Take Your D>m>s And Shove It Please

13

Comments

  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    who said those 3-4 shotgunners had to be <i>all at once</i> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> the fade could be silenced with focus and a SC's cloak effect and marines with level 0 armor and the fade slowly slashing the group apart as they travel.

    the fade could even just be cloaked on a light above a doorway crouched and looking downwards waiting for the marines to pass through the door within a claws reach of the frontal lobe...

    dont "LOL" at a situation that can be very much a possibility. marines overcomming a onos rush with the aliens at hive 3 with the aliens using teamwork deserves a LOL, atleast on the moron marines half.
  • HuntyHunty Join Date: 2003-08-09 Member: 19244Members
    SC or MC for first hive?2HL.GG.

    Sensory or Movement Onos vs entrenched marines in a hive?Waste of res...
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    edited November 2003
    <!--QuoteBegin--Dragon_Mech+Nov 23 2003, 08:33 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dragon_Mech @ Nov 23 2003, 08:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Alright, for you narrow-minded people, this is what a good team of sensory aliens can do: kill a 4 man 3/3 HA train with nothing but two skulks, one lerk, and a gorge. Here is how we pulled it off:

    First, sporespam the marines. It doesn't do damage, but it does blur their vision, making skulks harder to see. (plus they usually stop to type "hey n00b! spores don't hurt HA! LOLOLOLO" etc.) Second, have the gorge draw the marine's fire. Third, the skulks just have to <b>walk</b> in behind the marines, and start chomping. That's +150 marine res gone, in about 30 seconds. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    What kind of crappy team doesn't hear skulks chomping their behinds as well as don't notice their health dropping?
    Maveric: While Focus might make it more viable(unlikely as it takes more than twice as long time), lone HA means that the marines suxor anyway and shouldn't have survived long enough to get HA... except that the marines probably had an obs in their base which rendered the aliens unable to get in and kill the sucky marines.

    EDIT:
    <!--QuoteBegin--Hunty+post above,yah--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hunty @ post above,yah)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> SC or MC for first hive?2HL.GG.

    Sensory or Movement Onos vs entrenched marines in a hive?Waste of res...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Actually I find that MC first works quite well- silence owns marines pretty nice, and when they get Mt or whatever, you can do front assaults with celerity bulletdodging skulks. +Adrenaline healing gorges if you can get that organized.
  • xl-cowxl-cow Join Date: 2003-09-24 Member: 21163Members
    THe people who don't like SC know how to use it the least.

    SC is like instead of immediate action, you carefully position yourself to quickly snap at the butt of a marine.
    Many people are just too used to the "Bangbangbitebangbiteshootup dead" gameplay to appreciate the value of a good cloaked ambush.

    I find that if we're SC, and marines are coming down the hallway - a bouncy skulkboy will jump at them when they obviously will get shot, instead waiting it out like me. Then they blame it on the fact they don't have defense. For a skulk that's the same as blaming the wind for your bad driving (drunk) to an officer.


    Try this on for size:

    Sensory first, skulks beat the **** out of marines so much that one can go plant second hive much much faster.
    Then you can have defense for cloaked upper lifeforms.
  • HuntyHunty Join Date: 2003-08-09 Member: 19244Members
    Silence?Silence?That is one of the least used upgrades on my local servers....

    If you are coming from the front,marines can see you anyway.If you are coming from the back and the side,and the marines arent checking those areas periodically....those are newbies.You should not have problems defeating newbie marines with ANY chambers.

    Celerity?Heh wished it was that useful but i notice that even with celerity one vet marine can kill 2 skulks by himself(NOT charging down a long corridor k thanks)anyway.Doesnt seem to affect the local vet's aim much....

    And when aliens go SC...hooboy.....aliens almost always lose....aliens cloak,sit there,and get VERY surprised when the local vets just shoot them dead.....(edited videocards,wallhacks,h4xed models....).

    Then you see all the newbies going "OMG WALLHACK" and the vets going "OMG N00B!WE R THE PROZ!".
  • ekentekent Join Date: 2002-11-08 Member: 7801Members
    My point is going to be lost in the nether regions of this thread but the <b>only, only</b> times I have ever complained about sensory being dropped first is when some newbie gorge drops one and then gestates back to skulk and saves for onos. Which, as a matter of fact, is what happens every time it's dropped. Think about these rules if you're going to drop sensory on a public server:

    1) Warn people first.
    2) Drop <i>at least</i> two chambers, and spread them out so they have more of an area of effect. Try to <i>think</i> about placement, it's not complicated.
    3) Don't save for onos. You <i>need</i> defense and movement to finish a game so when you drop sensory you are committing yourself to getting 3 hives. Do your team a favor and drop a hive some time. Make sure everyone else knows this too. You don't need cloaked onos.

