2.1s

Quantum_DuckQuantum_Duck Join Date: 2003-10-21 Member: 21851Members, Constellation
<div class="IPBDescription">Wow. That's all there is to say.</div> Amazing bug fixes. Some sweet balance tweeks. It's all there. Behold the sweetness.

2.1s
------
O Fixed lurching skulk movement on func_seethroughs, in water, on ladders, and more! (bug #140, bug #103, bug #313) (Thanks Mouse and Khaim!). THIS IS HUGE.
O Server CPU work (blasted turrets). This should fix all the lagginess and bad server performance we've been experiencing in NS mode (bug #278). THIS IS ALSO HUGE.
O Fixed players getting stuck in vents after gestating to a fade (bug #209)
O Fixed players getting stuck when gestating from onos to skulk on a ramp (bug #205)
O Now players get XP for welding the CC or healing the hive (if it gets abused in tourny mode, I can fix it). Only give experience for hurting enemy structures or repairing friendly structures.
O Scan is now more effective in Combat (cloaked player no longer has to be in sight, only in range)
O Mine kills no longer share experience to players that happen to be nearby to the mine owner when they detonate
O Focus now slows down your rate of fire more, making it more of a finesse/anti-player upgrade (it's original intent)
O Lowered XP for damaging (or repairing) objective slightly
O Added "player voted for x" message on votemap
O Fixed problem where players wait more then 20 seconds to spawn, while waiting for someone else to die
O Fixed bug where hive is gimped if killed and rebuilt (bug #292). You will not be forgotten, Surface Access Hive.
O Resupplying at the armory is now at the correct speed (faster then it was in 2.0x, but slower then in 2.1r)
O Fixed bug where structures could be knocked around by a melee attack (bug #4)
O Fixed problem where overview mode still available by pressing your jump key to cycle modes
O Fixed problem where overview mode wasn't available in NS mode
O Fixed problem where leaving an NS map and going to a Combat map let you use overviews briefly
O Fixed bug where spectators could sometimes suicide (bug #303)
O Included agibs.mdl and hgibs.mdl with install so mp_consistency always works (bug #297)

Comments

  • JimmehJimmeh Join Date: 2003-08-24 Member: 20173Members, Constellation
    edited November 2003
    swwweeeetttt.

    *drools*

    Hope its out before Christmas


    EDIT - Why would someone want to devolve from onos to skulk <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • Trent_HawkinsTrent_Hawkins Join Date: 2003-03-25 Member: 14875Members
    edited November 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Focus now slows down your rate of fire more, making it more of a finesse/anti-player upgrade (it's original intent)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    any guesses at to how long until someone starts complaining? I would... but I'm choosing to keep an open mind, and complain after I play 2.1

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->EDIT - Why would someone want to devolve from onos to skulk confused.gif<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> I was thinking the same thing.... although it's nice to know that in the 0.001% chance that evolving into a skulk while I'm an onos will drastically help my team, it won't screw up.
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->any guesses at to how long until someone starts complaining? I would... but I'm choosing to keep an open mind, and complain after I play 2.1 <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Not long actually. =)
  • SillyGooseSillyGoose Join Date: 2003-03-16 Member: 14572Members, Constellation
    beautiful build I must say, Ill have to try it out as soon as I get home <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> . Lol on the agibs.mdl though, Narfawk was having troubles with that last night when trying to scrim GREENEGGSANDHAMS NSD team. gg agibs.mdl gg.
  • uranium_235uranium_235 Join Date: 2002-11-20 Member: 9478Banned
    I'll start <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    So now focus actually nerfs your critter so it takes longer to kill structures... woopie!
  • FrikkFrikk Join Date: 2002-11-01 Member: 3164Members, Constellation
    edited November 2003
    <!--QuoteBegin--uranium - 235+Nov 21 2003, 05:37 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (uranium - 235 @ Nov 21 2003, 05:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'll start <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    So now focus actually nerfs your critter so it takes longer to kill structures... woopie! <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    It adds more strategy to the upgrade. If you want to take down buildings then don't pick it.

