Magical Flying Fades

2

Comments

  • uranium_235uranium_235 Join Date: 2002-11-20 Member: 9478Banned
    edited November 2003
    <!--QuoteBegin--Edgecrusher+Nov 19 2003, 05:41 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Edgecrusher @ Nov 19 2003, 05:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--MadcapMagician+Nov 19 2003, 02:49 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MadcapMagician @ Nov 19 2003, 02:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why is this a problem?
    So you can fly around, is that unfair?
    I guess I don't understand what the problem is.  The game is balanced to account for this.  Good marines know how to counter it.  What's the problem with flying?
    Blink right now is great.
    It's what makes the fade a fade.  Without blink it's just a big slow skulk. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    It's not game balance itself that is the problem, it's just that fade is becoming far too similar to the lerk. Each species should be very different in their play style. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I hate to break it to you, but the fade is nothing but a big, oversized skulk.

    Skulk slot 1: Melee attack 50 damage.
    Fade slot 1: Melee attack 55 damage.

    Skulk slot 2: Unique, for the most part useless ability.
    Fade slot 2: Movement Assist.

    Skulk slot 3: Movement Assist.
    Fade slot 3: Unique, for the most part useless ability.

    Skulk slot 4: Heavy damage explosion weapon.
    Fade slot 4: Moderate damage explosion weapon.
  • ahhoahho Join Date: 2003-02-22 Member: 13854Members
    so...
    look at 1.X the fade dissapear if they are good, right now, you can still kill them off.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    even though I know how to use the current blink and it's pretty much what makes the fade such an effective killing machine in the right hands... I prefer the old proper blink =/

    not only could it get you across the level much, MUCH quicker when you knew how but having a group of marines freaking out because you just vanished and could appear from anywhere before they come to their senses (I usually aimed just behind them) was priceless ^^
    I also think it helped define the fade as it was supposed to be... right now it's just 'agile' rather than something that appears from nowhere unexpectedly =P

    I also find the perma-flying blink a little too easy to abuse. that fade in tanith xl was talking about could've been me lol XD
    Seriously though, the minute I stopped doing cleverly timed blink jumps (which was a highly skilled and fun thing) in favour of floating about like a regenerating deathblimp my kill rates skyrocketed and my deathrates halved... it just doesn't feel right. And I'm almost a dedicated fade player o.O
  • uranium_235uranium_235 Join Date: 2002-11-20 Member: 9478Banned
    <!--QuoteBegin--Geminosity+Nov 19 2003, 07:14 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Geminosity @ Nov 19 2003, 07:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> in favour of floating about like a regenerating deathblimp <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That just made my day. Thanks gem <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • DeepShadowsDeepShadows Join Date: 2003-02-11 Member: 13408Members, Constellation
    *yawn* stupid people...


    There is no rule that the "lerk" is the only flying class. Besides, there is an IMPORTANT thing you are missing: The lerk is capable of flying AND utilizing all of its weapon systems. The fade's hovering/flying utility IS a weapon. Not only does it prevent him from travel/attack dual capabilities, but it also depribes him of one weapon slot which could be used for something else.


    Fades are fine.

    Complain about something ligit next time, like... why there are no tacos.
  • sawcesawce Join Date: 2002-12-14 Member: 10787Members
    uranium- I thought skulks did 75 damage/bite, and fades did 80? But you still got your point across, it's a mere 5 dmg boost for the slot1 from skulk->fade.
  • HuntyHunty Join Date: 2003-08-09 Member: 19244Members
    People who say fades are just an oversized skulk....obviously have NOT seen how good fades completely end the game at 5 minutes.

    P.S.The above isnt a whine,so quiet.
  • AbsoAbso Join Date: 2003-11-14 Member: 22881Members
    edited November 2003
    thats because marines dont have their uber leve 1 weapons (pun...) and dont know how to aim...

    yes, fades are easy to get and take out like 20 people at 5 minutes <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • BOBDololBOBDolol Join Date: 2003-10-04 Member: 21431Members
    <!--QuoteBegin--Hunty+Nov 19 2003, 10:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hunty @ Nov 19 2003, 10:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> People who say fades are just an oversized skulk....obviously have NOT seen how good fades completely end the game at 5 minutes.

