 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkATi @ Dec 12 2003, 03:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Oh and Thursday, I'm adding that song to the readyroom, who's it by? I have it by "Wizard". Is that right?

    ~ DarkATi <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Heh, cool. I have no idea who its sung by, just heard it on Pop Idol last week. lol.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I can't believe you posted a fun map on NSWorld. As much as I think it will be 'fun' this sites designed for quality and mappers talents to be show. Dbl Thumbs Down. Thursday-<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    -------------------------------------------------
    Commenting upon that: I have stated many times over that this is not a fun map. It will have solid gameplay and will meet all official requirements for a Natural-Selection map. Don't assume it's a box with candy canes in it, because I assure you it is not. I do want to release this in a few weeks However, I am a serious mapper, I will not release it unless it is playable and enjoyable. This map will be quality or it will not be released.

    It's not a fun map.

    ~ DarkATi
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin--DarkATi+Dec 13 2003, 08:39 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkATi @ Dec 13 2003, 08:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's not a fun map. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Well, good that we've got that straight. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    Haha, just kidding. Lookin' good man.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    edited December 2003
    <!--QuoteBegin--DarkATi+Dec 13 2003, 02:39 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkATi @ Dec 13 2003, 02:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I can't believe you posted a fun map on NSWorld. As much as I think it will be 'fun' this sites designed for quality and mappers talents to be show. Dbl Thumbs Down. Thursday-<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    -------------------------------------------------
    Commenting upon that: I have stated many times over that this is not a fun map. It will have solid gameplay and will meet all official requirements for a Natural-Selection map. Don't assume it's a box with candy canes in it, because I assure you it is not. I do want to release this in a few weeks However, I am a serious mapper, I will not release it unless it is playable and enjoyable. This map will be quality or it will not be released.

    It's not a fun map.

    ~ DarkATi <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Serious map? This is not a serious map, its alot smaller than a normal map, alot less detailed, not properly lit, largely focuses on outdoor arenas and based around Christmas and santas workshop. Going through the NS Guidelines I wouldn't call that a serious map, but a fun map. IT may meet some requirements but not all of a 'serious map'.
    Either way get it done, I want to dance in the readyroom to music as gorge, with Santa singing in the background!
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin--Thursday-+Dec 13 2003, 04:18 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thursday- @ Dec 13 2003, 04:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--DarkATi+Dec 13 2003, 02:39 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkATi @ Dec 13 2003, 02:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I can't believe you posted a fun map on NSWorld. As much as I think it will be 'fun' this sites designed for quality and mappers talents to be show. Dbl Thumbs Down. Thursday-<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    -------------------------------------------------
    Commenting upon that: I have stated many times over that this is not a fun map. It will have solid gameplay and will meet all official requirements for a Natural-Selection map. Don't assume it's a box with candy canes in it, because I assure you it is not. I do want to release this in a few weeks However, I am a serious mapper, I will not release it unless it is playable and enjoyable. This map will be quality or it will not be released.

    It's not a fun map.

    ~ DarkATi <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Serious map? This is not a serious map, its alot smaller than a normal map, alot less detailed, not properly lit, largely focuses on outdoor arenas and based around Christmas and santas workshop. Going through the NS Guidelines I wouldn't call that a serious map, but a fun map. IT may meet some requirements but not all of a 'serious map'.
    Either way get it done, I want to dance in the readyroom to music as gorge, with Santa singing in the background! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I don't believe it says in the Guidelines, that maps must be of a certain size or detail. So long as the r_speeds are 700 max in first person and 1000 max in commander mode and the hives are equidistant. By no means would this get accepted as official (Laff, Laff) but it DOES meet all requirements. Just because the premise is silly, it doesn't mean the gameplay couldn't be serious.

    I see why some would call this a "fun" map sure but that was not my goal with this map and if it comes to be known as a fun map I probably won't release it at all. Yes it is small. No, few areas are outdoors, only Marine Spawn and the Candy Cane Fields are outside, the rest takes place inside caves or santa's shop. Furthermore, on the not properly lit... what would you call proper? I use a light_spot for the outside sun and texture lights everywhere else. If you have seen "light" entities in screenshots, those are test lights and not how the map will actually look. I will be writing the .rad file myself and using a chop 32 / smooth 80 / extra on my RAD settings, how improper is that?

    ~ DarkATi
  • minskminsk Join Date: 2003-01-09 Member: 12077Members
    Tch tch, I get the feeling some aren't familiar with the method of map creation that adds thematic detail, connects areas, then comes back and adds better detail and lighting. I saw one outdoor and one sorta-outdoor area so far, so would like to order a recount there.

