Mc First?

BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
<div class="IPBDescription">never see it</div> you never seem to see movement chambers first. defense first is the most common one, and sens gets flamed and debated over. but movements kind of untouched... noone ever gets it first (it IS a standard second after sens), and noone debates over it.

let's see what you guys think. how would mc first win a game?

Comments

  • vinnyrulez270vinnyrulez270 Join Date: 2002-11-11 Member: 8235Members
    well with celebirty u could rush them with faster speed adn chew those marines to death.Or a gorg rush with adrealine and heal them them to death and build oc's in there base. Thats how i think u could win with mc
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    Believe it or not mc used to be preferred as the first chamber but just got outdated as people played more often. If you switch to mc's you'll see that after the 10th to 20th game dc's are a better choice.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Silence can be evil if you get into marine spawn. Celerity certainly seems to increase the speed of my attacks, thus skilled biters can reap lots of res. Gorges also become harder to kill. Adrenaline is handier more for the higher tier creatures, although gorges can make significant use of adrenalised healspray, and skulks can para-snipe if absolutely necessary.



    MC is a very aggressive choice that would require players of at least average skill. DC can be used by anyone, and SC as it stands demands the highest standard of players.
  • Juchel_ZeroJuchel_Zero Join Date: 2003-07-14 Member: 18155Members
    I like mcs alot and I would like to see mcs first but sadly it's the D-M-S order darn!!
    Wasn't the point of 2.0 to have variety ?
  • Johny_CageJohny_Cage Join Date: 2003-02-06 Member: 13191Members
    The only way I think of what chamber to get ( on a pub server ) is what if marines lockdown 2 hives. If you have any other chamber than d towers all your advance lifeforms (fade and onos) that you can use to get a hive from marines are useless. Fades and onos will just get pwnt. Sure you can argue that you can have gorges healing them etc., but Im talking about a pub, since on clan server, I doubt this debate even exists anymore. Even so, more importantly please ask* your team if you plan on dropping any other tower than D at the start of the game. You may think sens is "elite" and everything, but nothing is more annoying than someone deciding the fate of the team because of what they think.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    With skilled skulks, celerity can just about replace carapace, and silence makes for more combat possibilities than with dcs. Gorges become useful on the front lines (since they don't keep running out of energy), if you want them there. I wouldn't think mcs are as useful for lerks now, since they've gained close-combat usefulness. Personally, I can't stand to fade without at least dcs, hopefully mcs, and with onos that's even more true.

    It shouldn't matter too much, though. It doesn't take all that long to get a second hive up. First 2 chambers are more important than which one of those comes first.
  • StakhanovStakhanov Join Date: 2003-03-12 Member: 14448Members
    2 hive lockdowns are rare and totally uneffective. However , the aliens often can't afford to lose a hive and won't built the second one because of the exposure (mostly phase gate attacks in clan matches) so they need an all around chamber first. The mighty regen upgrade is good for everyone but skulks , so it is most effective during the mid game (relatively weak marines , stronger life forms appearing)

    Other chambers are way better for skulks , but not good enough for fades and onos. The adrenaline upgrade lets a gorge heal an elec munching skulk forever , but this requires a high level of teamplay. Elec nodes can't be taken out if your team just has sensory chambers.

