Onos Stuck In The Floor

A_Boojum_SnarkA_Boojum_Snark Join Date: 2003-09-07 Member: 20628Members
<div class="IPBDescription">...same problem as nancy</div> How do you fix the problem of onos being stuck in the floor after evolving? I can't seem to figure it out. If the answer is already somewhere around, sorry, I tried to find it...

Comments

  • VyvnVyvn Join Date: 2002-08-24 Member: 1226Members
    You need to use the NS hull file when compiling your map. The hull file essentially tells the game how big the various models are, and adjusts the clipping bounds accordingly, getting rid of the Onos stuck problem. The hull file, called nshulls.txt, can be found in the main NS folder. If you have a batch compiler like HLBC, you can specify a hull file to use. Search the forums for more info on how to use the file.
  • A_Boojum_SnarkA_Boojum_Snark Join Date: 2003-09-07 Member: 20628Members
    Ah thanks <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • h8_F8h8_F8 Join Date: 2003-05-16 Member: 16362Members
    sorry to ask this how do you use the nshulls.txt with zoners hl tools or merls build of hl tools...

    <<<--- is still a n00b mapper (as if you couldn't tell)
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    Put -hullfile <your path>\nshulls.txt in the csg command line.
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