The Good Thing About Ns:c
RSMemphis
Join Date: 2003-08-19 Member: 19953Members
I have been following the threads on NS:C (it looks very interesting), and I decided that there is something very good about NS:C. That is, it makes it possible to train as a marine without being to dependent on the COMM.
For instance, in pub games (and I don't have the time to join a clan), you often do not receive many weapon upgrades, and have to go with LMGs against Onos - which makes the learning game somewhat frustrating.
I think the marksmanship of many people will go up.
I am very much looking forward to train in NS:C, and then play some more NS.
For instance, in pub games (and I don't have the time to join a clan), you often do not receive many weapon upgrades, and have to go with LMGs against Onos - which makes the learning game somewhat frustrating.
I think the marksmanship of many people will go up.
I am very much looking forward to train in NS:C, and then play some more NS.
Comments
As for the round ending, it happens when the marines lose their command chair, or the aliens lose their hive. And no, you can't build stuff, but gorges are still very useful (webs and heal spray).
There are plenty of comms who get frustrated by lack of aim and lack of knowledge, etc.
You can train pretty well off-line as a comm, I think it's just scary to hop into the CC for the first time.
There are plenty of comms who get frustrated by lack of aim and lack of knowledge, etc.
You can train pretty well off-line as a comm, I think it's just scary to hop into the CC for the first time. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I dunno...# of competent marines >>>> # of competent commanders.
Im not sure if youve ever hopped in the chair yourself, but commanding offline (with somewhat iffy bots) and commanding 3+ people with their own thoughts and experience (or lack thereof) is a huge difference for me. Also, an offline game is a really poor representation of the fast-pace that youll be experiencing when comming a real game.
It's basicly team death match. But with goals, and levels.
The goal is to destroy the cc or hive. If that's destroyed you win.
You can't build anything. The cc is just there to be protected.
And for killing aliens or shoothing hives, or killing rines and biting the cc, you can level up.
The best thing about combat is probably the fact that 4v4 and even smaller games are possible in combat, whereas they are pointless in normal NS. That, combined with the much quicker learning curve and generally more action-filled games, makes combat a very good game to play on LAN with a couple of friends.
However, NS:combat isn't as much fun in the long run as normal NS. It's nowhere near as intense or thrilling. Killing an Onos is like "oh well, he'll be back in 20 seconds", and you never get to sneak into the alien hive to build a phase, and the team-play required is pretty much non-existant.