    Movement chambers are horribly effective for the 3 first life forms. Silent skulks , frantically healspraying gorges , spore spamming or silent spiking lerks. That's more than enough to terrorize the marine team so they aren't likely to visit your hive room.
  • Doobie_DanDoobie_Dan Join Date: 2003-10-23 Member: 21892Members, Constellation
    I've seen MC first used effectively when we healspray rushed with 8+ gorges. Have everyone immediately go gorge, drop and build 3 MC's, have everyone evolve adren, then rush to marine start dropping every RT on the path. When you get there, have one person saving for hive and the rest dropping OC's. The amount of damage you do with that much healspray going on is incredible, so even if the rush gets beaten back you can regroup having those RT's and drop your next hive. As long as you can organize your team on a pub server, this works extremely well and is a lot of fun.
  • Wingnut64Wingnut64 Join Date: 2003-04-27 Member: 15895Members
    MC first can work as an alternative to SC if the marine’s shotgun rush. Silence works just as good as cloak in killing SG rines (the objective being able to get within bite range w/o being detected). The 1st chamber should really be a vote between the good alien players on which will be the best for the situation. At any rate, I've seen a lot more variety in upgrades then 1.x's annoying D->M->S every single game. There's really only 1 rule that you should always follow; DC must be up by 2nd hive.
  • WarriorWarrior Join Date: 2003-02-16 Member: 13624Members
    movement was nerfed in 2.01. Celerity isnt as good as it is in 2.0. DCs offer the best upgrades and are useful and deadly early in the game therefore making mc first less useful.
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    I like Moves first :-\
  • BuglerBugler Join Date: 2003-09-04 Member: 20561Members
    there's simply too much retardation on this thread to address at one time <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> - but ill try and pick through it. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    Johnny Cage- that makes no sense whatsoever, if you let the marines GET two hives locked down, you already seriously **** up. An analogy in football- thats like saying that the 2-point conversion is ALWAYS better than going for the extra point, because if you're down by 2, the extra point will always lose.

    A couple benefits of going movement first:

    - Encourages and protects fast second hive expansion
    - "Super sizes" gorges; making them excellent all around- attacking and defending- unlimited healspray kekekekekkek^^
    - Makes early lerks deadly with adrenaline.
    - Silence and celerity are both EXCELLENT skulk upgrades.
    - As with sc, discourages res whoring, encourages teamwork and a fast second hive for DCs.

    Taboofires- you're one of the smart ones here- if teamwork is actually used, the first chamber really doesnt matter relative to the second, because you'll get the second hive up real soon-HOPEFULLLY BEFORE ANY HIGHER LIFE FORMS. Of course, this isnt a perfect world, and the people that scream and **** when any chamber other than dc is dropped first are the same that go straight for one hive fades and lerks EVERYGAME without ever dropping rts, chambers, or hives. Its ironic really- because their greed sacrifices their input into the decision they hate so much (chamber type).
    ^^^^^^^^^^^^^Im speaking about pub games here.

    Just think, if in every pub game the first guy to 50 threw up a second hive- then another threw up 3 chambers once it was done, the first chamber choice would only restrict activity in the first 7 or so minutes of the game. And, in most pub games, a fade rush doesnt even do **** for the team, just gets you a couple kills. Therefore, why not just wait till the second hive is up?

    This brings me to my next point. Since ive already established that you can have DCs when you get fades, why would you need them any earlier. I, for one, never upgrade my skulk with dc abilities. Carapace is FAR from a guarantee of the 2 kills required for a net gain in res, and regen, redemp are pointless as skulk. THEREFORE, WHY not get MC or SC; chambers which greatly benefit skulks, as the first chamber? It seems ridiculously simple when you think about it- scs and mcs help skulks, (large units too), and DCs help advanced units. SO GET THE MC or SC first. Easy as pie.
  • Doobie_DanDoobie_Dan Join Date: 2003-10-23 Member: 21892Members, Constellation
    That's an interesting angle. Do you really think carapace is worthless for skulks? I see it held in high importance by many players...

    Plus, I think celerity and silence take expert players to really get the full benefit for skulks. SCS are great for skulks but relatively worthless for fades and onoses, just because DCs and MCs are sooo important for them.

    I think I will try MC first more often now.
  • BuglerBugler Join Date: 2003-09-04 Member: 20561Members
    Exactly Dan, You just said it. SC is good for skulks, and bad for later units- so why not get it first?

