Which Entity Do I Use To Put A Model In My Map?

blackjackelblackjackel Join Date: 2002-11-01 Member: 2151Members, Constellation
<div class="IPBDescription">to make a hologram?</div> which entity do i use to put a 3d model and make it a hologram in my map?

Know how i can make a hologram?

Know where i can read tutorials about making holograms?

let me know!

And no, cycler_sprite does not take .mdl and creashes when i try to put mdl

Comments

  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    when i do holograms, i make them in hammer, then tie it to a func_illusionary, set its blending mode to additive and fx to 255.

    voila, instant hologram
  • NetBentNetBent Join Date: 2003-05-16 Member: 16386Members
    Not a cycler sprite, a cycler. Then in the properties select your model. Voila.
  • jacksonjO4jacksonjO4 Join Date: 2002-12-30 Member: 11613Members, Constellation
    cycler is the one you would use if it's a prebuilt model (e.g. an alien body). If it's something you have built up in worldcraft (e.g. a map of the map) then func_illusionary it.
  • blackjackelblackjackel Join Date: 2002-11-01 Member: 2151Members, Constellation
    hmm, i am seeing something strange, when i see him he is wearing blue pants but when i put him in the map he comes out wearing full read, red pants, everything, how can i make him like the regular barney?

    im using valve/players/barney is there anywhere else ?
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    if you want barney do monster_barney if its still in, i havent mapped for ns for ages now so im not sure.
  • Vahn_PaktuVahn_Paktu Join Date: 2002-10-28 Member: 1666Members, Constellation
    edited October 2003
    valve/player/barney
    I think is the hldm barney hence the red and yellow colors
    try unpacking you .pak file. no clue where the tut is. I know you use wally
  • A_Boojum_SnarkA_Boojum_Snark Join Date: 2003-09-07 Member: 20628Members
    Just use valve/models/barney.mdl that the 'real' barney
  • ToneeTonee Wub wuB UK Join Date: 2003-10-25 Member: 21926Members, Constellation
    Does this put the model in as a hologram if so... is there a way of making it look like a proper model?
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    to make the holhogram look normal, don't use the hologram rendermode, but use the normal

    Use aditive, and set it to 254 - that way it will come out like a proper model - i would show you my cs map, that i did this with, but i don't have the screens online any more

    amckern
  • blackjackelblackjackel Join Date: 2002-11-01 Member: 2151Members, Constellation
    what about the glow effect under the hologram? the glowing light projector type thing that displays the hologram? Example eclipse holoroom....

    What would i use to do that?
  • KageKage Join Date: 2002-11-01 Member: 2016Members
    That's another model. Are you sure you don't mean hera's holoroom? I think the projector model and the hera hologram model are both in the models/hera folder.
  • jacksonjO4jacksonjO4 Join Date: 2002-12-30 Member: 11613Members, Constellation
    Correct, there is a model for the hera projector. Not sure how you'd do it without, HL doesn't have much in the way of volumetric lighting...
  • A_Boojum_SnarkA_Boojum_Snark Join Date: 2003-09-07 Member: 20628Members
    edited October 2003
    func_illousionary with set to additive textured with something that fades from black(invisable) to the color of your choice.

    edit: o yeah, and a cycler will make a solid box about the size of a standing marine (cant walk through hologram) I use a env_sprite, which is also how hera did it.
  • blackjackelblackjackel Join Date: 2002-11-01 Member: 2151Members, Constellation
    I skinned barney to look like a marine, but i have a slight problem, when i put him in my map the colors look al wierd, but the colors look fine in the model viewer, how do i fix this?
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    it might be better to ask in the modeling forums, or at thewavelength.net

    amckern
  • MachiavelliMachiavelli Join Date: 2003-07-27 Member: 18468Members
    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=34&t=51158' target='_blank'>http://www.unknownworlds.com/forums/in...ST&f=34&t=51158</a>
  • blackjackelblackjackel Join Date: 2002-11-01 Member: 2151Members, Constellation
    read my last reply, it is asking something totally different.
  • MachiavelliMachiavelli Join Date: 2003-07-27 Member: 18468Members
    You'll want the modeling forum for that. I know a little about modeling, but not enough to help you there. Mapping is what I know <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> .
  • h8_F8h8_F8 Join Date: 2003-05-16 Member: 16362Members
    does anyone know how to get a cycler to show a particular sequence in the mdl's file e.g. walking, running, crouching, or idle?
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    A monster_furniture with the folowing settings:

    "classname" "monster_furniture"
    "renderfx" "16"
    "rendermode" "5"
    "renderamt" "220"
    "rendercolor" "0 0 0"
    "model" "models/player/alien4/alien4.mdl" // Fade model
    "angles" "0 180 0" // Ignore
    "origin" "-1876 -2992 670" // Ignore

    Creates a very nice flickering animated hologram. I have two marking each of the entries to my readyroom.

    --Scythe--
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