GG Koei ruining the name <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
<!--QuoteBegin--Xyth+Nov 30 2003, 06:37 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Xyth @ Nov 30 2003, 06:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What will really drive me to kill is if they start using numbers instead of letters (4 instead of for)in commercials. The second they do that I'll blow up the earth, I swear! <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> WELCOME TO THE FREAKING 80'S, MAN! For cripes sake, you don't watch much TV do you <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--QuoteBegin--Liku+Dec 1 2003, 12:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Liku @ Dec 1 2003, 12:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The only reason I hate <a href='http://www.megatokyo.com' target='_blank'>MegaTokyo</a> is because it's turning "elite" Speak into a cool trendy. Soon you'll see "elite" in a Hot Topic. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Hot Topic invents all the trends that you're supposed to hate.
Zig...I am Captain Planet!Join Date: 2002-10-23Member: 1576Members
edited December 2003
<!--QuoteBegin--Infinitum+Dec 1 2003, 01:37 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Infinitum @ Dec 1 2003, 01:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Liku+Dec 1 2003, 03:27 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Liku @ Dec 1 2003, 03:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The only reason I hate <a href='http://www.megatokyo.com' target='_blank'>MegaTokyo</a> is because it's turning "elite" Speak into a cool trendy. Soon you'll see "elite" in a Hot Topic. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> The only reason I hate Megatokyo is because Fred is a frickin hack who can't get his story to go anywhere and is always complaining about it... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> aye.
<!--QuoteBegin--Lemur|Zoboomafoo+Dec 1 2003, 03:29 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lemur|Zoboomafoo @ Dec 1 2003, 03:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Liku+Dec 1 2003, 12:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Liku @ Dec 1 2003, 12:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The only reason I hate <a href='http://www.megatokyo.com' target='_blank'>MegaTokyo</a> is because it's turning "elite" Speak into a cool trendy. Soon you'll see "elite" in a Hot Topic. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Hot Topic invents all the trends that you're supposed to hate. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> But it's kool to be angsty !
The Xazer... I always thought it was just a 'clever' way of spelling it... didn't know it was <b><span style='color:red'><span style='font-size:19pt;line-height:100%'>ECKS TREEM!!!!</span></b></span>
Well, Super was used in a ton of SNES games, and everyone loved it. It's a trend. Just like Super, it will die, only to be replaced by a new synonym for "cool" or "advanced."
Even this might be off-tangent, but I seem to hate the usage of "u" in place of "you" the very most out of the entire AOL-speak language. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
[WHO]ThemYou can call me DaveJoin Date: 2002-12-11Member: 10593Members, Constellation
edited December 2003
<!--QuoteBegin--George_The_Gorge+Dec 1 2003, 03:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (George_The_Gorge @ Dec 1 2003, 03:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, Super was used in a ton of SNES games, and everyone loved it. It's a trend. Just like Super, it will die, only to be replaced by a new synonym for "cool" or "advanced." <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> well even though there's hype behind that. I don't consider it unfounded.
I thought the SNES was such a great advancement over everything else at the time that it was in-fact worthy of the title Super.
And I think all those "Super" game titles are only half to blame.... Yes it adds a bit of artificial hype, but it also INSTANTLY told you whether the game was exclusively for SNES as opposed to genesis.
<!--QuoteBegin--Dubbilex+Dec 1 2003, 03:29 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dubbilex @ Dec 1 2003, 03:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Even this might be off-tangent, but I seem to hate the usage of "u" in place of "you" the very most out of the entire AOL-speak language. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Super in relation to SNES games actually described them rather well...Except (..X-cept!) Super Mario Bros.
Super Metroid opposed to Metroid ...there were more, but that's all I can think of right now.
N64 did it too, with the Mario 64 Zelda 64 ...and the 50 other '64's.
X- opposed to Ex- is unacceptable and annoying. Or even -x opposed to -ecks or -icks, there was a food called Snak Stix...I was almost to infuriated to eat them (I'm all for stealing other peoples food though, <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> - free food = college goodness) .
Also not a big fan of the ppl instead of people, 4 instead of for (I'd say fore too, but no one who uses 4 has that diverse of vocabulary), 2 instead of to or too, the u instead of you and other shortness in speech. It's barable in IMs and stufff, but not on a forum, I just loose respect for whoever writes it and pass on to the next post.
(which, ironically, I have now lost respect for myself, because I had to write ppl... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->)
Of course, I'm so inclined with my writing to spell okay out fully, opposed to ok or k...which are....okay.