    P.S.The above isnt a whine,so quiet. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    exactly, its really annoying when someone goes "OMGOMG FADES R JUST OVERSIZED SKULKZ LOL" or some **** like that
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    <!--QuoteBegin--Hunty+Nov 19 2003, 07:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hunty @ Nov 19 2003, 07:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> People who say fades are just an oversized skulk....obviously have NOT seen how good fades completely end the game at 5 minutes.

    P.S.The above isnt a whine,so quiet. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It's the fact that they're oversized is what makes them so deadly. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    I still want the old blink back... bugginess or not... At least then it takes skillz not to get stuck <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • uranium_235uranium_235 Join Date: 2002-11-20 Member: 9478Banned
    edited November 2003
    <!--QuoteBegin--Hunty+Nov 19 2003, 10:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hunty @ Nov 19 2003, 10:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> People who say fades are just an oversized skulk....obviously have NOT seen how good fades completely end the game at 5 minutes.

    P.S.The above isnt a whine,so quiet. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Next time, don't bother posting until you've actually thought about what you're writing. Now because posts like this is my number 2 pet-peeve on forums (Number one being 'You shouldn't let them get <X>' replies), I suggest you put more thought into you post before pushing that submit button.


    First of all, you have no freaking clue as to who I am, so don't pass judgement on me, and you have no right to tell me how to play the game. I invite you to come by the server in my sig, and I'll show you that <b>I ALREADY KNOW FADES CAN WIN THE GOD DAMN GAME</b>. So because you decided to pass judgement on me, I'll take this post in a slightly different direction then I intended.

    You ever hear the term 'superskulk'? From your reply I'm guessing you're one of those people who gets only one marine kill for every three skulk lives and brags that you're at the top of the kill list. You know, some people can get... what's that? 4, 5, 6 marine kills in one skulk life? Ya think that'd say something?

    People can get that many kills in one skulk life because frankly, the skulk (crappy health and armor aside) is one tough little badass. He's manuverable, and packs a fairly decent punch. Guess what? The fade packs the exact same punch as the skulk, and he's fairly manuverable too. Wait... what do this huge numbers mean at the bottom of the screen? Oooh so you mean the fade is actually more then 6x stronger then the skulk! Amazing! That means... he can kill a lot of marines just like a lucky skulk streak... just more often because he can soak up more damage!

    What would happen if they increased the skulk's health and armor to fade-like proportions?

    You think that they'd still die all over the place, for some innane, rediculous reason that makes no sense, but that reason only make sense to you because of this uninformed, idea that 'Fades are not oversized skulks!'

    A skulk would leap in (blink), kill some marines (swipe away), and leap out (blink out), heal, and repeat. He'd completely destroy the marines.

    Do I need to continue?

    Maybe I'll give you a chance to reply. So aside from more hitpoints, what's exactly so different between the skulk and the fade?
  • xl-cowxl-cow Join Date: 2003-09-24 Member: 21163Members
    Uranium. You sound elitist now. Let's move on please
  • uranium_235uranium_235 Join Date: 2002-11-20 Member: 9478Banned
    <!--QuoteBegin--[mahn]sawce+Nov 19 2003, 08:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([mahn]sawce @ Nov 19 2003, 08:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> uranium- I thought skulks did 75 damage/bite, and fades did 80? But you still got your point across, it's a mere 5 dmg boost for the slot1 from skulk->fade. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Gah, that's right. I was thinking 50 from the lerk bite...
  • uranium_235uranium_235 Join Date: 2002-11-20 Member: 9478Banned
    edited November 2003
    <!--QuoteBegin--xl-cow+Nov 20 2003, 04:13 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (xl-cow @ Nov 20 2003, 04:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Uranium. You sound elitist now. Let's move on please <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I probably wouldn't mind if people could back short-sighted, passing comments that they make just to prove their e-**** is larger with proof, but they never do.

