Grenade Blast Through Walls

uranium_235uranium_235 Join Date: 2002-11-20 Member: 9478Banned
It was quickly fixed that the gorge could bilebomb through walls, and despite the fact it made bilebomb almost 100% worthless, nothing had ever changed until apparently 3.0.

However, despite the fact that it's been brought up many times, Flayra and Co blatantly ignore the fact that grenades ALSO damage through walls just like bilebomb.

Fix

Comments

  • rknZrknZ Join Date: 2003-10-23 Member: 21885Members
    Minor problem compared to bilebomb seeing as each marine only gets 1
  • uranium_235uranium_235 Join Date: 2002-11-20 Member: 9478Banned
    <!--QuoteBegin--Sm|o||o|th+Dec 13 2003, 03:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sm|o||o|th @ Dec 13 2003, 03:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Minor problem compared to bilebomb seeing as each marine only gets 1 <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Grenades also come in launchers as well.


    You've never been in a vent when a grenade is fired into it, have you? You'll see the grenade lying still, run from it, can leave the vent and be in a seperate ROOM and the grenade kills you.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Apart from the rationale of a concussion blast going through walls, I'd like to point out that Flayra & co. are (Nem puts the old record up once again) creating a <i>free</i> game, at the cost of <i>their</i> time, money, and sanity. If they "balantly ignore" an issue because they feel that more pressing matters are at hand, they have every right to do so.
  • uranium_235uranium_235 Join Date: 2002-11-20 Member: 9478Banned
    edited December 2003
    <!--QuoteBegin--Nemesis Zero+Dec 13 2003, 03:46 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ Dec 13 2003, 03:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Apart from the rationale of a concussion blast going through walls, I'd like to point out that Flayra & co. are (Nem puts the old record up once again) creating a <i>free</i> game, at the cost of <i>their</i> time, money, and sanity. If they "balantly ignore" an issue because they feel that more pressing matters are at hand, they have every right to do so. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I might be inclined to accept that, but the issue was arised not only at the same time as bilebomb 'exploits' (Which, might I add, is mentioned as SUPPOSED to be able to go through walls), but in the same THREAD. If NS handles exploision code like other games I've modded, it would've been a very trivial issue to fix one and then the other, as the code would have been incredibly similar, as the only differences are particles, sounds, damages, and blast range. IMO sounds like marine favortisim.

    And grenades don't have a concussive blast, else you care to explain why they stupidly have no FF damage? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--QuoteBegin--uranium - 235+Dec 13 2003, 05:26 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (uranium - 235 @ Dec 13 2003, 05:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It was quickly fixed that the gorge could bilebomb through walls, and despite the fact it made bilebomb almost 100% worthless, nothing had ever changed until apparently 3.0. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I'm not 100% positive what you're saying, but the problems with the bilebomb in previous versions are fixed for 3.0.

    Max
  • uranium_235uranium_235 Join Date: 2002-11-20 Member: 9478Banned
    edited December 2003
    <!--QuoteBegin--Max+Dec 13 2003, 03:51 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Max @ Dec 13 2003, 03:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--uranium - 235+Dec 13 2003, 05:26 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (uranium - 235 @ Dec 13 2003, 05:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It was quickly fixed that the gorge could bilebomb through walls, and despite the fact it made bilebomb almost 100% worthless, nothing had ever changed until apparently 3.0. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I'm not 100% positive what you're saying, but the problems with the bilebomb in previous versions are fixed for 3.0.

    Max <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yeah... I suck at wording.

    Nothing was done to FIX bilebomb pre-3.0.

    There <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Anyway my main beef with the grenades is they're impossible to dodge, especially in vents. The explosion almost never occurs where the grenade itself looks like it's lying, it's unpredictable and random. Just get a few skulks in the hera vent and fire one in. Chances are most will die and go 'WTH'.
  • SchmeebisSchmeebis Join Date: 2003-11-30 Member: 23782Members
    <!--QuoteBegin--Nemesis Zero+Dec 13 2003, 05:46 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ Dec 13 2003, 05:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Apart from the rationale of a concussion blast going through walls, I'd like to point out that Flayra & co. are (Nem puts the old record up once again) creating a <i>free</i> game, at the cost of <i>their</i> time, money, and sanity. If they "balantly ignore" an issue because they feel that more pressing matters are at hand, they have every right to do so. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That hardly seems fair. If you look at the professionalism of the mod, from design doc to finished product, it is very evident that the developers don't take this sort of negative attitude about the game. There has never been an issue of compromising the quality of the game just because it is a free (well, Constellation-subsidized) mod. It would be doing Mr. Cleveland a disservice to insinuate that there are quality gaps in the game just because it is developed mostly <i>pro bono</i>.

    So saying that it's a balance issue, it's too integral to the game code, or something along those lines is acceptable. But after playing this game for over a year, it's obvious that no oversights in the game come from any sort of apathy due to the developers not getting money for it.
  • SchmeebisSchmeebis Join Date: 2003-11-30 Member: 23782Members
    <!--QuoteBegin--Dr. Schmeebis+Dec 13 2003, 05:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dr. Schmeebis @ Dec 13 2003, 05:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So saying that it's a balance issue, it's too integral to the game code, or something along those lines is acceptable. But after playing this game for over a year, it's obvious that no oversights in the game come from any sort of apathy due to the developers not getting money for it. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I meant to put something in there about pride and integrity being placed before money matters, but figured it would be sappy. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    edited December 2003
    Erm, please note that I mentioned "more pressing matters at hand". I was not assuming carelessness, I was noting that the master list with issues to fix is a very long one and that ones personal pet peeve doesn't necessarily occupy a top position on it.

