Looking For "boned" 3dsmax Models
[WHO]Them
You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
<div class="IPBDescription">didn't find any with forum search</div> Excuse me if this has already been posted. I tried the forum search but didn't see any promising threads at first glance.
I was wondering if anyone has taken all the models and imported them into max and added a bone system as of yet.
I'm just now learning how to use IKSolvers and such in my 3d animation class and thought a heavy armor dude might be a good practice tool.
I was wondering if anyone has taken all the models and imported them into max and added a bone system as of yet.
I'm just now learning how to use IKSolvers and such in my 3d animation class and thought a heavy armor dude might be a good practice tool.
Comments
Afaik it preserves bones, so it may suit you.
On a plus note, after about 3 hours of fiddling around with it, I finally have a solid method to add my own IK Limbs <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Now I just gotta play around with limbs a bit more to figure out how the hell to get them rotating along the bone the way I want.
<a href='http://them.clanwho.com/files/puppetheavy.zip' target='_blank'>http://them.clanwho.com/files/puppetheavy.zip</a>
Meh, if anyone wants it, there's a heavy using a "puppeteer" method of bone control.
Any advice on how to make it even easier to use would be appreciated.
this is a smd importer. it will import the models, the textures, and the animations. you just have to uncomple the model
<a href='http://www.bellenfant.com/~bodkin/SMDImporter.mzp' target='_blank'>SMDImporter.mzp</a>
put this in your max scripts directory
them select the last tab in that menu to the right(has a little hammer) then click run script
i used this same script to make thins render in 3ds max
<img src='http://www.bellenfant.com/~bodkin/com.jpg' border='0' alt='user posted image'>