    Lets be honest and say that this is the only way you can pull off a sensory win in any random pub.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    edited November 2003
    Sound makes a huge difference with experienced players. It's harder to aim at something biting your ankles if you can't hear it where it's chomping too, it seems. Because even in close combat with heavy armored marines they seem to have enormous problems shooting me, rather than blasting me dead because they heard my footsteps.

    Besides, I play on CD-req servers, so there is little cheating(or rather anything seeming like cheating).

    EDIT: Note that I agree that DMS is superior to anything else, but that I believe that MC first is not quite a sure lose as SC first.
  • blanketblanket Join Date: 2003-09-04 Member: 20544Members
    i didn;t know that we do that :o
    in a room in which sc is, a vet will listen to where the skul is going and shoot in that direction, or wif a buddy, they walk through it, skul appear, both shoot. bam bam bam, died. edited video card in sg?? LOL.. i donno who say that his/her/it's comp can see cloaked model.. so he/she/it had edited video card/wallhack/haxed model?. skul cloak walk to marine?? LOL, can see their name and shoot
    i personally nv use any upgrade as skulk, so dms don affect me ANYWAY unless i onos/fade
    u don like ppl dropping dc/mc? then gorg in the first place and drop a sc
    and annyoying other ppl cos they don like sc
  • WaltWalt Join Date: 2003-10-12 Member: 21635Members, Constellation
    <!--QuoteBegin--rashban+Nov 22 2003, 04:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (rashban @ Nov 22 2003, 04:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Also, no regeneration means early fades can't take out electrified RTs...

    My opinion is that although DC isn't perhaps the best chamber for skulks, it is by far the best chamber for fades, and tbh it's good fades that win games in 2.01. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Bingo! Fades = victory. Fades keep a lot of pressure on the marines, but the only way they can do this is defense chambers. The reason for D first is early fades, really.
  • TechenTechen Join Date: 2003-05-15 Member: 16340Members, Constellation
    <!--QuoteBegin--uranium - 235+Nov 23 2003, 03:03 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (uranium - 235 @ Nov 23 2003, 03:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I don't care what you say, sensory blows for anything other then a skulk. Try to rationalize it with stupid, make-believe situations and made-up lies you call 'true stories' all you want, once marines get level 2 upgrades, you're going to regret sensory and watch your fades all get mowed down. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Many times i'm a perma-gorge, and nothing is more satisfying then a cloaked gorge sneaking around and quickly fortifying an area. Even if marines come you can usually wait untill they leave. (This is especially true if you built a sensory in the new location.)
  • curlydavecurlydave Join Date: 2003-10-21 Member: 21855Members
    If you know how to use cloaking, than an OBS will not stop you. The only area it protects is inside a base or foward base. The radius is very small, and it's very easy to stay just outside of base, killing the marines. Motion tracking? Just stay on the ceiling, or don't move when enemies are in sight--follow from a distance and close in, or move when behind a marine, or when an obstacle/corner blocks marine line of sight to you.

    A scanner sweep? Those cost res, and just run/leap out of the area when you see it-very easy to evade.

    The only time when sens becomes useless is when all marines grab heavy armor, but that doesn't happen all the, and when it does, it happens late in the game.

    A skilled cloacked skulk will alwasy win against a light armor marine, unless they do something stupid. Cloaking can prevent the marines from securing a single resource tower, as they die to the invisible enemy. Sensory, and specifically cloaking simply makes aliens much more deadly than D or M makes them.
  • The_CheatThe_Cheat It&#39;s a The Cheat&#33; Join Date: 2003-11-19 Member: 23191Members, Constellation
    I find it funny how everyone assumes that if SC is gotten first, that you <b>must</b> get cloaking as a skulk. Hell, I never get cloaking as skulk if SC is first. I always get SoF, because it makes it a <i>lot</i> easier to ambush the marines when you know where they're coming from. Cloaking might help, but the fact that you're having to actually wait for those marines to pass by instead of going hunting their path with SoF is a big difference.

    SC first is a lot of fun for me. Even though we usually lose with SC first (unless the marines get massacred by a fast 2nd hive from an alien), it's still fun hunting marines with SoF and lying in wait to ambush them. No cloaking required.
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->First, sporespam the marines. It doesn't do damage, but it does blur their vision, making skulks harder to see. (plus they usually stop to type "hey n00b! spores don't hurt HA! LOLOLOLO" etc.) Second, have the gorge draw the marine's fire. Third, the skulks just have to walk in behind the marines, and start chomping. That's +150 marine res gone, in about 30 seconds.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Yeah....if the marines are a bunch of idiots who can't you know, turn around and blast the skulks away with a few rounds from a HMG. Because that's what happens on the pubs I frequent. Any marine who doesn't notice their health dropping in HA and doesn't check all sides, or indeed request a scan IMMEDIATLY deserves to die. But such marines are few and far between where I come from.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Many times i'm a perma-gorge, and nothing is more satisfying then a cloaked gorge sneaking around and quickly fortifying an area. Even if marines come you can usually wait untill they leave. (This is especially true if you built a sensory in the new location.) <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Well let's see. The advantages of "securing" as area as aliens is questionable. The marines, using just lmgs and some light med-spamming, will devestate your blockade in under a minute (because it just has you to heal it, not 2-3 DCs. If they have a GL then you've got around 20 seconds to get the hell away (oh, and either way you just lost quite a bit of res).

