Aliens Advantage?

SkatoonySkatoony Join Date: 2003-11-25 Member: 23529Members
<div class="IPBDescription">aliens always win?</div> I have played about 20 rounds on natural selection since I have downloaded it, and every time, the aliens have won! (i like being marines so im always them). Why don't the marines have an advantage aswell? Firstly i think the game completly isn't far sorry to say it but i don't think it is. Even if its 10 Marins against 5 Aliens, they still win. Any chance of making the Marines more powerful? such as in there weapons and armour? then we would probably have a good game.

Btw, the other stuff like textures, weapons etc, they are the best iv seen in any mod so far! keep it up <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

Comments

  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    Hi and welcome to NS. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    At the risk of sounding like a parrot, your problem is not with the game but your teamates. Try playing on different servers. While the game is not perfect the disbalance you percieve is connected to a lack of a good strategy and a lack of teamwork on the part of the marine teams you have been playing with.

    GL HF <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    Also aliens have a big advantage in small games. Try to play at least 6 vs 6.
  • SkatoonySkatoony Join Date: 2003-11-25 Member: 23529Members
    I was on one very good server before, even though we lost, EVERY ONE in the marines was helping out. We worked like a proper marines army, and we talked to each other properly. Not like people saying "****ING GIVE ME THAT SHOT GUN" and stuff like that. If you had something like that, they would ask nicely. Can't remember the server though, wished I had written it down <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> The commander was good aswell.

    Btw, thanks for the welcome <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> I used to play Sven Co-op, (well, I still do) but it get boring because the lack of game play. Thats what made me into this.....
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    welcome <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    and to be honest, you played at the wrong server...try the UK servs with between 12/18 people on it - where marines win 70% of the time, cos they have more teamwork and better comms i think
  • SkatoonySkatoony Join Date: 2003-11-25 Member: 23529Members
    I'l have a look, but the only problem is theres over 300 servers. Does Natural Selection work with Steam? cause if it does, I'l add it to Steam.

    Thanks for another welcome <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • monkeymastermonkeymaster Join Date: 2003-02-20 Member: 13771Members
    this was a big problem when ns first came out, thats what i think anways.

    but now i thinks its very very stable and balance, the servers i play on ( eftel in australia ) always have a good alien to marine win ratio, therefore i like both teams.

    its like the otheres said, its your team mates and there team work, also your commander, check out some strats and have a go at comming.
  • Robert_PaulsonRobert_Paulson Join Date: 2003-07-29 Member: 18543Members
    <!--QuoteBegin--Skatoony+Nov 25 2003, 12:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Skatoony @ Nov 25 2003, 12:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'l have a look, but the only problem is theres over 300 servers. Does Natural Selection work with Steam? cause if it does, I'l add it to Steam.

    Thanks for another welcome <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Welcome to the forums...

    Steam will be up and running (or should be) by the next major release 2.1 (unless they change the number between now and its release).

    As far as aliens being over powered, as everyone has said, it depends on the server at the given moment and the amount of people on it. playing less than 6 v 6 is ok, but it tends to be 1 sided in that aliens will be able to expand faster. Playing on a marine team where everyone is doing everything right is a good thing, just because you lost doesn't mean that it is one sided, just the other team out strategized you in the end. Next time it could be you winning.

    Keep playing, look for some other servers (a lot of the ones that are in sigs are good to check out), and see you online.

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • SandersSanders Join Date: 2003-10-19 Member: 21784Members
    Use gamespy aracade (or a program like it, perhaps All Seeing Eye has Natural Selection?) Most of the time its easier to just run multiplayer off of the game, but there is exceptions, like Half-life.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    <!--QuoteBegin--Soylent green+Nov 25 2003, 12:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Soylent green @ Nov 25 2003, 12:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Also aliens have a big advantage in small games. Try to play at least 6 vs 6. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Not at all. Small games can be dominated by marines - they are simply short games with shotguns.
  • NScombatNScombat Join Date: 2003-11-17 Member: 23043Members, Constellation
    I like to find 6v6 > 8v8 games as I find the results are slightly more balanced - possibly in marine favour.

    But.. I had a great game on NS_Nothing, a 30 person server on Steam last night - the game swung for over 1 hour. I was aliens and the marines had relocated to viaduct- our last hive was attacked by HA/Jp'ers but we beat them back. It was the best game I have played in my short NS life.

