Most Powerful Alien Tactics

MrPinkMrPink Join Date: 2002-05-28 Member: 678Members
<div class="IPBDescription">Rank them</div> 1) 3 Minute fade
2) Teamwork
3) Stomp
4) Regenerating lerk sporing from vent in early game
5) Early carapace
6) Regenerating adrenaline gorge bile bombing from a vent
7) Acid rocket
8) Hidden sensory chamber in a hard to reach place
9) Massive amount of people gorging for nodes at the beginning
10) Gorge gang of 5 or more people spamming health spray

Comments

  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    Those cannot be truly compared because so many of them are completely different things (how do you compare "3 minute Fade" with "teamwork"?).
  • TeoHTeoH Join Date: 2002-12-30 Member: 11640Members
    Clearly the most powerful strategy on that list is "Acid Rocket" since acid rocket means you already have 3 hives. Unlike showboat tactics such as "Teamwork" which despite sounding great, may only imply that you have 1 hive skulks.

    TBH i'd take a guarunteed 3 hives over a hidden sensory chamber, wouldn't you?






    </Blatent ****-take>
  • StakhanovStakhanov Join Date: 2003-03-12 Member: 14448Members
    Double regen fades.

    Wins 6vs6 matches alarmingly fast.

    btw , cloakwalking skulks pwn as well.
  • WarriorWarrior Join Date: 2003-02-16 Member: 13624Members
    edited November 2003
    fades arent always the win! Shot guns kill them nicely. I think early cara would be a great tactic. How ever theres really no "powerful tactic"
  • PredmidPredmid Join Date: 2003-03-28 Member: 14997Members
    how are these stratgies as opposed to just like...things you find the most advantageous in a game?

    like "teamwork" wth? that is required for any good strat...
  • BattleTechBattleTech Join Date: 2002-11-02 Member: 4137Members
    1, 2, 3, 5, 7, 8, 9
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    <!--QuoteBegin--MrPink+Nov 28 2003, 07:37 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrPink @ Nov 28 2003, 07:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 1) 3 Minute fade
    2) Teamwork
    3) Stomp
    4) Regenerating lerk sporing from vent in early game
    5) Early carapace
    6) Regenerating adrenaline gorge bile bombing from a vent
    7) Acid rocket
    8) Hidden sensory chamber in a hard to reach place
    9) Massive amount of people gorging for nodes at the beginning
    10) Gorge gang of 5 or more people spamming health spray <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    1 + 2: 1-3 people go fade as soon as possible, 1 lerk, 1 hive, 1 oc, rest get nodes -- if you dont have this many people tweak it at wil
  • Turkey2Turkey2 Join Date: 2003-04-23 Member: 15766Members
    If bile wasnt bugged that would be pretty high on the list. Hopefully with the increase of fade cost to 60 3 min will turn into 4. Don't forget 3 min 2nd hive (start) though as an early second hive can do a lot of damage too. I'd say teamwork does belong on this list as an entire alien team working together at one point on the map (lets say marine spawn) means gg if all the marines arent sitting there at the same time. I've seen multiple gorges hold down swarms of marines for long periods of time. Teamwork +acid rockets is always good as one acid rocket fade will do damage but only over time, add a few more fades and some movement chambers and you get insta win.
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