I already hought redeem onos was bad enough, much less making it even stronger then it was before.. But I suppose that's the point of playtesting. The playtesters won't purposefully release the patch if the onos is broken.
Although I personally never take redeem as onos.. I take regen, because I'm typically good enough to not die as onos and I have just as easy a time wearing down base defense with or without it.
<!--QuoteBegin--Forlorn+Dec 8 2003, 09:44 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Dec 8 2003, 09:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Fire Eel+Dec 8 2003, 09:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fire Eel @ Dec 8 2003, 09:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> how was the old Onos powerful and the old HA weak? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> The old 1.04 onos?
Dear lord, that thing owned, I have no clue of what you talk about.
Charge dealt close to 2000 dmg a second, and he was INCREDIBLY tough to kill... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> No way it was 2000 dmg a second, it took like 10 seconds to kill a CC. EDIT: 100 fps, I forgot.
Well, I won't complain much about a redeeming onos because often times I see (as rines) an onos come running in and before he can even get a kill, he redeems. With more HP, that will mean he MIGHT get off a kill or two. Nothing major. Now an early onos, say, my personal favourite, a six minute onos, even with one hive but with regen, will imho be UNSTOPPABLE. I almost am now as it is <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
The 1.04 onos was godly because charge did 1,000,000 damage and half the onos was sunk into the ground. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
I only played one 1.04 game where i went onos. I got pwned. Running ns on a tnt2 = death to fps dependant things <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> So yeh, but as fade even with no acid rocket i = pwn!
I wouldn't mind seeing redemption percentage being lowered for Onos specifically, and Carapace being boosted.. a lot. Bah @ redemption :|
and what does having a long time to heal at the hive have anything to do with anything? If an onos comes and kills a few dudes and a building, and then goes back to heal, the marines will spawn in the guys who were killed and perhaps rebuild the building... and then the Onos comes back. One side is losing res while the other is gaining. That's not fair, especially given that the marines have ~0% chance of getting any RFK. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Actually it is fair, it's called breaking down camping marines, and I don't see anything wrong with it.
It's called being offensive, and not being a newb marine team who expects to camp untill they can win.
Redempt Onos suck in 2.01, because you deal zero damage before you redeem, but now you are actually dangerous.
Comments
Although I personally never take redeem as onos.. I take regen, because I'm typically good enough to not die as onos and I have just as easy a time wearing down base defense with or without it.
The old 1.04 onos?
Dear lord, that thing owned, I have no clue of what you talk about.
Charge dealt close to 2000 dmg a second, and he was INCREDIBLY tough to kill... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
No way it was 2000 dmg a second, it took like 10 seconds to kill a CC. EDIT: 100 fps, I forgot.
So yeh, but as fade even with no acid rocket i = pwn!
I wouldn't mind seeing redemption percentage being lowered for Onos specifically, and Carapace being boosted.. a lot. Bah @ redemption :|
and what does having a long time to heal at the hive have anything to do with anything?
If an onos comes and kills a few dudes and a building, and then goes back to heal, the marines will spawn in the guys who were killed and perhaps rebuild the building... and then the Onos comes back. One side is losing res while the other is gaining. That's not fair, especially given that the marines have ~0% chance of getting any RFK. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Actually it is fair, it's called breaking down camping marines, and I don't see anything wrong with it.
It's called being offensive, and not being a newb marine team who expects to camp untill they can win.
Redempt Onos suck in 2.01, because you deal zero damage before you redeem, but now you are actually dangerous.
I'd say this is a good change.