Mine Placement
tankefugl
One Script To Rule Them All...Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
<div class="IPBDescription">What works well?</div> Hi there.
I know some commanders use mines for early defense, and I've been experimenting with it a bit myself. However, I am not sure what the ideal number of mines and the placements they would require for a small early-game base (ip, armoury, arms-lab). Any enlightened souls that would care to share their knowledge?
I know some commanders use mines for early defense, and I've been experimenting with it a bit myself. However, I am not sure what the ideal number of mines and the placements they would require for a small early-game base (ip, armoury, arms-lab). Any enlightened souls that would care to share their knowledge?
Comments
if you want to drop 2 packs. 1 on each ip and the rest in the exits to base.
but if you drop 3pack you may as well have zaped the tf and built around it. the other advantage of the building the tf is early hive defence (in a way). go 1 ip tf obs (get pg) rush to hive build and zap rt build pg by rt.
edit..
nmho mines are great for sg rushes. place around the exits to the hive. when they come back to save it boom boom boom hehehe. by the time they start spawning in its to late.
He, he. Nice one. Have to try it, next time I'm going comm.
Btw, does it make sens to dropp 8-10 mines, to stop an onos attacking the base or important installations?
By all means, yes. One pack of mines should be effective per onos though if you don't have a lot of res. Just make sure that the person you're giving the mines to won't be killed by the onos before he gets to drop them.
When you have turrets in base, onos's usually go for the tf, so elec it, and place alot of mines at the fake part of the tf
Another good thing to do would be placing mines on walls/ceilings for walk walkers, also its harder to notice them, and then bile them
I heard that in the next version of NS, mines can't be stacked, so a stack of mines will look like a stack of mines... does that mean we can wall with mines <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
5 in your base where the onos must go is enough. give your base monkey a hmg. wate untill the onos hits the mines then finsh him off.
if you place the mines in the halls or at the door you give the onos a chance to run. if you place them in your base where he has to go there is less chance for him to run.
if it is a redem onos the best way (befor wepons upgrade 2) is 8 mines. he may redem but as soon as he apears in the hive he will die.
placeing mines around buildings will get your mariens killed (rc 2.0).
if you have a good team and a little luck. drop 1 or 2 (1 for each exit to your base) pack of mines and wate for the onos to attack. the guy with the mines moves over to where the onos will leave and drops the mines after the attack begins.
onos rushes in. you drop the mines. onos rushes back out. boom, dead onos.
Sort of. Your description is correct. However, the mines can be killed with 30 damage, which is 2 spit shots from a gorge or 3 parasites. If you have a stack of mines and the bottom one is destroyed, they will all be set off, and there will be no more wall. You can also use mines to make a ladder to get somewhere you couldn't normally get to.
If the enemy has oni or many fades, I usually use the "mine surprise"-tactic, but that's going to change in 3.0
I think a good potential way to make a mine trap in 3.0 would be to make either a ring of mines, or set up a staggered pattern. I'll have to test it when 3.0 comes out.
If you place a mine ON a building, it will damage the building when it is detonated. Wierd bug I found to my horror about 5 months ago. I had armoury, arms lab, and proto grouped together and thinly spread with mines. A skulk decided to bite it.
BOOM.
:[Cry]:
Mines are serriously underestimated; as everyone here has proved. 1 res per mine? That's tiny. Think that every time you drop a marine ammo, you could have sent him to the armoury and had 2 mines instead.
(Mines can't be dropped individually I know, but 3 ammo packs would be 1 pack of mines.)
And finally, make sure you TELL your marines what you want them to do with the mines BEFORE you drop them. Dropping mines and having them randomly placed within 2 seconds is of no use.