    (I don't know if it actually does take longer to take a building down with focus or not. I haven't gotten a chance to play s yet)
  • Rotten_FleshRotten_Flesh Join Date: 2002-11-18 Member: 9203Members
    I wonder what happens when they hit Z. Does 2.1 get released when its Z or will they add other characters to the builds?
  • SillyGooseSillyGoose Join Date: 2003-03-16 Member: 14572Members, Constellation
    add characters to the build if its not ready.
  • Quantum_DuckQuantum_Duck Join Date: 2003-10-21 Member: 21851Members, Constellation
    <!--QuoteBegin--uranium - 235+Nov 21 2003, 09:37 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (uranium - 235 @ Nov 21 2003, 09:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'll start <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    So now focus actually nerfs your critter so it takes longer to kill structures... woopie! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I havn't gotten to play it yet, so I won't say anything definitive yet, but I can see why they did that. As they said in the log, it's meant to be an anti player upgrade. Someone who is sneaky and can aim still gets a big boost to their ability to chew up marines quickly, but it is no longer ALSO a good way to chew up buildings without getting tired. You get the "without getting tired" part, but at the cost of some overall destruction speed. It's an interesting change, and we'll see how it plays. If it makes focus suck, I'm sure they'll switch it back.
  • uranium_235uranium_235 Join Date: 2002-11-20 Member: 9478Banned
    Well considering after more then a YEAR OF ASKING Flayra has YET to allow the aliens some way to remove their damn upgrades... say you have focus and go onos to kill their base...

    <b>UH OH, SPAGHETTI-OS!</b>
  • WitherWither A Bugged Life Join Date: 2002-12-24 Member: 11513Members, NS1 Playtester, Contributor, Constellation
    <!--QuoteBegin--uranium - 235+Nov 21 2003, 08:14 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (uranium - 235 @ Nov 21 2003, 08:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well considering after more then a YEAR OF ASKING Flayra has YET to allow the aliens some way to remove their damn upgrades... say you have focus and go onos to kill their base...

    <b>UH OH, SPAGHETTI-OS!</b> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Somehow I think fixing bugs is more important then introducing new features.

    He knows about this though, and there's plans.

    As for focus, focus allows you to insta kill low level marines in a well timed, well aimed shot.
    Miss it? Sucks. Can't work with it? Get cloaking instead.
  • colt45colt45 Join Date: 2002-11-06 Member: 7344Members
    If you are going to get the ability to change upgrades, I want the ability to drop jps or ha and switch between the 2. Just a thought.
  • uranium_235uranium_235 Join Date: 2002-11-20 Member: 9478Banned
    <!--QuoteBegin--colt45+Nov 21 2003, 02:30 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (colt45 @ Nov 21 2003, 02:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you are going to get the ability to change upgrades, I want the ability to drop jps or ha and switch between the 2. Just a thought. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I don't see why not. Just should take a few seconds.
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    to get back o topic nad having played the 2.1s the new focus is still very good a killing marines. it is just is not teh way to go as a skulk killing the cc.you can do it and i have done it.focus really is tehre to let you crush teh jp as he lysthough the door way not to rape bases. it is the the hardest part of playin 2.01 after 2.1. if you want to envison it its much like the shot gun but well skukl bite:P
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    <!--QuoteBegin--uranium - 235+Nov 21 2003, 02:14 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (uranium - 235 @ Nov 21 2003, 02:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well considering after more then a YEAR OF ASKING Flayra has YET to allow the aliens some way to remove their damn upgrades... say you have focus and go onos to kill their base...

    UH OH, SPAGHETTI-OS! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That would make the aliens a bit too versatile, thats why I think it has not been implemented.
  • uranium_235uranium_235 Join Date: 2002-11-20 Member: 9478Banned
    <!--QuoteBegin--Umbraed Monkey+Nov 21 2003, 03:51 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Umbraed Monkey @ Nov 21 2003, 03:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--uranium - 235+Nov 21 2003, 02:14 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (uranium - 235 @ Nov 21 2003, 02:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well considering after more then a YEAR OF ASKING Flayra has YET to allow the aliens some way to remove their damn upgrades... say you have focus and go onos to kill their base...

