Grenade Blast Through Walls
uranium_235
Join Date: 2002-11-20 Member: 9478Banned
It was quickly fixed that the gorge could bilebomb through walls, and despite the fact it made bilebomb almost 100% worthless, nothing had ever changed until apparently 3.0.
However, despite the fact that it's been brought up many times, Flayra and Co blatantly ignore the fact that grenades ALSO damage through walls just like bilebomb.
Fix
However, despite the fact that it's been brought up many times, Flayra and Co blatantly ignore the fact that grenades ALSO damage through walls just like bilebomb.
Fix
Comments
Grenades also come in launchers as well.
You've never been in a vent when a grenade is fired into it, have you? You'll see the grenade lying still, run from it, can leave the vent and be in a seperate ROOM and the grenade kills you.
I might be inclined to accept that, but the issue was arised not only at the same time as bilebomb 'exploits' (Which, might I add, is mentioned as SUPPOSED to be able to go through walls), but in the same THREAD. If NS handles exploision code like other games I've modded, it would've been a very trivial issue to fix one and then the other, as the code would have been incredibly similar, as the only differences are particles, sounds, damages, and blast range. IMO sounds like marine favortisim.
And grenades don't have a concussive blast, else you care to explain why they stupidly have no FF damage? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I'm not 100% positive what you're saying, but the problems with the bilebomb in previous versions are fixed for 3.0.
Max
I'm not 100% positive what you're saying, but the problems with the bilebomb in previous versions are fixed for 3.0.
Max <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Yeah... I suck at wording.
Nothing was done to FIX bilebomb pre-3.0.
There <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Anyway my main beef with the grenades is they're impossible to dodge, especially in vents. The explosion almost never occurs where the grenade itself looks like it's lying, it's unpredictable and random. Just get a few skulks in the hera vent and fire one in. Chances are most will die and go 'WTH'.
That hardly seems fair. If you look at the professionalism of the mod, from design doc to finished product, it is very evident that the developers don't take this sort of negative attitude about the game. There has never been an issue of compromising the quality of the game just because it is a free (well, Constellation-subsidized) mod. It would be doing Mr. Cleveland a disservice to insinuate that there are quality gaps in the game just because it is developed mostly <i>pro bono</i>.
So saying that it's a balance issue, it's too integral to the game code, or something along those lines is acceptable. But after playing this game for over a year, it's obvious that no oversights in the game come from any sort of apathy due to the developers not getting money for it.
I meant to put something in there about pride and integrity being placed before money matters, but figured it would be sappy. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
[edit]<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Anyway my main beef with the grenades is they're impossible to dodge, especially in vents. The explosion almost never occurs where the grenade itself looks like it's lying, it's unpredictable and random. Just get a few skulks in the hera vent and fire one in. Chances are most will die and go 'WTH'.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Only if they're a few deaf Skulks. Especially Heras vents are great for scrambling away once the first 'tick' of a grenade hitting a surface has occured. And yes, a Skulk <i>is</i> fast enough to evacuate from the detonation radius at that point of time.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And grenades don't have a concussive blast, else you care to explain why they stupidly have no FF damage?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Well, the 'official' explanation can be found in the manual, but the inofficial one is simple: To avoid lamerism.[/edit]
Max
One can be cured with good server admins <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Max <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
So why did grenades never have the damage problem bilebomb did? If both work on 'sight' to cause damage, that would incline me to believe that grenades in vents would never hurt anything because the firer can't see it. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
and spores go through walls too, sucks hard in nanogrid.
And why would Flayra favour the marines? What would the devs gain from making ns imbalanced?
GLs are my FAVOURITE weapon in 3.0, if only because I love physics, bouncing them little dildos off walls and into the arses of skulks is my specialty, and I go freaking insane with it.
"COME ON, YA OVERSIZED COW! COME GET SOME EXPLOSION DELIGHT! MUAHAHAHAHAHA!"
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
And why would Flayra favour the marines? What would the devs gain from making ns imbalanced? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Yeah, I asked myself that when I read that webs got nerfed...
And why would Flayra favour the marines? What would the devs gain from making ns imbalanced? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Yeah, I asked myself that when I read that webs got nerfed... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
The point is, they are not against aliens, they have no reason to be. This is still a test build. Calm down.