Nsradio Interview With Flayra

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  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    <!--QuoteBegin--Pjofsky+Nov 11 2003, 03:24 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pjofsky @ Nov 11 2003, 03:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Is it possible to prevent the brightening of gamma when you load NS? I know there is the 'Reset Gamma' button in the NS folder, however, it's quite annoying to have to click it every time NS loadsl. Is there a way so that it does not brighten up, <i>ever</i>?

    This has been bothering me for quite a while, because for some odd reason, my right eye goes nuts when it sees a very bright, white screen (especially with my contacts on). <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    No, there isn't. You could easily drag the reset gamma to your desktop though.
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    er, can't you tune your gamma in the HL options?
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    Just a question or two.

    1) If time, resources, engine limitations and manpower were not an issue, where would you love to see NS go up?

    2) How does it feel to be treated like god? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    3) What are your opinions on scripting for issues such as leap / bite, and so on?

    4) How do you feel about people using h4x to benefit their game?
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    edited November 2003
    <!--QuoteBegin---_Phoenix_-+Nov 11 2003, 02:46 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-_Phoenix_- @ Nov 11 2003, 02:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> No, there isn't. You could easily drag the reset gamma to your desktop though. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Darn. Oh well, can he/will he make it be a client-side variable or whatever?
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    <!--QuoteBegin--Wither+Nov 7 2003, 06:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wither @ Nov 7 2003, 06:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Ha.ze+Nov 7 2003, 06:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ha.ze @ Nov 7 2003, 06:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 1.)  Are you planning to improve lerk flight/abilities further from 2.1o (Right now, I do believe the lerk flight is a bit..."off") <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>The Time:</b>
    The interview will take place just before 2.1's official release, no date is set yet.  Flayra will be notifying me when 2.1 is nearing final completion and we will schedule a date then.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->


    If he is, then it'll be already done by the time this interview gets on. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    NUUU!
  • XiileXiile Join Date: 2003-02-22 Member: 13818Members
    Is there a way to increase the refreshrate in NS? (usually, I believe it is locked at 60hz. Though I always run at 85hz, which is much betterer for my brain <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> )
  • ElvenThiefElvenThief aka Elven Thief (ex. NS Programmer) Join Date: 2002-11-15 Member: 8754Members, Retired Developer, NS1 Playtester, Constellation
    How do you [Flayra] feel about the "idea" swapping that appears to go on with other popular games? Like the new "Blink" for the Huntress in Frozen Thrown that reminds me of a similar ability from a game I know of <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • BenaiahBenaiah Join Date: 2003-11-11 Member: 22517Members
    edited November 2003
    Flayra, there is a lot of information on the faq talking about forbidden posts due to engine limitation.
    What are some of the things that you have really wanted to add but have not been able to due to such limitations?
    Are you pleased with the current shape of the NS community?
    Where do you see NS heading after the release of the HL2 Engine?

    a little stupid but ill ask anyway.
    If a rich company like Microsoft, EA, Sierra, Valve.... offered u Millions to design your own ns from scratch,
    a)Would you do it?
    b)Why?
    c)if yes, have you ever though of turning it into a massive multiplayer, with many races, many com's and
    many teams on a map, like a rts? (Thats what i dream about at night...lol.)
  • MrPinkMrPink Join Date: 2002-05-28 Member: 678Members
    Can we please not turn this in to a tech support thread? This is an interview for entertainment purposes, it's not very entertaining listening to why your NS loses sound when you alt + tab or whatever.
  • TheiggstaTheiggsta Join Date: 2002-11-05 Member: 6958Members, Constellation
    I have updated the main post in this thread to reflect the change to 3.0 instead of 2.1 and a posted update about the interviews progress. Again a big thanks to the community for posting to this thread, great questions so far!

    -Theiggsta
  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
    edited November 2003
    Are you happy with the way blink works right now? Are you making any attempt to reimplement pre 2.0 blinking for the fade (obviously without the stuck issues)?

    Also, is the NS god attached to anybody right now?
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    Flayra
    Natural Selection is a super Hit, 3.0 should promise to be the best release to date. The things you have been able to do with the Engine were thought not to be possible.
    "Would you ever rebuild NS on the HL2 engine to be able to get the maximum effect out of the game you invisioned, even if you never were picked up by Valve. What would you love to make NS into, tell me your dream for this game"
  • tseepratseepra Join Date: 2002-12-11 Member: 10530Members
    Will ns hit a maximun number of maps, like do you have a certain ammount of maps that you want in the game, and is there a chance of any offical maps getting removed later on?
  • DiskordDiskord Join Date: 2003-05-18 Member: 16464Members
    here's one:

    what do you think of the DRAFT and the super cool leader of it? Do you think it will hurt or benefit the community?
  • iconoclastusiconoclastus Join Date: 2003-11-28 Member: 23668Members
    When will we have *right* angles of view(like in AvP)when climbing walls/ceilings with skulk? (If it's even possible with hl engine)
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--iconoclastus+Nov 28 2003, 08:20 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (iconoclastus @ Nov 28 2003, 08:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> When will we have *right* angles of view(like in AvP)when climbing walls/ceilings with skulk? (If it's even possible with hl engine) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Flay could have done that, but he decided not to because it's disorenting.
  • intrikintrik Join Date: 2003-10-05 Member: 21451Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Is there a way to increase the refreshrate in NS? (usually, I believe it is locked at 60hz. Though I always run at 85hz, which is much betterer for my brain  )<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    what an idiot question. It hasnt got anything to do with NS it is 2000 / XP. Get a refresh locker, anyway moving on.