    UH OH, SPAGHETTI-OS! <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    That would make the aliens a bit too versatile, thats why I think it has not been implemented. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I was under the impression aliens were SUPPOSED to be versatile... I mean, they walk on walls, they change form to attack, they can customize their upgrades... and besides, it's not like I click 'regen' and POOF i get Regen... I'd have to sit around and gestate until I get regen.
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    <!--QuoteBegin--uranium - 235+Nov 21 2003, 04:00 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (uranium - 235 @ Nov 21 2003, 04:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Umbraed Monkey+Nov 21 2003, 03:51 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Umbraed Monkey @ Nov 21 2003, 03:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--uranium - 235+Nov 21 2003, 02:14 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (uranium - 235 @ Nov 21 2003, 02:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well considering after more then a YEAR OF ASKING Flayra has YET to allow the aliens some way to remove their damn upgrades... say you have focus and go onos to kill their base...

    UH OH, SPAGHETTI-OS! <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    That would make the aliens a bit too versatile, thats why I think it has not been implemented. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I was under the impression aliens were SUPPOSED to be versatile... I mean, they walk on walls, they change form to attack, they can customize their upgrades... and besides, it's not like I click 'regen' and POOF i get Regen... I'd have to sit around and gestate until I get regen. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    This isnt the thread to discuss this, but why else would he not implement it? Allowing you to overwrite your upgrade cannot possibly be hard to implement. If he didnt do it by now, its probably a matter of balance.
  • RuneGreyRuneGrey Join Date: 2002-11-02 Member: 4844Members
    I'm hoping that we'll see an address to the issue of being able to bounce up and down while crouched, thus making OCs completely unable to hit you (as has been brought up in the marine forum) in the near future. I'm not sure about anyone else, but OCs have been nerfed enough by new versions (especially their only doing half damage to HAs) and I'd like to see them not become completely worthless.
  • Fro5tyFro5ty Join Date: 2003-09-26 Member: 21238Members, Constellation
    The point of OCs is really a warning to the alien team and to delay the marines for a couple of seconds. I've also done the crouching and jumping thing, and it doesn't keep all the shots from hitting you, just most. Since most places OCs are at are tight, narrow corridors where you have little distance, the jumping thing doesn't work too well. OCs weren't ever really meant to kill a squad of rines but to detour them somewhere else or distract them long enough so the aliens can get there. A good alien player will look around on the hive sight for what structure is under attack. If it's not important, then you don't worry about it. Just a smart gorge delaying the marine expansion by a few seconds. If it's near a node, then you can hurry over there to save it since they'll either take out the oc then the RT or the rt and take some damage from the OC. If it's near a hive, then it allows you to find a movement nearby, if any or just run for it. Just be glad they aren't as useless as in the 1.04 days.

    As for the the changes to the game, I'm loving it. We're seeing a massive amount of things being fixed in one patch instead of a few things in several. Truthfully, the only time a patch should ever be rushed is if it's to fix a serious bug with gameplay, like the 1.01 for Halo. Flayra must be acheiving everything he's wanting with this patch and from the looks of the current builds, it may be ready sometime soon. Maybe in the next month or two. I hope it's a new years eve release. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • Lt_HendricksonLt_Hendrickson Join Date: 2003-03-21 Member: 14761Members
    It doesn't make scence, losing dcs causes the aliens to lose, deevolve, somehow misplace the dna sequence they were carying around with them. however it happens its proves aliens can lose their upgrade, so it doesnt make sence they cant reevolve them.

    I spelled sense wrong.
  • NovisNovis Join Date: 2003-08-09 Member: 19193Members
    <!--QuoteBegin--Rotten Flesh+Nov 21 2003, 01:06 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rotten Flesh @ Nov 21 2003, 01:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I wonder what happens when they hit Z. Does 2.1 get released when its Z or will they add other characters to the builds? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Maybe someone decides to rename it to NS3.0 by the time it is released...
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    I believe there was a 2.0za shortly before the official 2.0 was released. I'm guessing (hoping) it won't get much further than a "za", though. (:
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    I still think the cancel button (if you accidently hit the wrong upgrade) ought to exist. That's just me.