    But just think about this- and theres no right answer- im asking you in your personal experience- is it harder to get 1 kill without carapace or 2 kills with carapace- keeping in mind that if you DONT get the kills with carapace, your at a loss, whereas without the upgrade, you break even with no kills.
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    Technically you should always have higher lifeforms before your 2nd hive is built because at the time your second hive goes up one person is fading since they are both 50 rsr's ie: gorg + 40 hive / 50 + 2 for upgrade. Unless your doing a no higher lifeform strat *very unlikely imo*. So you should have fades out on the field for at least 1-2 mins before your hive actually comes up. Ushally or at least in competative play this is a deciding point in the game ie: fades vs shotty *maybe shotty/jp/ha* rush's occur and the dc's are truly needed at that point in time as both sides are fighting over nodes and the 2nd hive territory.
  • KwilKwil Join Date: 2003-07-06 Member: 17963Members
    Redeeming Skulks are fun!

    Nothing ticks off the marines more than having a perfect bead on a skulk and not getting the RFK. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Redeem is also very good if you're playing the base defender.

    That being said, my order of choice is MSD -- a cloaked and silenced gorge is just a blast to play. Look! There go the marines down the hall toward the rest of my team.. time to put up an OC to cover their retreat. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • BuglerBugler Join Date: 2003-09-04 Member: 20561Members
    First off, i already mentioning i was talking about PUB games- in which theres no difference between a 5 min fade and a 7 min fade.....

    also, the person can gorge before 50 res- say 46, then put the hive up at exactly 50....
  • BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
    <!--QuoteBegin--Kwil+Dec 1 2003, 05:10 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kwil @ Dec 1 2003, 05:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That being said, my order of choice is MSD -- a cloaked and silenced gorge is just a blast to play. Look! There go the marines down the hall toward the rest of my team.. time to put up an OC to cover their retreat. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    nice i'll have to try that

    its sometimes fun to go sdm. the early sensory gives you control of the map until rines get an obs (they can't kill what they can't see, so they often turtle), but by then you have a second hive, and every alien will have sof to counter mt.
  • Doobie_DanDoobie_Dan Join Date: 2003-10-23 Member: 21892Members, Constellation
    MSD is risky, because if the marines relocate to your 3rd hive and turtle, you'll have a harder time getting them out without DCs for Fade and Onos, plus sensory is worthless when the marines have dug into a location. There's nothing worse than a 90 minute stalemate.
  • BuglerBugler Join Date: 2003-09-04 Member: 20561Members
    edited December 2003
    WTH are you talking about- they take your 3rd hive, that leaves you with 2 hives for either sc and dc or mc and dc.......and if they take 2 hives YOU UP
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    <!--QuoteBegin--Bugler+Dec 1 2003, 12:06 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bugler @ Dec 1 2003, 12:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> First off, i already mentioning i was talking about PUB games- in which theres no difference between a 5 min fade and a 7 min fade.....

    also, the person can gorge before 50 res- say 46, then put the hive up at exactly 50.... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Many of the same type of ideas can be converted from clan to pub play. There are minor differences due to the team size difference but alot of stuff is still applicable.
  • Doobie_DanDoobie_Dan Join Date: 2003-10-23 Member: 21892Members, Constellation
    <!--QuoteBegin--Bugler+Dec 2 2003, 12:43 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bugler @ Dec 2 2003, 12:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> WTH are you talking about- they take your 3rd hive, that leaves you with 2 hives for either sc and dc or mc and dc.......and if they take 2 hives YOU UP <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yes, but I was talking about the MSD order suggested earlier, which would leave you without DCs at all. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    imo, if you get DCs later on in the game (so for example MC first) you need an organised team which are quite rare in pubs... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    but also imo, an organised team using SC/MC first hive is more fun than DC
    -always- try get get dc when your team is a bunch of one-man-armies without mics though...
  • BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
    ive seen a lot of games that are s-d-m, d on second hive is actually better in my opinion, because higher life forms get more out of dcs. and if you get the second hive up in reasonable time, you should be ok.