XBox is okay too. Just because you can't expect Microsoft to come up with an original title. It's better than the GameBox or BuyNowSoWeOwnYourSoulBox, or even YBox....X is the only fitting letter in that space...and you can't very well call it Box either.
Don't forget PCI-X(PCI express is replacing AGP as the prefered graphics slot sometime next year). It's teh leet new standard, AGP is teh suxors!!!1 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Or stalkers X-ray engine, allthough the name is appropiate given the back story of the game(allthough they could have just choosen gamma-rays or something instead).
This engine is really, really cool. It is much more of an outdoor-engine than source, hopefully Stalker will have some MODabillity, at least mapmaking...
<span style='color:red'><span style='font-size:8pt;line-height:100%'>X-Ray is a powerful game engine implementing modern technologies. The engine does not support software rendering and requires a DirectX® 8 or higher compatible accelerator.
General: Levels combining closed spaces as well as enormous open areas On demand loading makes it possible to create a single huge level Game time flow, change of time of the day Powerful skeleton-based animation allows usage of motion-capture hardware and produces smooth and realistic motion of characters VR-Simulation engine optimized for massive load
Graphics: Support for all second generation D3D compatible accelerators (TNT/Voodo2/etc), optimized for Geforce2 and up Visualization optimized for hardware TnL (both FF and shading capable parts) Continuous level of detail technology for all the geometry ~300 000 polygons per frame at 60 fps on average hardware Detailed character models (500-10 000 polys) High-speed blended animation system capable of an infinite number of bone interpolation & modulation operations SSE/3Dnow! Technologies used for skinning and forward kinematics Visibility determination Portal-style, non-linear subdivision based visibility detection system Optimized for T&L hardware by batching primitives in optimally sized groups Dynamic occlusion culling, contribution culling Adaptive hardware state caching technology
Lighting: Colored dynamic lights and dynamic "soft" shadows Breakable light sources Animated lights Character shadowing Intelligent light source selection, clipping, and merging Detail mapping Water, flares, coronas, etc. Particle system with real physics Screen post-processing
Shading: The Shader library is central to every part of the rendering pipeline Completely abstracts the graphics API. Multi-pass Rendering Fallback Shaders Facilitates cross-platform development Separates shader writing from engine development Pixel and Vertex shaders are automatically used (on shader capable hardware.) Detail objects: Grass, small stones, etc. Enviromental effects, such as wind, turbulence, and tracks
Physics: Based on ODE engine Simulation speed outperforms commercial engines such as MathEngine, Havok, etc. Real-time IK, vehicle physics, etc. Collision database with low memory usage Collision detection optimized for a large number of queries in a high concentration polygonal environment Realistic simulation of ballistics, movement, and fluids
Audio: High quality HRTF 3D-sound with clipping and partial wave tracing Location-based environmental audio affected by surrounding obstructions Context-relative multiple-mixed music streams in MP3/MP2/WMA/ADPCM formats
Network: Distributed computing Client-Server based system Tools In-house tools ( Level, Shader, Particle, and Actor Editors ) Plug-ins for popular modeling packages
AI: Simulation Level-Of-Detail and Culling (2 AI models - high and low detail) Fiber based time distribution allows scalable AI without any slowdown Virtual senses; sight, hearing and touch Terrain-aware tactical assessment system FSM with random factor Data driven design (pattern based evaluation functions are automatically generated and optimized on training examples - supervised learning) </span></span>
<!--QuoteBegin--George_The_Gorge+Dec 1 2003, 11:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (George_The_Gorge @ Dec 1 2003, 11:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, Super was used in a ton of SNES games, and everyone loved it. It's a trend. Just like Super, it will die, only to be replaced by a new synonym for "cool" or "advanced." <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Super was the whole ploy for SNES, just like half the games on N64 had 64 in the title. and "Super" was never used extensively outside of marketing for SNES.
"X" is our fault guys...I saw a show that said market research shows that X draws the consumers attention. (though I doubt that is true recently)
//edit: Holy crap I shoulda read beyond this post! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Wow, alot people hate shorthand typing :/
I dont even see how its possible to give a crap. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Most these people seem to have bad attitude to begin with. Whenever I see someone say u, sux, r, SUYF, roflmao etc it is from people who are either just kidding or from people who talk gibberish and hate everyone.
Ahh, I couldn't finish reading that, I started to rock back and forth in my seat and my spine started to hurt! I think my brain is trying to leave my head through the holes where my eyes use to be... Oh yeah, my eyes jumped out and ran away from reading that!