    Sens as it stands gives virtually no advantage to buildings. Res towers are blatently obvious when they are cloaked, one LMG bullet can tell if a hive is built or not, the only real use is hiding some upgrade chambers or defending a location (and in both cases, simple scanning will negate it). Yes, you can make that WOL invisable. Well done, pity that those HA marines, or that GL marine, or those 5 guys with lvl 2 lmgs know exactly where to shoot anyway, and without DCs healing or an adren gorge in the neighbourhood, all that lovely res was just wasted.

    Focus is great in Combat, don't get me wrong. And it will help skulks. Unfortunatly, that's all sens still does: help skulks. If you're anything else, the two other upgrade chambers offer far greater benefits.
  • HuntyHunty Join Date: 2003-08-09 Member: 19244Members
    <!--QuoteBegin--blanket+Nov 23 2003, 08:15 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (blanket @ Nov 23 2003, 08:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i didn;t know that we do that :o
    in a room in which sc is, a vet will listen to where the skul is going and shoot in that direction, or wif a buddy, they walk through it, skul appear, both shoot. bam bam bam, died. edited video card in sg?? LOL.. i donno who say that his/her/it's comp can see cloaked model.. so he/she/it had edited video card/wallhack/haxed model?. skul cloak walk to marine?? LOL, can see their name and shoot
    i personally nv use any upgrade as skulk, so dms don affect me ANYWAY unless i onos/fade
    u don like ppl dropping dc/mc? then gorg in the first place and drop a sc
    and annyoying other ppl cos they don like sc <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Interesting...i want to know how these skulks can run while cloaked(No SC nearby),and not un-cloak.....because when walking you dont make any noise....

    Btw there is a range-limit to how far you can see the player names.Dont believe,make a post in this board and ask.For example,you cannot see a cloaked's skulks name across say....shipping tunnel in ns_Caged.....or the corridors outside PS hive in ns_nothing.....
  • FiredragonFiredragon Join Date: 2003-07-16 Member: 18207Members, Constellation
    This might belong in the kharaa strategy thing but oh well lol just replying here.


    This is not a flame or belittling people,If you have a group of competent players as skulks and good with skulk having sens may be good first and I'll explain.


    Yes,true aliens get sens marines get OBS,but a obs can't cover the whole map but scan can.

    A good strategy or something is using sensory chambers in small and large hallways.Try to use sens chambers in small hallways like maybe near hives that they cover the whole hallway have like 4 skulks cloaked hiding in that hallway waiting for say like 3 marines to come by then the skulks could own the marines.

    I've tried this many times and was successful till rines got HA,nades,seiges etc.But even cloaking versus HA you can still kill HA being cloaked.
  • MavMav Join Date: 2003-11-16 Member: 22985Members
    Sensory works if you think the game can be won with skulks alone.

    But that's not usually the case. You need Lerks and Fades too, and as an avid Lerk player I can tell you that sensory is ABSOLUTELYFREAKINDOGONEWORTHELSS to a Lerk without regen or adren. I don't play fade much anymore, but even as Fade there is nothing sensory has that is better than regen or movement kthx.

    And for those that think there isn't Lerks and Fades before hive 2... *laff*


    <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> lerks for life.


    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    Guys... what the hell is this debate is about?

    Everyone knows sensory chambers suck. End of story.


    Why do you think sensory chambers aren't used in scrims more than once per 100 scrims?

    Clans play to win. Is there any real good winning tatics or <b>freaking baseline advantages</b> sensory gives you in comparsion to the power of other chambers?


    <span style='font-size:21pt;line-height:100%'>NO!</span>

    So, enough is a enough, really.



    Next, in 2.1 I personally believe that because focus is such hardcore ownage, sensory chambers followed by movement chambers is best in 2.1.

    D chambers in 2.1 do diddly crap for aliens, you die so damn fast under concentrated fire when you are a larger lifeform it becomes more important not to outlast them, but to outpower them.