    and i think the main difference between clan and pub isn't the number of ppl, but the skill and teamwork of the players. but im not a clanner... so i wouldnt know... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • FrostyFrosty Join Date: 2003-04-20 Member: 15667Members
    I had an alien team that was geting its arse handed to it, so i explained to them how movement worked and got 3 or 4 others to go along, we gorged and ploped 3 mc right of the bat and a couple others started on rez. we were everywere, skulks with celerity (practice with celerity on a skulk, you need to lern to make atack passes, but its awesome, learn to turn up the dodge and your almost imposible to hit scept by the best of the best)

    I went around celerity, most of there res got chomped befor it could pay for itself or get elec, cus we were there, we were everywere. we didnt set up potrals or anything but it sorta hapend. one or 2 used silence with their skulks, im not the greatest with silence but its fun.
    lerks get adren and lay down the cover fire unending. if i remmber right our gorges decide they liked celerty beter than adren cus the could avoid the marines better.

    all of that was fine and dandy, you can take the early game easy with movement, it helps your early units godly amounts. though i knew mid game would come. Which is why movement is desighned to be fast, and to get the next hive fast. our best killer, one of the people who i convenced to the movement stratagy, put a hive as soon as he got the res (i almost had as much res as he, cus i love my celerty and it love me). soon as it was up i put down the d chambers, and then some of the others (who hadnt built anything grr...) got there big bad onos which now had defence and movement working together

    cus thats the thing D and M synergise much beter than S & M or D & M. D gives a mid game punch, M gives a early game punch, and the 2 of them together with 2 hive abilities can break any hive "lockdown" that could be set up in the time it takes to get there.

    So I try to convense people of M first, everynow and then i manage to get though to them, and when they get it, its great.

    we continued (selecting same teams, and remeber before this we had been takein a whoopin) to defeat the marines in the several games after with the same blitzcreig m-d-s style, at least till i had to go, and that server learned and used it after.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    Bulger: In a pub game, if there is only one alien with 50 res, it is often necessary that they stay skulk or go fade, because without them fighting marines, aliens will lose control of the map. So, if they put up a hive rather than go fade, marines will kill all of their rt's in the meantime, or the first hive. That is why there would be a fade before the second hive. Given that there could be a fade before the second hive, that fade needs regen if they are going to take down any electrified res, which they will probably encounter in a pub game. That alone is a big reason to get defense first.
  • gekigariongekigarion Join Date: 2003-08-24 Member: 20172Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Taboofires- you're one of the smart ones here- if teamwork is actually used, the first chamber really doesnt matter relative to the second, because you'll get the second hive up real soon-HOPEFULLLY BEFORE ANY HIGHER LIFE FORMS. Of course, this isnt a perfect world, and the people that scream and **** when any chamber other than dc is dropped first are the same that go straight for one hive fades and lerks EVERYGAME without ever dropping rts, chambers, or hives. Its ironic really- because their greed sacrifices their input into the decision they hate so much (chamber type).
    ^^^^^^^^^^^^^Im speaking about pub games here.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Congrats, you caught the answer. It's pubs.

    DC is popular in pubs because pubs are public. Meaning you'll find all sorts of people. When you have so many people with carying styles, the obvious thing is to get the most versatile chamber. And which chamber is that? The DC. The ability to regen allows you to:

    -Stay on the offense, one of the key things that makes Defense Chambers offensive

    -Sustain more damage in battle (You regen during battle, making the marines have to hit you more)

    -Protect a location without need of healing aid constantly

    Basically, the bottom line of Regen: It covers offense for the Kharaa better than anything else can. Staying in the front lines for 10 minutes with regen is way better than staying in the front lines for 30 seconds and doing 30% more damage. And large life forms are strong. You want them to stay in the front. If they have to constantly hunt for a Gorge or go back to Hive to heal, they are not attacking for over 50% of the time. A big waste of an Onos, don't you think?
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