Texture Mapper Needed

greenliggreenlig Join Date: 2003-11-25 Member: 23555Members
<div class="IPBDescription">hey guys, we need you!</div> Hello NS'rs.

My name is Zachary Duff, and I am developing an FPS. At the moment, we have a large team of coders and modellers, but no texture artists and we need another mapper.

Thsi game is by no means a new venture, as we have been solidly developing for a year now, and are coming close to a release.

The game is sci-fi, has over 10 weapons, involving storyline, and a in-house engine. What we need now is a Texture maker who can develop sci-fi textures like in NS- high quality. If any of you are intertested in Mapping fro us also, the maps are mainly sci-fi places, ie, spacestation, meteor, etc.

We arent a commercial company yet, were still indi developers, but we would be very appreciative if you joined us and helped us.

At the moment, payment isnt an option because we have no funding and haveto fork out the nomey ourselves.

For more info drop over to <a href='http://www.glightdev.com' target='_blank'>Greenlight Development</a>and go to our forums, or email me at <a href='mailto:zac@glightdev.com'>zac@glightdev.com</a>
regards
Zac Duff

Comments

  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    edited November 2003
    I can't really tell much about your 'company' or game but to me it looks like a typicial mod almost. (although I'll give yall credit b/c yall are trying to write your own engine). Maybe you should post more details about the project (setting, story, something) if you want to get more people interested.

    Edit: Did some more reading in your forums and I still don't know much more about your project other than the game is called "Company". Maybe some more details about what yall are trying to do, where the game takes place, the background story, I don't know something.

    Edit2: BTW, welcome to the NS forums, kinda an interesting first post IMO. Enjoy your stay and don't forget to pick up some flame resistant gear.
  • greenliggreenlig Join Date: 2003-11-25 Member: 23555Members
    Thankyou for replying kungfu

    It is in now way a half life mod <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    The gemaplay is a mixture between Deus Ex and Half-life, and it will have multiplayer capabilities as well. The reason why it looks so half-life is because we dont have a proper texture mapper to do the necessary sci-fi textures.

    Some of the backstory,

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Set 1000 years after man first descovered the ability to travel using space folding, you play Isaac Peters, a Capitain in the Earth Government Marine Core. After a failed mission to a newly discovered alien planet, you are charged with the manslaughter of your team, and are discharged. 13 yeasr later, you make your way in life as a space trader, forgetting the long path of destruction that was your past.
    Gameplay commences as you pick up 2 tourists on your way to the Yelnith Meteor resort to drop off supplies.
    The tourists seem edgy and unsure of their surroindings, like they fell as though they are being watched. When you arrive at the meteor resort, you drop off your cargo and make your way to the private booths on the other side of the ship. You sit back, enjoying the drink and listening to the low chatter of patrons. Suddenly, the lights go out...you hear gunshots...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Thats a bit of the story leadin up to the forst level. Basically, the game is called Company. It revolves around 3 different factions, the Government, the Pirates, and the Aliens. After the event of the first level, the main character is given a secret force, and he doesnt know it. It is the main life source of the aliens, and when used by a lower being, it changes their DNA and gives them a superhuman quality. The alien force alows the user precognition, speed, and the ability to see what others are seeing. throughout the game, the player gets more and more abilities, and has to use them as the game continues.

    But it isnt all about this mysterious force.

    "The company" as they are known, are a shadowy organisation, not being led by one man, but being an entity in itslef, an unknown quantity, intent on getting this life force. Throughout the game, the player is chased by this company, and he works his way to find out who is at the top, while pursuing one of the 3 storylines availiable.

    The three playable storylines are :

    Government Marine
    here you play as a marine, and you chose this story in-game
    Pirate
    Same as marine
    On your own
    You play the game as a lone wolf.



    I hope this helps any of you <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    reagrds
    Zac
  • greenliggreenlig Join Date: 2003-11-25 Member: 23555Members
    Thanks for the welcome Kung fu.