    Of course, this is subject to change; if the bigger lifeforms get their much needed boost, DC's would be a lot better.
  • MadcapMagicianMadcapMagician Join Date: 2003-04-07 Member: 15265Members, Constellation
    As a person who comms every time I go marines I strongly urge you people to drop sensory chambers as your first upgrade. It is so stupidly easy for me to win.
  • rennexrennex Join Date: 2002-11-01 Member: 2688Members
    Redemption skulks > you
  • KeyserKeyser Join Date: 2003-02-15 Member: 13591Members
    <!--QuoteBegin--Dragon_Mech+Nov 23 2003, 02:33 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dragon_Mech @ Nov 23 2003, 02:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Keyser59+Nov 23 2003, 12:47 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Keyser59 @ Nov 23 2003, 12:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Sorry to burst your bubble, but not only does D>M>S require less effort by the alien team, you also have a solid beginning game as well as a superior end game. D>M>S is here to stay for 2.01, anyone that argues otherwise needs to reconsider the benefits and drawbacks of going sensory first. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Alright, for you narrow-minded people, this is what a good team of sensory aliens can do: kill a 4 man 3/3 HA train with nothing but two skulks, one lerk, and a gorge. Here is how we pulled it off:

    First, sporespam the marines. It doesn't do damage, but it does blur their vision, making skulks harder to see. (plus they usually stop to type "hey n00b! spores don't hurt HA! LOLOLOLO" etc.) Second, have the gorge draw the marine's fire. Third, the skulks just have to <b>walk</b> in behind the marines, and start chomping. That's +150 marine res gone, in about 30 seconds. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    OMG! I NEVER THOUGHT OF THAT!! Guys, if 4 low res aliens can decimate a HA squad like that, I don't even seeing a point to building DCs or MCs.

    Let me give you a more realistic situation. The lerk spores the HA, the HA shoots at the lerk wounding him forcing him to retreat. The gorge spits at the HA, and the marines return fire probably killing the gorge. The 2 skulks sneak in the back while all of this is going on, they MIGHT get a few chomps in, but more likely they HA will whip around a throw a few shotgun rounds in the skulks.

    Can we all agree to sensory is good UNLESS the marines have a good commander OR a good marine team? In which case, you would probably do the same if you didn't drop any chambers at all.
  • Fade_DunawayFade_Dunaway Join Date: 2003-05-12 Member: 16235Members
    I like M>D>S too, the reason I don't like S first is because while it's great for skulks, it's ONLY great for skulks.

    Without both a D and a M upgrade, Onos and Fade are not worth the res investment. I also prefer at least an M on my lerk, and M and D if I can get away with it.

    Hopefully though, Focus changes this so S isn't a purely defensive upgrade.
  • jabsjabs Join Date: 2002-12-14 Member: 10773Members
    Use the search feature to see how many times this has been brought up. The first time I saw a topic like this, it was agreed that mc, dc, sc was the best choice to use.
  • Fog_cartoonsFog_cartoons Join Date: 2003-09-08 Member: 20658Members
    To be honest, no one realises that any combo works. You just need to know how to play your cards right and use the upgrades to your advantage.
  • Special_KSpecial_K Join Date: 2003-04-19 Member: 15637Members, Constellation
    Isn't it ironic that S>M>D dominates in 2.1?
  • Fade_DunawayFade_Dunaway Join Date: 2003-05-12 Member: 16235Members
    Focus allowed for that, Special.

    As is for us 2.0 nubs <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> sensory screws your higher life-forms.
  • eggmaceggmac Join Date: 2003-03-03 Member: 14246Members
    <!--QuoteBegin--Special K+Nov 23 2003, 11:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Special K @ Nov 23 2003, 11:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> S>M>D <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Hm, that chamber order has an interesting abreviation
  • sejsej Join Date: 2003-01-19 Member: 12488Members
    edited November 2003
    think about it this way

    sens first works in publics brilliantly

    <b>only if the marine team are complete newbies.</b>
  • KathosKathos Join Date: 2003-11-16 Member: 22975Members
    I prefer movement first because then i do my silent lerk crap. I walked behind a heavy for 2 min and killed him with spikes <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    Sensory first works on pubs IF the marine commmander/team isn't competent enough to counter it, or if it is a small game (3vs3) where the entire map can be covered with sc's before marines have a chance to counter it.
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    OK, Keyser59, Align, Ryo-Ohki - you guys have no f****** idea what you are talking about.

    One of the 4 HAs was a vet. 2 others were clanners. They had 3 shotguns and one GL - so they couldn't 'force the lerk to retreat' - they didn't have the range. Second, the gorge was peeking around a corner- so they couldn't hit him with more that a few pellets per shot. He stayed alive for a remarkably long time - it took a lucky GL shot to kill him. Lastly, we skulks teamed up on one HA at a time, and they went down in seconds.


    In the future, please don't make yourselves look like idiots by posting when you don't know what you are posting about.
    Thank you, and have a nice day.
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