Nirvana 3º hive redesinged shots.
blueman
Join Date: 2002-04-09 Member: 399Members
<div class="IPBDescription">Yaba daba dooooooo!</div>It took me 3 hours to compile this single room in -full for VIS, which tells me it is badly mapped and has too many ciliders in it. Please note that the light spots shown are badly directed, and the other part of the room ones are not there NUT should be. Also please dont tell me the Hive is the other way round....i can see it with my own eyes (it looks SOOO crappy the other way round.....).
id fix bugs but i need to sleep and dont want to wait another 3 hours for it to compile.
Another note. This Hive is the same as the other thread one, ive just made it bigger.
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns/nirvanav603_3hive0.jpg" border="0">
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns/nirvanav603_3hive1.jpg" border="0">
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns/nirvanav603_3hive2.jpg" border="0">
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns/nirvanav603_3hive3.jpg" border="0">
id fix bugs but i need to sleep and dont want to wait another 3 hours for it to compile.
Another note. This Hive is the same as the other thread one, ive just made it bigger.
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns/nirvanav603_3hive0.jpg" border="0">
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns/nirvanav603_3hive1.jpg" border="0">
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns/nirvanav603_3hive2.jpg" border="0">
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns/nirvanav603_3hive3.jpg" border="0">
Comments
take a few screenies with r_speed 1 on... I'm just curious to see what the r_speeds are...
Hows the progress of nirvana??
heh, nice work
another mapper will have to tell u exactly how, but it is quite useful if u have entities the wrong way around <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
id like to know how to compile only ents....anyone knows???
oh. Map is advanced. i just need to connect 1 corridor to another room near it and map will be finished. Ive still gotta fix ALL the lightings, make lifts work, fix nugs, change some things, do the readyroom entirely......it will take some time <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Belg
Belg