    Flames eh? Im used to those <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    edited November 2003
    Sounds complicated. It'll be interesting to see how this project turns out. I would offer my services as a level designer but I'm a tad busy right now and the spring semister is going to be crazy. I don't even get Sat off. Ugh.

    Oh yeah, and I'd suggest geting someone to work on your site a bit. It feels a bit to amaturish and there are some improvements that could be made.
  • greenliggreenlig Join Date: 2003-11-25 Member: 23555Members
    yeah, the website is very bad at the moment, becuase we have been focusing on getting our game ready for a tech demo release.
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    One more thought for the evening. Maybe you should tell people about the different resources used in the game and how they are edited. I'll use examples from Half-Life (to the best of my knowledge)

    Textures use 256 color palets and are compiled into wad files so the engine can work with them
    Levels are BSP based and are created in the editor Hammer

    Just go over things like that and tell a bit about how they are edited. Hope I'm helping you out some.
  • greenliggreenlig Join Date: 2003-11-25 Member: 23555Members
    yeah, youve been very good Kung Fu,

    The levels are made in Valve Hammer. Im not sure what the standard for texture sizes is, but i believe we are using it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    Btw, if you do help, you will get a LOT more information on it

    reagrds
    Greenlig
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    We've got quite a discussion going on tonight I guess. In HL I believe the standard is 128 x 128 and in NS it's 256 x 256. I am not sure how much I could help yall out though, like I said my schedule for the spring is going to be crazy but you can PM me here or something if you need something. I may be able to help. Never hurts to ask.
  • greenliggreenlig Join Date: 2003-11-25 Member: 23555Members
    thankyou VERY much for all your help Kungfu, this is the first time i have had someone reply so well and helpfully to any topics i have posted.

    I will keep your offer in mind mate <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    reagrds
    Greenlig <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • greenliggreenlig Join Date: 2003-11-25 Member: 23555Members
    here are some screens of the levels that need re-texturing

    hallway near bar
    <img src='http://www.glightdev.com/images/new_map_scr04.jpg' border='0' alt='user posted image'>

    near the hanger
    <img src='http://www.glightdev.com/images/company_map06.jpg' border='0' alt='user posted image'>

    in the hanger
    <img src='http://www.glightdev.com/images/new_map_scr01.jpg' border='0' alt='user posted image'>
  • ReebdoogReebdoog Join Date: 2003-09-20 Member: 21035Members
    Check your email, i replied there. Im free for the next god knows how many months, love mapping, but no texturing soz <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> Would love to help out though.
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    So, this engine of yours, is it based off anything? Or did you make it form scratch? What kinds of limitations are set on the engine? is there a limit? Do you think the architexture could get more complex that what It is on those shots? Is this engine about Quake quality HL quality or higher? I just want some info because ur sight dosn't have much, Ans BTW, If you need help with designing ur sight, I would be clad to help. Web design is half of how I make a living <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> and I'd be glad to help out if you need it.
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    I recall that it's illegal using VHE to make maps for other games than half-life. But no worries, I don't think it's
    a that big deal <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    could be interested in map making as my texture skills are fairly poor
  • JemmeJemme Join Date: 2003-10-15 Member: 21698Members
    edited November 2003
    Just a question to the peeps of this so called Greenlight Dev ... you are aware of the WW2 game that is being developed by the fine people of <a href='http://www.invasionworks.com/projects.php' target='_blank'>iNavsion Works</a>.

    It's called GreenLight and has been in development for over a year now from what I recall. I hope you aren't planning on using the name Greenlight for the game cause you would get involved in lots of trouble.
    Invasion Works is closely associated with the DoD-team and Valve so ...
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    edited November 2003
    <a href='http://cgi-bin.spaceports.com/~fluffybu/' target='_blank'>http://cgi-bin.spaceports.com/~fluffybu/</a>
    Hey, I got bored and made a site for ya anyhow. I'm really bored <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    :Edit: you might have to copy it and paste it int your browser to get it to work.
  • greenliggreenlig Join Date: 2003-11-25 Member: 23555Members
    Fluffybunny, youre in!!