    [edit]<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Anyway my main beef with the grenades is they're impossible to dodge, especially in vents. The explosion almost never occurs where the grenade itself looks like it's lying, it's unpredictable and random. Just get a few skulks in the hera vent and fire one in. Chances are most will die and go 'WTH'.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Only if they're a few deaf Skulks. Especially Heras vents are great for scrambling away once the first 'tick' of a grenade hitting a surface has occured. And yes, a Skulk <i>is</i> fast enough to evacuate from the detonation radius at that point of time.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And grenades don't have a concussive blast, else you care to explain why they stupidly have no FF damage?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Well, the 'official' explanation can be found in the manual, but the inofficial one is simple: To avoid lamerism.[/edit]
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Actually, now that I think about it we did fix the grenades at the same time we fixed the bile bomb. If there's a still a problem with them it should be reported to grepdashv so he can enter it in the database.

    Max
  • uranium_235uranium_235 Join Date: 2002-11-20 Member: 9478Banned
    edited December 2003
    Lamerism: Freindly fire grenades, or the 'hey I'm a support weapon yet watch as I fire 4 grenades at my feet as we stupidly walked into an ambush, I may die but I just killed 5 skulks and now we're moving off to siege the hive!' lamerism?

    One can be cured with good server admins <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • uranium_235uranium_235 Join Date: 2002-11-20 Member: 9478Banned
    edited December 2003
    <!--QuoteBegin--Max+Dec 13 2003, 04:06 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Max @ Dec 13 2003, 04:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Actually, now that I think about it we did fix the grenades at the same time we fixed the bile bomb.  If there's a still a problem with them it should be reported to grepdashv so he can enter it in the database.

    Max <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    So why did grenades never have the damage problem bilebomb did? If both work on 'sight' to cause damage, that would incline me to believe that grenades in vents would never hurt anything because the firer can't see it. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • Lt_HendricksonLt_Hendrickson Join Date: 2003-03-21 Member: 14761Members
    i so more care about the nade bug just like in dod, where some spots it explodes silently and blows everything up with a 2 mile radius.

    and spores go through walls too, sucks hard in nanogrid.
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    edited December 2003
    <!--QuoteBegin--uranium - 235+Dec 13 2003, 05:48 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (uranium - 235 @ Dec 13 2003, 05:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If NS handles exploision code like other games I've modded, it would've been a very trivial issue to fix one and then the other, as the code would have been incredibly similar, as the only differences are particles, sounds, damages, and blast range. IMO sounds like marine favortisim. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    And why would Flayra favour the marines? What would the devs gain from making ns imbalanced?
  • DelphiDelphi Join Date: 2003-04-02 Member: 15134Members, Constellation
    There were LoS restrictions on bilebomb, as well as angle and height restrictions, but they've all been removed as of 3.0. The grenade laming is a minor problem in vents, but honestly, since you can't destroy maps (Think what an NS map would look like if it was in the RedFaction2 engine..), and vents are kind of thin-walled anyway...

    GLs are my FAVOURITE weapon in 3.0, if only because I love physics, bouncing them little dildos off walls and into the arses of skulks is my specialty, and I go freaking insane with it.

    "COME ON, YA OVERSIZED COW! COME GET SOME EXPLOSION DELIGHT! MUAHAHAHAHAHA!"

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • uranium_235uranium_235 Join Date: 2002-11-20 Member: 9478Banned
    <!--QuoteBegin--Umbraed Monkey+Dec 13 2003, 04:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Umbraed Monkey @ Dec 13 2003, 04:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--uranium - 235+Dec 13 2003, 05:48 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (uranium - 235 @ Dec 13 2003, 05:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If NS handles exploision code like other games I've modded, it would've been a very trivial issue to fix one and then the other, as the code would have been incredibly similar, as the only differences are particles, sounds, damages, and blast range. IMO sounds like marine favortisim. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    And why would Flayra favour the marines? What would the devs gain from making ns imbalanced? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yeah, I asked myself that when I read that webs got nerfed...
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    <!--QuoteBegin--uranium - 235+Dec 13 2003, 06:58 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (uranium - 235 @ Dec 13 2003, 06:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Umbraed Monkey+Dec 13 2003, 04:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Umbraed Monkey @ Dec 13 2003, 04:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--uranium - 235+Dec 13 2003, 05:48 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (uranium - 235 @ Dec 13 2003, 05:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If NS handles exploision code like other games I've modded, it would've been a very trivial issue to fix one and then the other, as the code would have been incredibly similar, as the only differences are particles, sounds, damages, and blast range. IMO sounds like marine favortisim. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    And why would Flayra favour the marines? What would the devs gain from making ns imbalanced? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yeah, I asked myself that when I read that webs got nerfed... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The point is, they are not against aliens, they have no reason to be. This is still a test build. Calm down.
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