    The Fade is a skulk with more hitpoints. The weapons are similar, the abilities are similar, and how it fights is similar.
  • TeoHTeoH Join Date: 2002-12-30 Member: 11640Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    you obviously have no freaking clue as to who I am
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    The Pope?
  • uranium_235uranium_235 Join Date: 2002-11-20 Member: 9478Banned
    <!--QuoteBegin--TeoH+Nov 20 2003, 04:35 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TeoH @ Nov 20 2003, 04:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    you obviously have no freaking clue as to who I am
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    The Pope? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The Pope's AID!
  • FlashFlash Join Date: 2002-10-31 Member: 1783Members, Constellation
    Fades flying forever in circles aren’t much use, but they don’t fit in with NS at all. They just look comical, and unless they stop there’s nothing you can do no matter how leet you might be because they’re too quick.
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    Pff if there's anything that I want to see, it's see a fade flying around till he hits a wall, and that wall happens to be right above a big chasm ala Eternal Equilibrium on lost

    Sadly it never happens :/

    All the flying fades of hera just serve as is just an annoyance now.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    if you hit a wall when you're flying you don't actually fall... you just kinda get stuck until you turn around or let go of blink; THAT's when you fall ^^

    I think flash is right though... 'hovaring' fades don't exactly look all that gritty, they just look kinda daffy instead =s
  • AndervalAnderval &lt;3 Join Date: 2003-05-05 Member: 16073Members, Constellation
    The Fade it hovars without flappign!!!!111 omg! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Seriously though, Uranium makes a good point about the fade being in general an oversized skulk (same attack damage) and that's fine. I just feel that the ability to fly with perfect control in any direction for any length of time wasn't intended for the fade.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Anderval+Nov 19 2003, 03:36 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Anderval @ Nov 19 2003, 03:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> but that's no reason to compensate by having another ability completely overpowered. what i'm proposing would slow the fade down to 1.0x esque speeds while not affecting the fade in regular combat at all. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    So you propose an instant teleportation of a fade in any chosen direction?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    erm, no. What i proposed was to not alter the way blink works (still aim while moving still at the same speed) but just require the fade blink to stop once its adrenaline reaches zero rather than being able to run on empty. This is like saying it's acceptable for an onos to maintain a charge atack forever even though it has zero adenaline (not exactly like as charge is an attack but the principle is the same).
  • Turkey2Turkey2 Join Date: 2003-04-23 Member: 15766Members
    If you made blink stop after running out of energy you would have to reduce energy usage to make it useful, which in turn would make the fade even more powerful in the hands of someone who blinks in swipes and blinks out. I think blink is fine as is. Infinite blinking gives you no real advantage besides actually being able to run away after a fight which you should be able to do. If marines are stupid enough to waste all their ammo on a flying regen fade then they deserve to die. Moving the fade to 60 res will help with the fade imbalance. Moving them from 3 min to about 4 minutes.
  • EMH_Robert_PicardoEMH_Robert_Picardo Join Date: 2003-01-03 Member: 11738Members
    <!--QuoteBegin--uranium - 235+Nov 20 2003, 04:17 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (uranium - 235 @ Nov 20 2003, 04:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The Fade is a skulk with more hitpoints. The weapons are similar, the abilities are similar, and how it fights is similar. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I agree with your point. But while the skulk is fast, it can't fly around the map at warp speed indefinitely... There's a way to fix the new blink to make it more like the old one without getting you stuck into walls and without nerfing the fade.

    Make the blink *faster*.
    Make the blink an absolute amount (like leap only faster and longer distance) and not dependent on how long you hold the key.
    If you hold down the blink key and you reach zero energy you stop blinking--Until you build up some energy and hit the blink key again.

    And to repeat myself again, I'm not out to nerf the fade. I realize that by blinking indefenitely you lose all your energy. The fade should be allowed to travel great distances in short bursts (like the old blink), but not an indefinite flight because the code allows for a loophole->infinite flight is a side effect of making blink an "automatic" weapon (unlike leap or the old blink which is "semiautomatic") and having adrenaline.

    And just because I have few posts doesn't mean I'm a noob. I've been playing NS since about a month after it came out and have been a member of this forum since last january. Anyone in the [ON|E] or [Orin] clan can attest to my validility as an NS player... Lots of doubt of credibility going around here. Smoke a blunt, drink some wine and relax.
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    The only limit on the old blink's distance was the distance you could travel in a straght line, and you could also blink through some doors or glass if done right.
  • EMH_Robert_PicardoEMH_Robert_Picardo Join Date: 2003-01-03 Member: 11738Members
    <!--QuoteBegin--MMZ>Torak+Nov 20 2003, 12:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MMZ>Torak @ Nov 20 2003, 12:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The only limit on the old blink's distance was the distance you could travel in a straght line, and you could also blink through some doors or glass if done right. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The limit to blink distance was the farthest ceiling you could "see" (you could possibly blink through objects like doors and windows by aiming at the object's "ceiling"). So you couldn't easily blink down long cramped corridors (since the ceiling isn't high enough). You could however blink to the oposite side of Refinery Hive in an insant, which is a HUGE distance and a very satisfying thing to do. I could be a little off about blinking through objects since it's been too long since NS 1.04 and didn't pull it off very often.
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    No, old blink was easier to use by aiming upwards, but never did you aim at the ceiling (why would you do that?).

