Using Electrified Tf/rt As Protection
coris
Join Date: 2003-07-08 Member: 18034Members, Constellation
What do you think about this?
It was quite some time since I played NS, and when I started playing again, everyone marine comm was using this to protect their buildings, and its starting to **** me off.
What do you think about this? I almost think its exploiting the game engine...
Do you also use this tactic when playing?
Comments, thoughts and suggestions about what to are welcome.
It was quite some time since I played NS, and when I started playing again, everyone marine comm was using this to protect their buildings, and its starting to **** me off.
What do you think about this? I almost think its exploiting the game engine...
Do you also use this tactic when playing?
Comments, thoughts and suggestions about what to are welcome.
Comments
the 3.0 change log has so nice changes
the 3.0 change log has so nice changes <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Oh, I must have missed that, even though I've read the changelog twice. Silly me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Even if flayra does it, i still think its an exploit.
"skulks cant munch your ips in your base without dieing after 5 zaps "
THATS EXACTLY WHY ITS AN EXPLOIT!
the 3.0 change log has so nice changes <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
er, where's the change log? for 2.0 and 3.0? question...is 3.0 out? I thought 3.0 was going to be combat???
How does spending 45 res on feeble base defence constitute saving res?
At the 5:00 mark, electricity becomes much less useful when the aliens have a couple fades.
A pack of mines and 1 marine is a much more effective and res efficient way to protect your base early on.
If Flayra leaves it in the game intentionally, its not an exploit. If he wanted this type of base defence to stop, he would not have increased the range of electricity so much.
The only reason this was done was because an Onos could attack any electrified structure without taking any damage due to gore's range. And bonsai bases will no longer be possible as of 3.0; Structures now must be spaced out more and can't be clustered.
Tonstar: 3.0's changelog is <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=55671' target='_blank'>here</a>, and no, it's no out yet and no, it's not <i>just</i> Combat. It includes new updates for the original NS aswell. If you mean that Combat will be taking over Classic, then it won't; It'll just be another game mode, like cs_ and de_ maps in CS.
nearly all good comms do this?? Not at all. IMO its a waste of res and completely unnecessary. If you have THAT much distrust of your marines' skill level, then you might as well not comm. True skulks will die after 5 zaps, but what if a few skulks get smart and instead of attacking the ip, they camp it and kill the marines that spawn? If you just want to chase away some rambo skulk that attacks your base every 10 seconds, just put up 2 turrets, which costs LESS. Or even mines if you trust your marines enough
But you have your knife............and if they miss once, and you hit once, they will perhaps still kill you, but will die before getting away from the RT unless fast.......and if you have armor-upgrade and isnt damaged..... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Elec RT, my hero <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> you also cover an RT, cause no gorge will come and bilebom/build nearby if theres a Rine there........but with no ammo they might spit you....hide behind the RT <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
As for the compact 'defend the base with 1 Electrified TF' the only problem is it gets so damn crowded when you are building something you are meat for a lerk who spore spams