    It's looking good so far. I'd like to order up a few more polies for the candy cane fields but have a hunch it's already pushing the limit (thinking 5- and 6-sided, possibly with a few curved tops). Looking at nicer Christmas trees in my spare spare time, but not gaining much ground -- front-facing sprites may make nifty balls.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    edited December 2003
    <!--QuoteBegin--DarkATi+Dec 13 2003, 05:06 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkATi @ Dec 13 2003, 05:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Thursday-+Dec 13 2003, 04:18 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thursday- @ Dec 13 2003, 04:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--DarkATi+Dec 13 2003, 02:39 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkATi @ Dec 13 2003, 02:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I can't believe you posted a fun map on NSWorld. As much as I think it will be 'fun' this sites designed for quality and mappers talents to be show. Dbl Thumbs Down. Thursday-<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    -------------------------------------------------
    Commenting upon that: I have stated many times over that this is not a fun map. It will have solid gameplay and will meet all official requirements for a Natural-Selection map. Don't assume it's a box with candy canes in it, because I assure you it is not. I do want to release this in a few weeks However, I am a serious mapper, I will not release it unless it is playable and enjoyable. This map will be quality or it will not be released.

    It's not a fun map.

    ~ DarkATi <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Serious map? This is not a serious map, its alot smaller than a normal map, alot less detailed, not properly lit, largely focuses on outdoor arenas and based around Christmas and santas workshop. Going through the NS Guidelines I wouldn't call that a serious map, but a fun map. IT may meet some requirements but not all of a 'serious map'.
    Either way get it done, I want to dance in the readyroom to music as gorge, with Santa singing in the background! <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I don't believe it says in the Guidelines, that maps must be of a certain size or detail. So long as the r_speeds are 700 max in first person and 1000 max in commander mode and the hives are equidistant. By no means would this get accepted as official (Laff, Laff) but it DOES meet all requirements. Just because the premise is silly, it doesn't mean the gameplay couldn't be serious.

    I see why some would call this a "fun" map sure but that was not my goal with this map and if it comes to be known as a fun map I probably won't release it at all. Yes it is small. No, few areas are outdoors, only Marine Spawn and the Candy Cane Fields are outside, the rest takes place inside caves or santa's shop. Furthermore, on the not properly lit... what would you call proper? I use a light_spot for the outside sun and texture lights everywhere else. If you have seen "light" entities in screenshots, those are test lights and not how the map will actually look. I will be writing the .rad file myself and using a chop 32 / smooth 80 / extra on my RAD settings, how improper is that?

    ~ DarkATi <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    IF it got official I'd kiss your feet and meet all your sexual needs for all of eternity *Chuckle*
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin--Thursday-+Dec 13 2003, 05:24 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thursday- @ Dec 13 2003, 05:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--DarkATi+Dec 13 2003, 05:06 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkATi @ Dec 13 2003, 05:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Thursday-+Dec 13 2003, 04:18 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thursday- @ Dec 13 2003, 04:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--DarkATi+Dec 13 2003, 02:39 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkATi @ Dec 13 2003, 02:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I can't believe you posted a fun map on NSWorld. As much as I think it will be 'fun' this sites designed for quality and mappers talents to be show. Dbl Thumbs Down. Thursday-<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    -------------------------------------------------
    Commenting upon that: I have stated many times over that this is not a fun map. It will have solid gameplay and will meet all official requirements for a Natural-Selection map. Don't assume it's a box with candy canes in it, because I assure you it is not. I do want to release this in a few weeks However, I am a serious mapper, I will not release it unless it is playable and enjoyable. This map will be quality or it will not be released.

    It's not a fun map.

    ~ DarkATi <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Serious map? This is not a serious map, its alot smaller than a normal map, alot less detailed, not properly lit, largely focuses on outdoor arenas and based around Christmas and santas workshop. Going through the NS Guidelines I wouldn't call that a serious map, but a fun map. IT may meet some requirements but not all of a 'serious map'.
    Either way get it done, I want to dance in the readyroom to music as gorge, with Santa singing in the background! <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I don't believe it says in the Guidelines, that maps must be of a certain size or detail. So long as the r_speeds are 700 max in first person and 1000 max in commander mode and the hives are equidistant. By no means would this get accepted as official (Laff, Laff) but it DOES meet all requirements. Just because the premise is silly, it doesn't mean the gameplay couldn't be serious.

    I see why some would call this a "fun" map sure but that was not my goal with this map and if it comes to be known as a fun map I probably won't release it at all. Yes it is small. No, few areas are outdoors, only Marine Spawn and the Candy Cane Fields are outside, the rest takes place inside caves or santa's shop. Furthermore, on the not properly lit... what would you call proper? I use a light_spot for the outside sun and texture lights everywhere else. If you have seen "light" entities in screenshots, those are test lights and not how the map will actually look. I will be writing the .rad file myself and using a chop 32 / smooth 80 / extra on my RAD settings, how improper is that?

    ~ DarkATi <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    IF it got official I'd kiss your feet and meet all your sexual needs for all of eternity *Chuckle* <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I agree. Hades will freeze before this map gets official. O_o

    All I'm trying to say is... I don't want my map categorized with maps like Ninja_Fall.

    ~ DarkATi
  • WarpZoneWarpZone Join Date: 2002-11-03 Member: 6264Members
    Mind if I try to make a christmas-themed map, too? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> I had some really awesome ideas for how it would look, after seeing Santa Clause 2. Lame movie. Great CG set. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
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