Any Changes ?

BoSSlayerBoSSlayer Join Date: 2003-09-23 Member: 21128Members
<div class="IPBDescription">What will change in 2.1 version ?</div> I dunno is there any same topic but let's get on with it. Anybody knows what will change in 2.1 version cuz' I must know it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

Comments

  • AegeriAegeri Join Date: 2003-02-13 Member: 13486Members
    You could always look at the CHANGElog right at the top of this very forum.
  • BoSSlayerBoSSlayer Join Date: 2003-09-23 Member: 21128Members
    ops, I didn't see that one. So admins, pls delete tjis topic
    eot
  • th0r0nth0r0n Born again n00b Join Date: 2003-06-12 Member: 17313Members
    postcount++ before lock tbfh
  • JaspJasp Join Date: 2003-02-04 Member: 13076Members
    edited November 2003
    Tbh id read the changelog at the top of the page but ill give u a quick list.

    Biggest change NS:C, Natural-Selection Combat, as the name implys all combat based you go up lvls for killing the other side aswell as staying in a group as marines.

    Cat Packs, Give speed, Weapon fire increases for 25% of your HP for 8 secounds.

    Steam Only, I think...not quite sure on this

    Lots of bug fixses including the hull collision being *fixed* so you should be able to shoot that onos behind the RT in the head now. No more vanishing lerk in the ceiling.

    2 New maps i hear altho im not sure.

    *Edit* Left a massive change out, lerk bite may be making a return as it is in the current 2.1 beta builds but not sure if it will make it into the final version.

    Well thats pretty much it for the big changes. Rest are little balance ones.
  • ThE_HeRoThE_HeRo Join Date: 2003-01-25 Member: 12723Members
    funny sig you got there
  • ZelZel Join Date: 2003-01-27 Member: 12861Members
    oh dont forget that pheremones is replaced by an ability that lets skulks one hit kill you.
  • FlashFlash Join Date: 2002-10-31 Member: 1783Members, Constellation
    <!--QuoteBegin--Zel+Nov 25 2003, 06:25 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zel @ Nov 25 2003, 06:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> oh dont forget that pheremones is replaced by an ability that lets skulks one hit kill you. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Do I detect a slight hint of unhappiness there? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • sk84zer0sk84zer0 Join Date: 2003-06-18 Member: 17478Members
    this website has alot of the changelogs, <a href='http://www.readyroom.org/' target='_blank'>http://www.readyroom.org/</a>
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    hey, why is it called pheromones anyway?

    Pronunciation: (fer'u-mOn"),
    —n.
    A chemical secreted by an animal, especially an insect, that influences the behavior or development of others of the same species, often functioning as an attractant of the opposite sex.

    does that mean you develop chemical secretions to attract skulkesses? Or that you get attracted by marine pheromones? <!--emo&:0--><img src='http://www.natural-selection.org/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    It's for one simple reason: it sounds cool.
  • Stanley_txpStanley_txp Join Date: 2003-10-04 Member: 21426Banned
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    <!--QuoteBegin--Stanley_txp+Nov 27 2003, 06:00 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Stanley_txp @ Nov 27 2003, 06:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->its 3.0 now<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Do you really need to bump every thread that contains mention of 2.1, just to say something that everyone already knows?
  • CEldinCEldin Join Date: 2002-09-16 Member: 1323Members
    yes
    <span style='font-size:8pt;line-height:100%'>post count +</span>
  • Stanley_txpStanley_txp Join Date: 2003-10-04 Member: 21426Banned
    edited November 2003
    exactly, thats probibly how you got to 1300 posts civilian
  • Stanley_txpStanley_txp Join Date: 2003-10-04 Member: 21426Banned
  • Marik_SteeleMarik_Steele To rule in hell... Join Date: 2002-11-20 Member: 9466Members
    <!--QuoteBegin--[BoS]Slayer+Nov 25 2003, 08:43 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([BoS]Slayer @ Nov 25 2003, 08:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ops, I didn't see that one. So admins, pls delete tjis topic
    eot <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    mmmkay. <span style='color:orange'>*Locked*</span>. Some of you guys have gotten pathetic with the "post count + 1" posts.
This discussion has been closed.