    Marines faced by Alien teamwork = major trouble for marines

    < I have found alien teams show slightly less "unity in purpose", but when it gells - they're aint NS_Nothing like it. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • Robert_PaulsonRobert_Paulson Join Date: 2003-07-29 Member: 18543Members
    <!--QuoteBegin--Sarisel+Nov 26 2003, 01:14 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sarisel @ Nov 26 2003, 01:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Soylent green+Nov 25 2003, 12:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Soylent green @ Nov 25 2003, 12:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Also aliens have a big advantage in small games. Try to play at least 6 vs 6. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Not at all. Small games can be dominated by marines - they are simply short games with shotguns. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Ok, it can be....but what is the fun in that...<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ranran Join Date: 2003-11-26 Member: 23581Members
    well...

    in the beginning, the aliens have a big advantage .
    aliens can build quicker, and it is easier to se where to build and that .
    so, in the start, the aliens gains advantage .
    to directly go for an hive and use that as main base can be good .


    middle game - if the aliens are slow, the marines can capture a hive .
    and, when the first HA comes, the chance of marines win is maybe 70% .

    if the aliens be smart, and just try to gain a lot of res , and protect 2 of the hives good , they can change the game .

    ending game - sometimes, marines can take both hives .
    and , surrond the last hive with some HA-guys with HMG .
    it is game over...
    for aliens .
    it is a possibility that some of the team, be skulks and try to run away .
    then, they transfer to a gorge , and make an new hive .
    the ones left, will probably die .
    but, at least the marines have something to do , instead of running after the last hive.
    so, if the aliens just got 1 hive , here it is probably 40% chance of alien win .
    if they play right, it is like restarting all over. but - with some HA-guys at one of the hives...

    or - the aliens all go for trapping the marines .
    i have NEVER win a game , when the aliens building lots of oc and dc .

    at least, that what i think...
    but, in public , aliens has a lot advantage .
    marines IS better, but ONLY if there is good teamplay .
  • WarriorWarrior Join Date: 2003-02-16 Member: 13624Members
    <!--QuoteBegin--Skatoony+Nov 25 2003, 11:51 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Skatoony @ Nov 25 2003, 11:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Even if its 10 Marins against 5 Aliens, they still win. Any chance of making the Marines more powerful? such as in there weapons and armour? then we would probably have a good game.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    That should never happen. 10 marines should be able to kill 5 aliens. If they cant then they cant aim. The commander can upgrade your guns and armor and research new technnology that will increase your power. Marines need a decent commander and teamates that can aim. You dont have these then the marines will get owned by aliens that can dodge and close the distance. Also 20 rounds isnt that many. PLay on different servers and you should see marines win.
  • PredmidPredmid Join Date: 2003-03-28 Member: 14997Members
    If you're not playing with the greatest quality teamates, then try joining a bigger server ranging from 8v8 to 10v10; often the more marines there are vs organized aliens, the rines have a greater chance of holding their own in a game. If you find that there are some quality marines and some good commanders, then between 6-8 players will usualy give the best rounds, any more and there will be an advantage to the marines.

    You're problem from the first post seems to be that while you're team may be organized, the aliens are probably more organized with respect to alien gameplay. For the most part, it takes a TINY bit less teamwork for aliens if there are good players on the team.
  • FlikFlik Join Date: 2003-09-28 Member: 21286Members
    The Aliens, have two advantages. One of them is speed, and the other is battle field info. If one skulk gets attacked, then the whole team would know and depending on the situation, his teammates would come to the rescue. If one marine get's attacked, just people watching him would know and if nobody is around, he's pretty much screwed.

    That's the alien's advantages.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    or the marines could just use their minimaps

    it makes no difference - usually by the time backup arrives, the battle is already over.
  • FlikFlik Join Date: 2003-09-28 Member: 21286Members
    Yes, but at least the aliens would know were the marines are advancing. (unless of course, it's just a rambo). To the marines, it's pointless, aliens don't stay in their immediate area for long.

    Also, on the aliens, you get a warning "Lifeform under attack", and a big red circle indicating where. For the marines, well, you get nothing, unless your on the minimap.
  • BOOBOO Join Date: 2003-07-28 Member: 18504Members
    edited November 2003
    If you have 2 good teams... a good alien team and a good marine team.
    its pretty balanced...

    your not taking into consideration the marines advantages over the aliens.