    If you could help us, that would be excelent! I dont have much time on my hands, so if you could help, please drop over to our website!

    regards
    greenlig <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • greenliggreenlig Join Date: 2003-11-25 Member: 23555Members
    @ jemme

    Our game isnt called Greenlight. The game is called company, but our Game development company is called GreenLight Development, quite distinct from our game.

    Fluffy,

    The game engine is being coded in DarkBasic Pro and c++ , and should be capable of Hlaf-life+ quality visuals. We are able to use pixel shaders etc as well, so with a good system, it will look very nice indeed.

    Uffo,

    If you would like to know more, go to our website,<a href='http://www.glightdev.com' target='_blank'>GreenLight Development</a> and go to the forums.

    Regards
    Greenlig <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • greenliggreenlig Join Date: 2003-11-25 Member: 23555Members
    BTW, we actually need more texture artists rather than more mappers. I'm really glad all you guys want to help, but at some time, more becomes just that- more. This doesnt mean we wont accept you even if you do ask now, lol, we will probably accept you anyway.

    if there are any Texture makers out there, we would love for you to join our team.

    reagrds
    Greenlig <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    edited November 2003
    I'm interested. I can make some less detailed, less higher quality textures; I think they're just above the standard at which is set in your screenshots. Although I'm mainly more of a mapper. Either way I'll be contacting you in the near future. Good luck on the project too.

    PS: Glad to notice the nice Forum Ops & Mods have not locked this thread.
  • greenliggreenlig Join Date: 2003-11-25 Member: 23555Members
    Very good to have a reply from you thursday <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    I'm very glad they havent locked it either, although i dont see why they should.

    Regards
    Greenlig <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    I can make some textures for you.

    Sample Texture...

    ~ DarkATi

    (Please note that these forums require compression to meet size limitations, the original BMP looks better.)

    And this is a Grenade skin FYI (As if you couldn't tell)
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
  • greenliggreenlig Join Date: 2003-11-25 Member: 23555Members
    edited November 2003
    Yeh, i'd love you to help Dark ATI.

    You do level textureing as well?

    pop over to <a href='http://www.glightdev.com/forum1' target='_blank'>our forums</a>

    regards
    Greenlig <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    Looks like you got some good responses to your request. Your project ought to do pretty well with all this help.
  • greenliggreenlig Join Date: 2003-11-25 Member: 23555Members
    yeah, thanks for all your help getting me started here Kung Fu

    I really appreciate it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    regards
    greenlig <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    edited November 2003
    NP, you can thank me by send me a % of the profits <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> .



    Serriously though, it's no problem. You can catch me by PM or AIM if you need anything else. Happy to help.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin--greenlig+Nov 26 2003, 05:18 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (greenlig @ Nov 26 2003, 05:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yeh, i'd love you to help Dark ATI.

    You do level textureing as well?

    pop over to <a href='http://www.glightdev.com/forum1' target='_blank'>our forums</a>

    regards
    Greenlig <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yes I do textures for levels as well.

    ~ DarkATi
  • RavatarRavatar Join Date: 2003-11-11 Member: 22473Members, Constellation
    edited November 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>This forum is for mappers interested in making maps for Natural Selection. </b>Ask the creators questions about custom entities and request new features. Give early feedback on other's maps, collaborate on group efforts. If you have Worldcraft questions, try the excellent HL-ERC forums instead.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->


    I don't mean to be the bad guy or anything here, and good luck with your project. I'm just not sure if this is the place to promote it.
  • greenliggreenlig Join Date: 2003-11-25 Member: 23555Members
    yeh, a mod has explained that, but i was directed by flyra here.....
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    I like the background of your game, but I think indoor engines don't work any longer. People want to see crashing planes, fly around, snipe enemies from 200m distance, shoot rockets, drive vehicles...
    Anyhow why don't you use QuArK as a free open source editor for your game. There are already a few freeware engines using it, including a completly new engine supporting shaders, shadows, bumpmapping and so on. This means more freedom and no illegal usage of Hammer. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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