<div class="IPBDescription">...same problem as nancy</div> How do you fix the problem of onos being stuck in the floor after evolving? I can't seem to figure it out. If the answer is already somewhere around, sorry, I tried to find it...
You need to use the NS hull file when compiling your map. The hull file essentially tells the game how big the various models are, and adjusts the clipping bounds accordingly, getting rid of the Onos stuck problem. The hull file, called nshulls.txt, can be found in the main NS folder. If you have a batch compiler like HLBC, you can specify a hull file to use. Search the forums for more info on how to use the file.
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<<<--- is still a n00b mapper (as if you couldn't tell)