Dodger, I got no idea. For two reasons. One, when you throw these things currently, it's complete luck where they land. Aiming them is damn near impossible. Two, when people throw them, the server turns into lag central. Maybe next build we could give you some information.
i guess grenades are only usefull for weakening a WoL before opening fire. the chance to hit a dumb alien player with it is just too low. do you pts know if it deals double damage vs structures?
<!--QuoteBegin--Fire Eel+Dec 10 2003, 05:18 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fire Eel @ Dec 10 2003, 05:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->and I was so happy when I heard there would be grenades......now that I hear the damage..............<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> It's only been there in the latest build.
I'm 99% sure it will get improved. They bounce around far too much. You can finish your dinner AND wash the dishes while throwing them. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<!--QuoteBegin--George_The_Gorge+Dec 10 2003, 07:28 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (George_The_Gorge @ Dec 10 2003, 07:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well if they are explosion based damage then don't they do more to structures? Or are they not explosion based? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I don't know the answer to your question specifically (not a pt or anything), but they could be an explosion (decreasing damage by range) without being classified as blast damage (dbl damage to structures).
Atm, they aren't very good, take too long to throw, can't aim them, then they bounch like mad, they have a 4 second delay, they aren't very strong.
Over all the current Nade is poor, but its a big step in the right direction. Expect us PTs to have good things to say by next build!
Don't give up on the nade just yet, its a first build, its being PTed and problems have been found. Brig did a great job on them, they just need some work.
<!--QuoteBegin--Majin+Dec 10 2003, 08:35 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Majin @ Dec 10 2003, 08:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ok let my put this to rest.
Atm, they aren't very good, take too long to throw, can't aim them, then they bounch like mad, they have a 4 second delay, they aren't very strong.
Over all the current Nade is poor, but its a big step in the right direction. Expect us PTs to have good things to say by next build!
Don't give up on the nade just yet, its a first build, its being PTed and problems have been found. Brig did a great job on them, they just need some work. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Only bad thing about the grenade model is that they make baby comp go boom <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
<!--QuoteBegin--Birdy+Dec 10 2003, 10:36 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Birdy @ Dec 10 2003, 10:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Only bad thing about the grenade model is that they make baby comp go boom <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> speaking of the grenade am I the only one that thinks it's too small? I don't mean make it XXL size like in CS where it's twice your hand, but, maybe a bit bigger? Or changing it so he doesn't just carry it from the tip of its fingers?
NOTE that this is based on the SCREENSHOTS so I don't really know if it was a weird screenshot pose or something, but I saw it as only taken by the fingers and not firmly in your hand.
nah a lot of people think that. i think it looks too skinny and <span style='color:orange'>we got the idea from the word "skinny." I don't think anyone in their right mind would use a hand grenade for the application referenced by the word you just made up, humorous or not.</span>
<!--QuoteBegin--Ballisto+Dec 10 2003, 04:50 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ballisto @ Dec 10 2003, 04:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <span style='color:orange'>new word</span><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Ladies and gentlemen, we have a new word.
Aren't we using chemicals in those grenades? When they explode, the container that contains the chemicals will ignite and cause an explotion.
Come on, we don't use powder now, do we? Yes, I do know about the way you want the NS weapons to be (can't remember the name right now), but why don't you bring a tommygun while you're at it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
The chemicals would explain why it's so thin, by the way, which actually was my point.
Chemical Weapon would be nice <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> like dmging the own team too or at last the normal marines <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> naah j/k I dont really like the idea of a Grenade. A Grenade need to be strong but if its strong then its easy against Structures (if aiming gets improvements) and a Structure(Chamber) costs way to much to get down only because of 2-3 noncosts Grenades. I dont care when its would be kinda like a Bilebomb but only for aliens unit dmg and no structures. I think i see a comeback of firsthive sens
I'd rather see nades blowing up off chambers than fades, maby thats just me though. But I really dont see how a weapon that spash damages aliens (which would force them out of cloaking) would bring back first hive sence.
EpidemicDark Force GorgeJoin Date: 2003-06-29Member: 17781Members
edited December 2003
<!--QuoteBegin--fodder0+Dec 12 2003, 03:14 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (fodder0 @ Dec 12 2003, 03:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ya that nade is abit small......
what WORD?!?!?!?!?!?!?!? <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> My qualified guess would be <a href='http://dictionary.reference.com/search?q=Dildoish' target='_blank'>New word</a>
Comments
just post and lock.. ;D
- RD
1 grenade < 1 lv0 shotgun blast
It's only been there in the latest build.
I'm 99% sure it will get improved.
They bounce around far too much.
You can finish your dinner AND wash the dishes while throwing them. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
I don't know the answer to your question specifically (not a pt or anything), but they could be an explosion (decreasing damage by range) without being classified as blast damage (dbl damage to structures).
Atm, they aren't very good, take too long to throw, can't aim them, then they bounch like mad, they have a 4 second delay, they aren't very strong.
Over all the current Nade is poor, but its a big step in the right direction.
Expect us PTs to have good things to say by next build!
Don't give up on the nade just yet, its a first build, its being PTed and problems have been found.
Brig did a great job on them, they just need some work.
Atm, they aren't very good, take too long to throw, can't aim them, then they bounch like mad, they have a 4 second delay, they aren't very strong.
Over all the current Nade is poor, but its a big step in the right direction.
Expect us PTs to have good things to say by next build!
Don't give up on the nade just yet, its a first build, its being PTed and problems have been found.
Brig did a great job on them, they just need some work. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Only bad thing about the grenade model is that they make baby comp go boom <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
speaking of the grenade am I the only one that thinks it's too small? I don't mean make it XXL size like in CS where it's twice your hand, but, maybe a bit bigger? Or changing it so he doesn't just carry it from the tip of its fingers?
NOTE that this is based on the SCREENSHOTS so I don't really know if it was a weird screenshot pose or something, but I saw it as only taken by the fingers and not firmly in your hand.
Ladies and gentlemen, we have a new word.
Ladies and gentlemen, we have a new word. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
ROFLKAO
Come on, we don't use powder now, do we? Yes, I do know about the way you want the NS weapons to be (can't remember the name right now), but why don't you bring a tommygun while you're at it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
The chemicals would explain why it's so thin, by the way, which actually was my point.
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
what WORD?!?!?!?!?!?!?!? <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
I dont really like the idea of a Grenade. A Grenade need to be strong but if its strong then its easy against Structures (if aiming gets improvements) and a Structure(Chamber) costs way to much to get down only because of 2-3 noncosts Grenades.
I dont care when its would be kinda like a Bilebomb but only for aliens unit dmg and no structures. I think i see a comeback of firsthive sens
srry for my bad english
Ladies and gentlemen, we have a new word. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
ROFLKAO <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I don't know -what- this word was, but I can imagine <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
The Nade is Uber, but it still needs work to make it viable.
what WORD?!?!?!?!?!?!?!? <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
My qualified guess would be <a href='http://dictionary.reference.com/search?q=Dildoish' target='_blank'>New word</a>
it'd be awesome if they were replenishable -