May God help us. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Even google is in on it <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> : <a href='http://www.google.com/webhp?tab=gw&q=&ie=UTF-8&oe=UTF-8&hl=xx-hacker' target='_blank'>H4x0r 600613</a>
May God help us. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Did you read the full details? There are two categories to enter in: best (most loyal) customer ever, and best "switch" story.
Translation: nVidia got the ###-end of the recent benchmark comparisons, and every gamer with half a brain is asking for an ATI Radeon 9800 XT (hmm, <u>X</u>T?) for Christmas. nVidia's backpedalling furiously to recapture the gamer crowd.
The sad thing is that the *only* thing |33+ sp33k did was to make the contest rules harder to read... the contest is no more appealing for being written in |33+.
Comments
GG Koei ruining the name <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Thermaltake Xazer?
xVid?
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
WELCOME TO THE FREAKING 80'S, MAN! For cripes sake, you don't watch much TV do you <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Hot Topic invents all the trends that you're supposed to hate.
WE MUST CONVERT HIM FROM THE SERVER FORUMS TO OFF TOPIC!
/me furiously summons DOOManica, MonsE, Inf, and all the other traditional off topic people
The only reason I hate Megatokyo is because Fred is a frickin hack who can't get his story to go anywhere and is always complaining about it... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
aye.
edit: mister evil is hilarious.
Hot Topic invents all the trends that you're supposed to hate. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
But it's kool to be angsty !
Thermaltake Xazer?
xVid? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
xVid is 'DivX' backwards <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
The Xazer... I always thought it was just a 'clever' way of spelling it... didn't know it was <b><span style='color:red'><span style='font-size:19pt;line-height:100%'>ECKS TREEM!!!!</span></b></span>
The reason why I hate MegaTokyo is that it's self-indulgent and completely unfunny.
Thermaltake Xazer?
xVid? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
xVid is 'DivX' backwards <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
the point still stands <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> I believe divx stands for digital video Xpress (or extreme?)
which means xVid is Xpress (Xtreme?) video (idgital?)
And by the way - I totally agree. "Xtreme" xtremely sucks.
i am going to get an <span style='color:yellow'><span style='font-size:21pt;line-height:100%'><b>X-TREME</b></span>ly</span> sh*ttastic grade.
=\
<span style='color:red'><span style='font-size:21pt;line-height:100%'><b>2-DA-MAX</b></span></span>
well even though there's hype behind that. I don't consider it unfounded.
I thought the SNES was such a great advancement over everything else at the time that it was in-fact worthy of the title Super.
And I think all those "Super" game titles are only half to blame.... Yes it adds a bit of artificial hype, but it also INSTANTLY told you whether the game was exclusively for SNES as opposed to genesis.
<!--QuoteBegin--Dubbilex+Dec 1 2003, 03:29 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dubbilex @ Dec 1 2003, 03:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Even this might be off-tangent, but I seem to hate the usage of "u" in place of "you" the very most out of the entire AOL-speak language. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Meh, shortspeak is acceptable in my opinion.
Super Metroid opposed to Metroid
...there were more, but that's all I can think of right now.
N64 did it too, with the
Mario 64
Zelda 64
...and the 50 other '64's.
X- opposed to Ex- is unacceptable and annoying. Or even -x opposed to -ecks or -icks, there was a food called Snak Stix...I was almost to infuriated to eat them (I'm all for stealing other peoples food though, <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> - free food = college goodness) .
Also not a big fan of the ppl instead of people, 4 instead of for (I'd say fore too, but no one who uses 4 has that diverse of vocabulary), 2 instead of to or too, the u instead of you and other shortness in speech. It's barable in IMs and stufff, but not on a forum, I just loose respect for whoever writes it and pass on to the next post.
(which, ironically, I have now lost respect for myself, because I had to write ppl... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->)
Of course, I'm so inclined with my writing to spell okay out fully, opposed to ok or k...which are....okay.
XBox is okay too. Just because you can't expect Microsoft to come up with an original title. It's better than the GameBox or BuyNowSoWeOwnYourSoulBox, or even YBox....X is the only fitting letter in that space...and you can't very well call it Box either.
This engine is really, really cool. It is much more of an outdoor-engine than source, hopefully Stalker will have some MODabillity, at least mapmaking...
<span style='color:red'><span style='font-size:8pt;line-height:100%'>X-Ray is a powerful game engine implementing modern technologies. The engine does not support software rendering and requires a DirectX® 8 or higher compatible accelerator.
