Problem with sky textures.
Dude_Doc
Join Date: 2002-09-07 Member: 1297Members
<div class="IPBDescription">Help again...</div>Hi. I'm having some problems with adding new sky textures. I know I can send the problem to places like "The Almanac", and stuff, but it takes too long to get a reply. Anyways:
Okay, so I downloaded this new sky "box" (6 bmps, and 6tgas). I created a new .pak file, "pak2.pak". In there, I created a folder named "gfx", and inside gfx, a folder named "env". Inside env, I copied all the new sky textures. I saved and created a new map. Map properties and typed the name of the new sky textures ("reach" in this case). I saved and runned. Nope, just the old dessert, with it's blinding heat/sun (brightness problems <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->). Anyways, I saved the pak2.pak into the hl/valve dir, so it should work. I did as ordered by "The Almanac". Anyone knows the sollution of this problem?
PS, yes i have downloaded the Zoner's tools, no problemo.
Okay, so I downloaded this new sky "box" (6 bmps, and 6tgas). I created a new .pak file, "pak2.pak". In there, I created a folder named "gfx", and inside gfx, a folder named "env". Inside env, I copied all the new sky textures. I saved and created a new map. Map properties and typed the name of the new sky textures ("reach" in this case). I saved and runned. Nope, just the old dessert, with it's blinding heat/sun (brightness problems <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->). Anyways, I saved the pak2.pak into the hl/valve dir, so it should work. I did as ordered by "The Almanac". Anyone knows the sollution of this problem?
PS, yes i have downloaded the Zoner's tools, no problemo.
Comments
So if for EG your sky files are named something similar to marssky_rt, then you must put 'marssky_' into the map properties.
Thanx for the tips.
screw the pak file and just put it in your nstr/gfx/env directory.... and just put the name of the file minus the direction at the end... ie prettyskyup.tga would be prettysky in worldcraft..