    That's funny because the 2.0 blink works in just about the same way. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • uranium_235uranium_235 Join Date: 2002-11-20 Member: 9478Banned
    edited November 2003
    <!--QuoteBegin--[EMH] Robert Picardo+Nov 20 2003, 11:46 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([EMH] Robert Picardo @ Nov 20 2003, 11:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--uranium - 235+Nov 20 2003, 04:17 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (uranium - 235 @ Nov 20 2003, 04:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The Fade is a skulk with more hitpoints. The weapons are similar, the abilities are similar, and how it fights is similar. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I agree with your point. But while the skulk is fast, it can't fly around the map at warp speed indefinitely... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    If leap drained as much stamina as blink, it could <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    Anyway, I like the old blink more then the new blink, but the new blink isn't without its virtues as well.
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    <!--QuoteBegin--[EMH] Robert Picardo+Nov 20 2003, 12:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([EMH] Robert Picardo @ Nov 20 2003, 12:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--MMZ>Torak+Nov 20 2003, 12:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MMZ>Torak @ Nov 20 2003, 12:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The only limit on the old blink's distance was the distance you could travel in a straght line, and you could also blink through some doors or glass if done right. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The limit to blink distance was the farthest ceiling you could "see" (you could possibly blink through objects like doors and windows by aiming at the object's "ceiling"). So you couldn't easily blink down long cramped corridors (since the ceiling isn't high enough). You could however blink to the oposite side of Refinery Hive in an insant, which is a HUGE distance and a very satisfying thing to do. I could be a little off about blinking through objects since it's been too long since NS 1.04 and didn't pull it off very often.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Simply not true.

    One time on Nancy I was being chased towards Mess Hall as a Fade (low on HP after beating up some marines in Marine Start). I ran to the RT outside MS, turned the corner, made a small blink to where the hall turns toward Mess, then tried to blink to the door. I found myself in the hall that runs behind mess (that leads to the small vent heading toward no name hive). I had not only blinked through the closed door but the window in mess aswell. I could not see that ceiling because the door to mess was closed, yet I was in the hall, with a bunch of surprised marines on the other side of a closed door.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    I used to be able to blink down any corridor of any length... as long as it was flat ^^;

    the ones with like steps or anything always seemed to catch me on the steps =s
    One of the key things was to crouchjump while you did it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • uranium_235uranium_235 Join Date: 2002-11-20 Member: 9478Banned
    <!--QuoteBegin--MMZ>Torak+Nov 20 2003, 01:39 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MMZ>Torak @ Nov 20 2003, 01:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--[EMH] Robert Picardo+Nov 20 2003, 12:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([EMH] Robert Picardo @ Nov 20 2003, 12:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--MMZ>Torak+Nov 20 2003, 12:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MMZ>Torak @ Nov 20 2003, 12:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The only limit on the old blink's distance was the distance you could travel in a straght line, and you could also blink through some doors or glass if done right. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The limit to blink distance was the farthest ceiling you could "see" (you could possibly blink through objects like doors and windows by aiming at the object's "ceiling"). So you couldn't easily blink down long cramped corridors (since the ceiling isn't high enough). You could however blink to the oposite side of Refinery Hive in an insant, which is a HUGE distance and a very satisfying thing to do. I could be a little off about blinking through objects since it's been too long since NS 1.04 and didn't pull it off very often.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Simply not true.

    One time on Nancy I was being chased towards Mess Hall as a Fade (low on HP after beating up some marines in Marine Start). I ran to the RT outside MS, turned the corner, made a small blink to where the hall turns toward Mess, then tried to blink to the door. I found myself in the hall that runs behind mess (that leads to the small vent heading toward no name hive). I had not only blinked through the closed door but the window in mess aswell. I could not see that ceiling because the door to mess was closed, yet I was in the hall, with a bunch of surprised marines on the other side of a closed door. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Blink originally allowed that. Unfortunately it almost never worked.
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