Bring Back The 1.x Jetpack™
Aezay
Join Date: 2003-04-19 Member: 15660Members
<div class="IPBDescription">Would a 1.x JetPack™ in 2.x be negative?</div> <span style='color:white'>"Why?", you may ask, "it was completely unbalanced, a single HA/JP guy could kill a hive."</span>
Well maybe in the 1.x days, but these days with increased OC accuracy, the longer research time to have <span style='color:yellow'>JetPack™</span> tech available, the Aliens should have more time to defend themselfs. It also gives some alternative to the HA rush, which occurs most of the time.
I wrote this post because I remebered one of the points why I enjoyed 1.x more than 2.x, the <span style='color:yellow'>JetPack™</span> maneuverability, handling and everlasting thrust <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> (that is, if you get 100 fps). I think back on when I flew around in the big room in <span style='color:white'>ns_siege006</span>.
<span style='color:white'>Well, what do you think, could the maneuverability and the thrust be increased, without affecting the game negative?</span>
Well maybe in the 1.x days, but these days with increased OC accuracy, the longer research time to have <span style='color:yellow'>JetPack™</span> tech available, the Aliens should have more time to defend themselfs. It also gives some alternative to the HA rush, which occurs most of the time.
I wrote this post because I remebered one of the points why I enjoyed 1.x more than 2.x, the <span style='color:yellow'>JetPack™</span> maneuverability, handling and everlasting thrust <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> (that is, if you get 100 fps). I think back on when I flew around in the big room in <span style='color:white'>ns_siege006</span>.
<span style='color:white'>Well, what do you think, could the maneuverability and the thrust be increased, without affecting the game negative?</span>
Comments
Remember people, if you dont like this and dont want to see it, dont post in it.
I really don't know why everyone hates them though. I've seen many a successful jp/shotty rush when more than one jper (usually against me. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->)
Since when is JetPacks trademarked or whatever? Anyway, I've heard rumors that they ARE beefing up the jetpack so its like in 1.04 when you had 100fps and you can fly to the ceiling, only you can now do this even if you have 10fps. Get what I'm saying? Probably not... <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
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QUOTE (Aezay @ Nov 19 2003, 08:42 PM)
JetPack™
Since when is JetPacks trademarked or whatever? Anyway, I've heard rumors that they ARE beefing up the jetpack so its like in 1.04 when you had 100fps and you can fly to the ceiling, only you can now do this even if you have 10fps. Get what I'm saying? Probably not... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Is this a rumour from a reliable source or unsubstantiated rumour mongering from gimpy n00bs??
At the moment JP's are very succesful in clans and some pubs. And with the new version lerk bite is great for bringing down the JP's.
- RD
if lerks get stuff, jp's should get some beefing up too.
Also, if someone did have HA/JP, well then...it IS hax <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Just a thought.
Or possibly you take damage while flying at a reasonable rate but jetpacks are 1.04 style from the start... except dmg while flying.
This is NEVER GOING BACK IN.
If you want to talk about increasing the thrust for ALL PLAYERS, or increasing the energy recharge for ALL PLAYERS, then talk about that, not about 1.04 jetpacks.
But talk about it in the Suggestions forum.
This is NEVER GOING BACK IN.
If you want to talk about increasing the thrust for ALL PLAYERS, or increasing the energy recharge for ALL PLAYERS, then talk about that, not about 1.04 jetpacks.
But talk about it in the Suggestions forum. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
1.0 Style jetpacks with the 2.0 bugfix would be really fair, IMO. If a guys good he will do some hurt, regardless of balance or weapon.
Also, if someone did have HA/JP, well then...it IS hax <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
This whole game is biased towards people with cable connections instead of 56k. Should flay cap pings so they don't go below 400 or so? It's actually cheaper to go get a geforce2 for better fps then it is to switch to cable or dsl from 56k. What is your point?
That aside I think jps should remain how they are. It's already hard enough to stop 4 jp/shotty from killing your hive.
Just increase the refuel time to a pretty higher level.
I've no idea what may have led you to that notion. The OC was specifically improved to account for JPs.
I don't think <b>anyone</b> wants that. FPS-dependant Jps are teh sux.
What he meant (correct me if i'm wrong) is that Jps should be like they were in 1.04 if you had, say, 60fps. That would be fairer than the 100fps super-jetpack that hovars without.... landing.
And I agree. With the FPS dependancy gone it would be fair on people whatever their system, and with the more accurate ocs, not to mention 1 hive spore, jper rambos will be possible, but only against a really stupid alien team.
Also with the increased hive hp and HMG vs building nerf (a good thing imo) a jp hmger can no longer take down a hive in 20 seconds.
And please, no statistics. Please.
On my part, I've always had 30-50 fps, and I can tell you I still don't see any differences between 1.04 and 2.0 jetpacks :X
On my part, I've always had 30-50 fps, and I can tell you I still don't see any differences between 1.04 and 2.0 jetpacks :X<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Lies. I used to be on 40fps average and there is a big difference.
Also, did you actually READ my post? Well just so you get it i'll put it in big obnoxious letters.
<span style='font-size:14pt;line-height:100%'>
The jp would not be fps dependant and it would be as though you were playing 1.04 at about 60fps. </span>
<span style='font-size:21pt;line-height:100%'>
It would not be the 100fps uber jetpack. </span>
*edit* Removed this line to make this post look a bit less like a flame *edit*
With OCs that actually hit things occasionally, 1-hive spores and hmg nerf I see no reason why this couldn't be balanced.
Losing loveof the jp. Jp is like getting sensory first in 1.04
You never did. Unless your Winning by alot.
Jetpack brough diversity to the game. Now noone uses it.
oc back than was trash, i could just walk by and knife it down without being hurt
That's why most people hate it, I reckon. It's more a jump pack than a jet pack.
In 2.1, as of right now, not only is the JP a great counter to the onos, but I consider it completely suppieror to HA in many many situations, more so than in 2.01. So never fear.
I don't think <b>anyone</b> wants that. FPS-dependant Jps are teh sux.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I should have made myself a bit more clear, but yes you are right, I dont want JetPacks to be fps dependant again.
<!--QuoteBegin--Ic3Man+Nov 21 2003, 03:23 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ic3Man @ Nov 21 2003, 03:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->what i really hate about the 2.xx jp is that when u let the throttel go and u lose altitude its really hard to regain it. u will start falling even if u have alot of fuel. if that would be change then imo the jp would be perfect<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Yeah, this has bugged me a lot too, but falldamage was removed from marines with JetPacks, so it seems intentional.
<span style='font-size:17pt;line-height:100%'><b>I</b></span>n 1.04, the JetPack was clearly unbalanced, and needed to be nerfed, but this was actually done in 2.0 in form of longer research time, Lerk available earlier in the game, inreased OC accuracy and fewer bullets in the HMG, with all these nerfs, a regually (non fps dependant) JetPack would no longer be such a game killer, but unfortunately they felt the need to change it too.
<span style='font-size:17pt;line-height:100%'><b>W</b></span>hen the rines use a JetPack successfully in a game, it's properly beacuse the aliens didn't expect JetPacks at all, and didn't have proper JetPack defences up. If the JetPack was made just a little better, it would properly be used a little more than when Aliens have Viaduct on <span style='color:white'>ns_nothing</span>.