Co-op Mode
sender
Join Date: 2002-11-12 Member: 8337Members
How hard would it be for a mapper to make a co-op based map? How much work would flayra have to do in order for something like this to become a feature? I think a really challenging co-op map would be pretty nifty, and I'm just curious how easily the codebase would be able to accomidate this type of play.
Comments
Nah, if you want to play against computer controlled enemies with human allies, just go play Sven Coop <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> . (Actually I've found it to be quite fun)
I wouldnt bother mate, go with sven co-op damn fun with the right people.
- RD
You forgot AHL, it came out a month ago.
Newsflash Sven Co-op did beat ns as the first steam supported not-valve-owned mod
<a href='http://www.svencoop.com/' target='_blank'>here</a>
- RD
Paroxysm will have lasers, chainsaws and flamethrowers (look in the weapons section).
Paroxysm will have lasers, chainsaws and flamethrowers (look in the weapons section). <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I saw this a <i>very</i> long time ago. When NS got released I thought it was that but just renamed <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->