Funny Demo

OzzKlozOzzKloz Join Date: 2003-01-20 Member: 12513Members
<div class="IPBDescription">(didn't know the best place for this)</div> <a href='http://forums.covertoral.com/index.php?showtopic=671' target='_blank'>http://forums.covertoral.com/index.php?showtopic=671</a>

download the zip and put the .dem in your ns folder, then start it from NS console: playdemo suicidedemo.dem

trust me, you guys will either laugh your heads off, or just shake your head and say "what were they thinking?"

Comments

  • Nil_IQNil_IQ Join Date: 2003-04-15 Member: 15520Members
    Hate to say it, but i've seen better.

    I've seen an entire team of 8 jump into the pit in marine start on nothing at the same time. Now THAT is entertainment.

    Especially for the skulk who walked in to see it happen. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • uranium_235uranium_235 Join Date: 2002-11-20 Member: 9478Banned
    edited December 2003
    While I didn't watch the demo, one of my favorite things was when the commander relocated to that res node that sticks way out over the bottomless pit on ns_lost (Who the hell has bottomless pits on a spaceship anyway?). The marines would spawn and fall to their doom.

    On a similar note, I attacked three marines that were building a node there. They immediately go into 'jump' mode and hop twice before falling off <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin--uranium - 235+Dec 13 2003, 05:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (uranium - 235 @ Dec 13 2003, 05:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> On a similar note, I attacked three marines that were building a node there. They immediately go into 'jump' mode and hop twice before falling off <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The moral of the story: learn when to <b>not </b>crackbounce. I love knocking people into the pit in nothing.
  • S2R2S2R2 Join Date: 2003-09-25 Member: 21209Members
    <!--QuoteBegin--Dragon_Mech+Dec 13 2003, 07:17 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dragon_Mech @ Dec 13 2003, 07:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--uranium - 235+Dec 13 2003, 05:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (uranium - 235 @ Dec 13 2003, 05:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> On a similar note, I attacked three marines that were building a node there. They immediately go into 'jump' mode and hop twice before falling off <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The moral of the story: learn when to <b>not </b>crackbounce. I love knocking people into the pit in nothing. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I get attacked there and jump in on my own. and the funny thing is about 60% of the time they follow me in.
  • OzzKlozOzzKloz Join Date: 2003-01-20 Member: 12513Members
    Meh, just supposed to be a quick bit of NS random fun. Sometimes those stalemates get kinda boring, you gotta end them in way that's fun for all!
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    <!--QuoteBegin--OzzKloz+Dec 13 2003, 08:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (OzzKloz @ Dec 13 2003, 08:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Meh, just supposed to be a quick bit of NS random fun. Sometimes those stalemates get kinda boring, you gotta end them in way that's fun for all! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Good job. I liked it a lot, the timing on the suicides was pretty good too, I was suprised by that. I figured they would have all jumped off at once.
  • ExtremeExtreme Join Date: 2003-12-10 Member: 24225Members
    There was this one time we were marines, and were getting raped by onoses, fades and lerks in our base. I spawned and instantly ran and jumped into the bottomless pit (with like 10 hp left <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->), then our comm beaconed, and we all ran for the pit... but only half of us made it.
  • OzzKlozOzzKloz Join Date: 2003-01-20 Member: 12513Members
    Those are definitely why I play NS. Stupid things you can do to make the game more interesting AND fun.
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