Welder Distance Bug
Jasp
Join Date: 2003-02-04 Member: 13076Members
<div class="IPBDescription">Title</div> Having a read through the changelog and was wondering if the welder distance bug was fixed as i cant see anything about it.
Just a little bug, but you get the welding animation if you are far away from a target yet its HP does not go up. You have to move closer to get it to weld.
If it has then just discard this post.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Speaking of distance bugs how can an onos eat sum1 a lot higher than it is? I can never seem to eat things unless i stomp them first and ppl eat me running around too. I dunno maybe i am missing sumthing? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Devour at the moment has no vertical limit which means you can always devour that JPer....making them next to useless v a good onos.
Just a little bug, but you get the welding animation if you are far away from a target yet its HP does not go up. You have to move closer to get it to weld.
If it has then just discard this post.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Speaking of distance bugs how can an onos eat sum1 a lot higher than it is? I can never seem to eat things unless i stomp them first and ppl eat me running around too. I dunno maybe i am missing sumthing? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Devour at the moment has no vertical limit which means you can always devour that JPer....making them next to useless v a good onos.
Comments
I believed it to be something like this: as you can see, the range goes higher than it can go down to the ground.
i think it is fine, maybe a bit in the draw back i have eatn people that are a few -5 steps away <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
I believed it to be something like this: as you can see, the range goes higher than it can go down to the ground. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
right now it has NO vertical limit.... i believe the analogy is to think of it as a cylinder.......
SO if you are jping around at the CEILING in Viaduct... or Siege maps.. or Refinery, and an onos is able to position himself just right.... you will be eaten
The thing is its very hard to position yourself right, unless you are good at it when they are that high up... but it has happened......
but i can NEVER eat someone, i stomp them and im RIGHT next to him i bite and i still have a empty stomach, hes unstunned, lets out fire and redemption saves me IF im lucky...
but i can NEVER eat someone, i stomp them and im RIGHT next to him i bite and i still have a empty stomach, hes unstunned, lets out fire and redemption saves me IF im lucky... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
haha onos digestion also does not work at 0 distance.... so if you are like pressed against them you can rarely..if ever digest them...(if ur marine and get stopmed and the onos sprite goes "over you" you realize you are never actually digested until you back up to run away, in which time you are suddenly digested....
Its an inconvenience, just digest when you are not pressed against someone.... and place the horn on thier chest "between the nipples" and it will work better
~Jason
Not if the onos ducks.
As an onos I just duck and then press at them - and that's it. Only it doesn't work if your 'meal' is running around, since onos is slow without ducking already. *stomp*
- RD
~Jason