    Marines can res tower rush. They can shock their rts...and move in and kill alien RTs...if they can hold the aliens back...and get all them RTs...aliens cant win with a few rts giving res to a bunch of people...(even good skulkers, have a hard time against and experienced marine with a good aim.)

    marines can now protect their base and leave it in the beginging without having to spend res on turrets...
    shocking the TF and building things by it.


    marines have shotguns... you send people out with shotguns to take rts...


    bottom line the teams are pretty well balanced.
    as it is
  • MrPinkMrPink Join Date: 2002-05-28 Member: 678Members
    There are many factors that affect game balance:

    -Server size: In very large games aliens have the advantage, this is because they start with 25 res per person while the marines always start with 100 res, so an alien team of 10 players start with 250 res to the marines 100. In very small servers such as 2v2 the marines are required to not use teamwork because of lack of a team, and marines teamwork is essential to win, so they get the shaft most of the time.

    -General Server Experience: A skilled marine team tends to win over a skilled alien team, this is just the way it is. Conversely, a newbie alien team tends to beat a newbie marine team. I can't give much explanation for this, if anything I'd say it's because the aliens are actually less powerful but have much more room for error than the marines, so if the marines do everything perfect they are more powerful, it is just much harder for them to do everything perfect.

    -Map: Some of the maps are modestly one sided, for example ns_bast seems to see many alien wins while ns_eclipse tends to see many marine wins.

    -Marine Commander: You just <b>can't</b> have an inexperienced player in the commander chair for the marines, if you do it is absolute death.

    <b>In conclusion, if you want to play NS in a more balanced environment, play in a server with experienced players which is typically full and 14-16 max player limit (so it is 7v7 or 8v8)</b>
  • BalanceBalance Join Date: 2002-12-24 Member: 11457Members
    <!--QuoteBegin--Flik+Nov 27 2003, 05:54 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flik @ Nov 27 2003, 05:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The Aliens, have two advantages. One of them is speed, and the other is battle field info. If one skulk gets attacked, then the whole team would know and depending on the situation, his teammates would come to the rescue. If one marine get's attacked, just people watching him would know and if nobody is around, he's pretty much screwed.

    That's the alien's advantages. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    One aspect is the information other is the balance.

    Others have discussed about resources. Aliens get quite easily more res than marines if team know how to play. But more important is player skill.

    Novice players usually go to marines (that means usually bad teamwork). Experienced players are bored to play with newbies (rambo playes like ppl from CS). So experienced players usually go to aliens.

    What comes to experienced players. 2 experienced players can really make a difference in alien team. 2 skulks... one is a bait and another gets the kills. Or gorg and any alien lifeform.

    But good marine team needs at least 3-4 experienced players to survive even 2-3 skulks. Marines need average or good com. There is no way bargaining around that. Then commander needs at least 2 marines who move together and build things for him. There are too many marines who just want to shoot ... and then die when they are reloading.

    Because marines NEED more teamwork than aliens to win, marines usually loose on public servers. A lone alien can build wall of Offensive Chambers and block marines from advancing, but single marine is just free meal for an average skulk.

    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> --> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    <!--QuoteBegin--MrPink+Nov 27 2003, 02:13 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrPink @ Nov 27 2003, 02:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    -General Server Experience: A skilled marine team tends to win over a skilled alien team, this is just the way it is. Conversely, a newbie alien team tends to beat a newbie marine team. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    On the pub matches, most players are relatively n00bie. On both sides there is a very low amount of communication. A comm without voice talk/fast typing may as well not be there. Aliens are a powerful team even without the communication. A single skulk could easily rush the IP while the tf is still being shocked. If I meet a lone marine (as lone skulk) the rine will die. I dont mean to be boastful, but rambo marines can not beat rambo aliens.

    This changes when lvl1 armour is reached and HAs come.



    Summary: Disorganised aliens are better than disorganised marines, hence pubs have more aliens wins. In Clan matches I find that *marines* always win, as the super-experienced comm can make the marines dance.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    NS for Steam

    <a href='http://www.natural-selection.org/beta/ns-v20steambeta.exe' target='_blank'>NS20Steaminstaller</a>
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