    Those changes at the top of that list are awesome though.
  • Meaning0fLifeMeaning0fLife Join Date: 2003-07-05 Member: 17940Members, Constellation
    <!--QuoteBegin--BigDXLT+Nov 21 2003, 07:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BigDXLT @ Nov 21 2003, 07:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Those changes at the top of that list are awesome though. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I couldn't agree more. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> The lag bug was one of the most major bugs left. However, the fix involved seems to have caused some, how can I put this, interesting <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> behavior in OC's and Turrets. But it seems Max is (or will soon be) all over it.
  • Fire_EelFire_Eel Join Date: 2003-08-19 Member: 19950Members
    some1 help me post a complete stat and information of "Focus" at lvl 3.
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    <!--QuoteBegin--Umbraed Monkey+Nov 21 2003, 04:53 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Umbraed Monkey @ Nov 21 2003, 04:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--uranium - 235+Nov 21 2003, 04:00 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (uranium - 235 @ Nov 21 2003, 04:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Umbraed Monkey+Nov 21 2003, 03:51 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Umbraed Monkey @ Nov 21 2003, 03:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--uranium - 235+Nov 21 2003, 02:14 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (uranium - 235 @ Nov 21 2003, 02:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well considering after more then a YEAR OF ASKING Flayra has YET to allow the aliens some way to remove their damn upgrades... say you have focus and go onos to kill their base...

    UH OH, SPAGHETTI-OS! <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    That would make the aliens a bit too versatile, thats why I think it has not been implemented. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I was under the impression aliens were SUPPOSED to be versatile... I mean, they walk on walls, they change form to attack, they can customize their upgrades... and besides, it's not like I click 'regen' and POOF i get Regen... I'd have to sit around and gestate until I get regen. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    This isnt the thread to discuss this, but why else would he not implement it? Allowing you to overwrite your upgrade cannot possibly be hard to implement. If he didnt do it by now, its probably a matter of balance. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    What I'd rather see is for the upgrades you have when you turn onos or something to dissapear, and maybe you get the res back... but the point of this would be that you wouldn't have to kill yourself in order not to be punished for past decisions in previous forms.

    The way it is I think it is because you're supposed to choose an upgrade, and it's supposed to be final... It shouldn't be that you can be a silenced celerity onos and then run to the hive after killing some people as a HA train is coming, and turn into a regen adren onos. It just unbalances the game, as was said.

    What I don't like is if you're for example, gorge, and have redem and cel, and then you go onos... you shouldn't still be stuck to the previous upgrades.
  • FlummiFlummi Join Date: 2003-01-10 Member: 12143Members
    I played the "s" Version yesterday and I had still lags. So is it just me or are there still lapg problems with the acutal Version?
  • Quantum_DuckQuantum_Duck Join Date: 2003-10-21 Member: 21851Members, Constellation
    <!--QuoteBegin--Flummi+Nov 22 2003, 12:05 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flummi @ Nov 22 2003, 12:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I played the "s" Version yesterday and I had still lags. So is it just me or are there still lapg problems with the acutal Version? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I just played a couple games of NS, and my ping never went above 200. Before, it would start around 200, and would creep up to 600 over the course of a long game. Yes, there are still some lag issues, but the big critical one that was making NS maps almost unplayable is gone. Time to celebrate! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> I missed the strategy and the fighting over res.
  • d0omied0omie Join Date: 2003-02-23 Member: 13877Members
    <!--QuoteBegin--Psyke+Nov 21 2003, 11:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Psyke @ Nov 21 2003, 11:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What I don't like is if you're for example, gorge, and have redem and cel, and then you go onos... you shouldn't still be stuck to the previous upgrades. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That is what kill is for!
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