Ns_spellbound

CoronerCoroner Join Date: 2003-09-18 Member: 20994Members
<div class="IPBDescription">final version (its done)</div> <a href='http://www.sonsofmetal.org/files/ns_spellbound.zip' target='_blank'>http://www.sonsofmetal.org/files/ns_spellbound.zip</a>

Well after a few months of working on it, my first real map (beyond a cs_speedball style map) is done. Thanks to those of you here that responded to my other thread about it and helped me fine tune some things. Download and enjoy, and if you add it to your servers rotation, please e-mail me about it so I can see if I can play on it with others!

Tom "Coroner" Groner
tom@strategyplanet.com

Comments

  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    i might be a bit fast, but can you please show us some screen shots, to refresh the old foiges around here - and the ones that look at to many maps, to know what map was what

    Thanks

    amckern

    PS> Once i know what map it is, i will download it
  • CoronerCoroner Join Date: 2003-09-18 Member: 20994Members
    <img src='http://www.sonsofmetal.org/images/ns_spellbound0000.gif' border='0' alt='user posted image'>
    <img src='http://www.sonsofmetal.org/images/ns_spellbound0001.gif' border='0' alt='user posted image'>
    <img src='http://www.sonsofmetal.org/images/ns_spellbound0002.gif' border='0' alt='user posted image'>
    <img src='http://www.sonsofmetal.org/images/ns_spellbound0003.gif' border='0' alt='user posted image'>
    <img src='http://www.sonsofmetal.org/images/ns_spellbound0004.gif' border='0' alt='user posted image'>
    <img src='http://www.sonsofmetal.org/images/ns_spellbound0005.gif' border='0' alt='user posted image'>
    <img src='http://www.sonsofmetal.org/images/ns_spellbound0006.gif' border='0' alt='user posted image'>
    <img src='http://www.sonsofmetal.org/images/ns_spellbound0007.gif' border='0' alt='user posted image'>
    <img src='http://www.sonsofmetal.org/images/ns_spellbound0008.gif' border='0' alt='user posted image'>
    <img src='http://www.sonsofmetal.org/images/ns_spellbound0009.gif' border='0' alt='user posted image'>
    <img src='http://www.sonsofmetal.org/images/ns_spellbound0010.gif' border='0' alt='user posted image'>
    <img src='http://www.sonsofmetal.org/images/ns_spellbound0011.gif' border='0' alt='user posted image'>
    <img src='http://www.sonsofmetal.org/images/ns_spellbound0012.gif' border='0' alt='user posted image'>
    <img src='http://www.sonsofmetal.org/images/ns_spellbound0013.gif' border='0' alt='user posted image'>
  • GeekGeek Colorado Join Date: 2002-12-01 Member: 10346Members, Constellation, NS2 Playtester, Reinforced - Diamond, Reinforced - Shadow
    nice looking map ill have to take a look at it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • SudzzSudzz Join Date: 2003-08-01 Member: 18663Members, Constellation
    edited November 2003
    Looks nice.

    But I keep getting "ERROR! Could not open valve/ns2.wad" when I try to test it or something
  • mexormexor Join Date: 2003-11-17 Member: 23058Members
    Nice.

    Sudzz, download ns2.wad and extract it to valve/ns2.wad. It's textures.
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    {off topic]
    the file can also be put in the ns directory.
    the way hl looks for .wad is to first check the mod directory(/ns), and tehn check in the engine directory (/valVe)
    it throws the error when the wad is not in the vlave directory, because it only checks there if the file is not in the mod directory.
    [/offtopic]
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    I love the look of this map, but easy on the ledges, they tend to get annoying <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    the texture mixture looks a bit strange for me, but it looks cool anyways
  • sk84zer0sk84zer0 Join Date: 2003-06-18 Member: 17478Members
    Looks Good. Thumbs Up
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    very, very good

    a few things

    2 square in some parts

    use other textures on the crates

    out side walk way is not what i thought it should look like

    make it so that the map gravity is stuffed when somethin happens in the grav gen room - ie weld something

    amckern
  • CoronerCoroner Join Date: 2003-09-18 Member: 20994Members
    edited November 2003
    <!--QuoteBegin--Epidemic+Nov 18 2003, 04:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Epidemic @ Nov 18 2003, 04:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I love the look of this map, but easy on the ledges, they tend to get annoying <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    could you define ledges a bit better please? lol <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    also, amckern, to my knowledge the trigger_gravity dosnt work, or work right if it even does anything, so I dont think I can effect gravity at all.
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    Tested on my server.

    Overall: Fair

    some rooms looked neglected texture wise. Like you didnt take your time on it.

    And some rooms are redundant.

    Good Gameplay once you get around the HUGE map.
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    o yeah, it is huge, almost a cliares1226 (typo)

    amckern
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