General:
Levels combining closed spaces as well as enormous open areas
On demand loading makes it possible to create a single huge level
Game time flow, change of time of the day
Powerful skeleton-based animation allows usage of motion-capture hardware and produces smooth and realistic motion of characters
VR-Simulation engine optimized for massive load
Graphics:
Support for all second generation D3D compatible accelerators (TNT/Voodo2/etc), optimized for Geforce2 and up
Visualization optimized for hardware TnL (both FF and shading capable parts)
Continuous level of detail technology for all the geometry
~300 000 polygons per frame at 60 fps on average hardware
Detailed character models (500-10 000 polys)
High-speed blended animation system capable of an infinite number of bone interpolation & modulation operations
SSE/3Dnow! Technologies used for skinning and forward kinematics
Visibility determination
Portal-style, non-linear subdivision based visibility detection system
Optimized for T&L hardware by batching primitives in optimally sized groups
Dynamic occlusion culling, contribution culling
Adaptive hardware state caching technology
Lighting:
Colored dynamic lights and dynamic "soft" shadows
Breakable light sources
Animated lights
Character shadowing
Intelligent light source selection, clipping, and merging
Detail mapping
Water, flares, coronas, etc.
Particle system with real physics
Screen post-processing
Shading:
The Shader library is central to every part of the rendering pipeline
Completely abstracts the graphics API.
Multi-pass Rendering
Fallback Shaders
Facilitates cross-platform development
Separates shader writing from engine development
Pixel and Vertex shaders are automatically used (on shader capable hardware.)
Detail objects:
Grass, small stones, etc.
Enviromental effects, such as wind, turbulence, and tracks
Physics:
Based on ODE engine
Simulation speed outperforms commercial engines such as MathEngine, Havok, etc.
Real-time IK, vehicle physics, etc.
Collision database with low memory usage
Collision detection optimized for a large number of queries in a high concentration polygonal environment
Realistic simulation of ballistics, movement, and fluids
Audio:
High quality HRTF 3D-sound with clipping and partial wave tracing
Location-based environmental audio affected by surrounding obstructions
Context-relative multiple-mixed music streams in MP3/MP2/WMA/ADPCM formats
Network:
Distributed computing
Client-Server based system
Tools
In-house tools ( Level, Shader, Particle, and Actor Editors )
Plug-ins for popular modeling packages
AI:
Simulation Level-Of-Detail and Culling (2 AI models - high and low detail)
Fiber based time distribution allows scalable AI without any slowdown
Virtual senses; sight, hearing and touch
Terrain-aware tactical assessment system
FSM with random factor
Data driven design (pattern based evaluation functions are automatically generated and optimized on training examples - supervised learning) </span></span>
Super was the whole ploy for SNES, just like half the games on N64 had 64 in the title. and "Super" was never used extensively outside of marketing for SNES.
"X" is our fault guys...I saw a show that said market research shows that X draws the consumers attention. (though I doubt that is true recently)
//edit: Holy crap I shoulda read beyond this post! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
I dont even see how its possible to give a crap.
I dont even see how its possible to give a crap. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Most these people seem to have bad attitude to begin with. Whenever I see someone say u, sux, r, SUYF, roflmao etc it is from people who are either just kidding or from people who talk gibberish and hate everyone.
<a href='http://www.nvidia.com/object/IO_9912.html' target='_blank'>http://www.nvidia.com/object/IO_9912.html</a>
May God help us.
<!--QuoteBegin--Legionnaired+--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Legionnaired)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Monster bump, but it didn't deserve it's own topic.
<a href='http://www.nvidia.com/object/IO_9912.html' target='_blank'>http://www.nvidia.com/object/IO_9912.html</a>
May God help us. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Even google is in on it <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> : <a href='http://www.google.com/webhp?tab=gw&q=&ie=UTF-8&oe=UTF-8&hl=xx-hacker' target='_blank'>H4x0r 600613</a>
<a href='http://www.nvidia.com/object/IO_9912.html' target='_blank'>http://www.nvidia.com/object/IO_9912.html</a>
May God help us. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Did you read the full details? There are two categories to enter in: best (most loyal) customer ever, and best "switch" story.
Translation: nVidia got the ###-end of the recent benchmark comparisons, and every gamer with half a brain is asking for an ATI Radeon 9800 XT (hmm, <u>X</u>T?) for Christmas. nVidia's backpedalling furiously to recapture the gamer crowd.
The sad thing is that the *only* thing |33+ sp33k did was to make the contest rules harder to read... the contest is no more appealing for being written in |33+.