    Flayra, you have balanced the game many times to help gameplay. Any good clan with good teamwork can win 2 - 0 i dont beleive the game is unbalanced. I beleive it is after a certain time during a match, a marine game is designed to be won earlier on when the aliens are more vunrable. What is your view on the "aliens are better then marines"
  • XenoBwtaliSXenoBwtaliS Join Date: 2003-06-13 Member: 17343Members
    Huh? Did i hear that right?

    Removing the spikes from my little Lerk???

    XenoBwtaliS turns pale.


    <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • 2_of_Eight2_of_Eight Join Date: 2003-08-20 Member: 20016Members
    Are we still asking questions?
    Well, here's mine.
    Do your real-life friends think of you as just another person named Charlie, or as the person who created Natural Selection?
  • CaCaCaCa Join Date: 2003-06-12 Member: 17319Members
    edited December 2003
    Trivial but "tasty" questions:

    <b>»</b> Any plans to improve on individual light sources (as in Flashlights/NV and 'see-in-the-dark AlienVision™)?

    <b>»</b> In future versions of NS, might you consider enforcing 'squads' or 'packs' with benefits by proximity (as in FrontLineForce) so that players stick together? (example: they could lose their armor/DC upgrades)

    <b>»</b> Since that arrow between the 'Who Is COMM' display and the Minimap on the marine HUD has no purpose, will the "Who Is COMM" display ever be widened so COMM player names aren't unnecessarily cut short?

    <b>»</b> Do you ever check the <b>Ideas & Suggestions</b> forum? <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    edited December 2003
    You have one hive ,43 res as a skulk in a 8vs8 game, there is 5 heavy marines with shotguns and hmgs and a grenade laucher outside of comp core, building TF, phase gates , turrets etc, the rest of your team are dying hoplessly cept for that really good clan player who is a fade but cant kill anything cause they keep welding each other. <b> - what is you do? </b>
    (quick i need an answer now!!! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->)


    would you take the blue pill or the red pill?

    ive noticed most doors have now dissappeared,will ns ever see, weldable doors like aliens 2 movie?

    peace out
  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
    Have you ever felt overwhelmed by the fact that you've lead the creation of a game that's turned this popular?

    The original specs for NS (as they appear on your personal website) is very different from the game we know now. Were there any features that you really really wanted to keep but decided not to for gameplay reasons?
  • MulletMullet Join Date: 2003-04-28 Member: 15910Members, Constellation
    My question :

    Why dosn't the lerk bite come back fully, instead of just in combat?
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    <!--QuoteBegin--Mullet+Dec 5 2003, 11:20 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mullet @ Dec 5 2003, 11:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> My question :

    Why dosn't the lerk bite come back fully, instead of just in combat? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It does come back fully, afaik.
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    <!--QuoteBegin--CaCa+Dec 2 2003, 10:19 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaCa @ Dec 2 2003, 10:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <b>»</b> Do you ever check the <b>Ideas & Suggestions</b> forum? <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Teh win <!--emo&:D--><img src='http://www.natural-selection.org/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Boxers, briefs, or nothing?
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    <!--QuoteBegin--Epidemic+Dec 14 2003, 08:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Epidemic @ Dec 14 2003, 08:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--CaCa+Dec 2 2003, 10:19 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaCa @ Dec 2 2003, 10:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <b>»</b> Do you ever check the <b>Ideas & Suggestions</b> forum? <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Teh win <!--emo&:D--><img src='http://www.natural-selection.org/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I can answer that one: yes he does. Guess how we got all evos on hive 1?
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    <!--QuoteBegin--Cereal_KillR+Dec 14 2003, 01:46 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cereal_KillR @ Dec 14 2003, 01:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Epidemic+Dec 14 2003, 08:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Epidemic @ Dec 14 2003, 08:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--CaCa+Dec 2 2003, 10:19 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaCa @ Dec 2 2003, 10:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <b>»</b> Do you ever check the <b>Ideas & Suggestions</b> forum? <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Teh win <!--emo&:D--><img src='http://www.natural-selection.org/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I can answer that one: yes he does. Guess how we got all evos on hive 1? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Not only that, but if you dig far back enough, he responds even to so-so ideas. in <a href='http://www.natural-selection.org/forums/index.php?act=ST&f=5&t=82&hl=' target='_blank'>this</a> one, you can see him AND monse responding in an I&S thread.

    the horror! <!--emo&;)--><img src='http://www.natural-selection.org/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • fattyfatty Join Date: 2003-08-20 Member: 20028Members, Reinforced - Silver
    When will new players be able to jump in the "observe" portal in the ready room and spectate the commander to learn how to command?
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    <!--QuoteBegin--iconoclastus+Nov 28 2003, 08:20 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (iconoclastus @ Nov 28 2003, 08:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> When will we have *right* angles of view(like in AvP)when climbing walls/ceilings with skulk? (If it's even possible with hl engine) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Will this be implanted as a player optional option?

    And, will skulks be able to jump off walls (finally I hope).
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