Shooting Skulks
beige
Join Date: 2003-10-04 Member: 21428Members
<div class="IPBDescription">and lerks</div> I thought I could aim until I played this game.
Any tips on how to deal with those things? Sure, there's the odd charger and zigzagger, but I usually find myself getting owned by the sneaky ones that fall from the ceiling or pop around a corner, or the ones that hop around more than a rabbit on crack.
The only thing I've tried that gets me some results is to circle around and strafe. It seems to get me out of their vision, at least.
Any tips on how to deal with those things? Sure, there's the odd charger and zigzagger, but I usually find myself getting owned by the sneaky ones that fall from the ceiling or pop around a corner, or the ones that hop around more than a rabbit on crack.
The only thing I've tried that gets me some results is to circle around and strafe. It seems to get me out of their vision, at least.
Comments
I find that if I charge a lerk and empty my clip when I get about 5 feet close to it, it usually dies with the quickness
spikes let them take down marines pretty fast.. but now that they only got spores as long range wep they have more trouble killing marines.. because spores do (16?) damage per sec? thats like 8+- seconds to kill a marine.. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
and spikes would kill a marine in like 3+- sec.. (if you hit)
Skulks however are campers.. and some of the "1337" people dodge bullets like crazy.. but shirtgons are your friend.. to busting both Skulks and lerks..
Lerks are going to have problems taking down shotgunners now that they dont have instant hit weps they can use at a distance.. problem is spores are too "slow" and a good com can drop 2 medpacks at a sg guy while he runs through the spores and kills the lerk.. bite + shotgun = happy marine <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
If you look the animation goes into the ceiling, but the hitbox stays below.
For skulks, look around, learn the hiding places, and sometimes I find my own marine hiding places where they themselves are the hunted rather than me.
If you look the animation goes into the ceiling, but the hitbox stays below. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Oh god... I really wish I would've known that a few hundred hours of playtime ago... good to know...
For bouncing skulks just circle strafe and keep a good aim, also be quick to switch between lmg and pistol as more often than not alot of bullets will miss so you'll need the pistol.
- RD
You are at most danger when going round a corner. long hallways are death traps for skulks. If you can, get a couple of other marines to go along with you. Another usefull thing is to play the maps as alien quite a lot. You will learn all the hiding places, from wathinc your team or discovering them yourself. I remember on tanith, there is a ledge above a door near marine spawn. I would always hide up there as a skulk, so when I was marine, my first instinct as I am running through the doorway was to shoot some bullets up there. Most of the time there are no skulks there, but once there was. I fell into 2 categories with that player: cheater or proGamer, of which I am neither. I was well chuffed...
Hitboxes still not fixed in 2?
Anyway, there is a setting that will shift them forward, but it means that shots nearer the back will miss too. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Monkey, you remember it? I can't for the life of me find it...
But they have been fixed in 3.0
So you can imagine how easy it is to put a few slugs into an ONOS now...
Asside from the issue I mentioned with hitboxes being shifted backwards, also take into account:
- Powder flare from the nozzle of the gun
- Contortions in the skulks body. (When it strafes sideways, it's back end trails out and is an easy target)
But yeah, in general, point n shoot works. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
Skkulkks will never sneak up on you again.
Unless you are refering toa cahngeg coming up in v3.0, in which case that's knida lame
I've played in 2.1, and a skulk sneaking up behind me showed up by my radar, and it spotted one hiding up on the ceiling.
It's not really cheap, since the range of the minimap is so freaking short, and pretty much by the time you see that skulk on the map, your going to die.
Unless you got mad relexes.
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
The only thing changed on the pistol at v2 was the rof cap at 7.5 bullets per second, to stop insane pistol scripts that emptied a clip into you faster than you could say "WTH?"
Well, that's good considering the fact they they ARE half their height now
And people will need to change their aim now <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> I already did
I'd also say try to keep your calm is the biggest thing. Not like, "want a cup of coffee?" calm, but somewhat relaxed and focused. Don't flip out and look around all over when you get parasited. Most expierenced skulks I know of do it to get a player freaked out, then kill him right off.
and also, good players that use their headphones can tell aproximately where you are if you parasite them or make any noise, super helpful. even better players know the likely hiding spots and so know where to shoot if they hear a parasite.
1) you don't think you can finish the kill, but are about to attack
2) you aren't even going ot bother attacking them at the current time.
The first is something i often do when i ahve the jump on a shotgunner. with a little practice, you can get the switch to happen so fast that they can't react tot eh parasite before you bite them.
The latter is when their or say... 3 rines ammoing up in base and you know the turrets + elec + other rines would kill you to quickly to be usefull. Paraste the buggers, then go hide a little ways down in the hall. when they are about to come around the corner, or through a door, jump out to greet them. This is the most effective way i've found to take out shotties and h4x.
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> DIE!!!!
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> DIE!!!! <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> DIE!!!!
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> DIE!!!! <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo-->
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> DIE!!!!
it should fix them <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->