Why I Like Ns Comming More Than Rts

BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
what i love about ns comming is how much less control you have to have and how much more initiative your troops take. in games like starcraft you have to tell your guys exactly where you want them. they'll do stupid things like chase a unit into the enemy base and then die. in ns, give your marines a room and they'll set up in the best spot to guard it. marines will take initiative and take down rts without you telling them to.

it's also great when your troops can voice their opinions and point out things you might miss. voicecomm is the r0x0rs.

although it can be reaaaally frustrating (nub marines), it is usually more fun than other rts.

what do you guys think?

Comments

  • Nil_IQNil_IQ Join Date: 2003-04-15 Member: 15520Members
    I think the fact that they use their initiative is far outweighed by the fact that there is nothing at all to MAKE them follow their orders.
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    <!--QuoteBegin--Ballisto+Nov 16 2003, 02:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ballisto @ Nov 16 2003, 02:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> what i love about ns comming is how much less control you have to have and how much more initiative your troops take. in games like starcraft you have to tell your guys exactly where you want them. they'll do stupid things like chase a unit into the enemy base and then die. in ns, give your marines a room and they'll set up in the best spot to guard it. marines will take initiative and take down rts without you telling them to.

    it's also great when your troops can voice their opinions and point out things you might miss. voicecomm is the r0x0rs.

    although it can be reaaaally frustrating (nub marines), it is usually more fun than other rts.

    what do you guys think? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    people like you are rarer than female ns players <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    tell me what server you play on so i can play with a willing commander.
  • BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
    edited November 2003
    in reply to #2:
    thats when i throw up my hands in frustration, get out of the comm chair and charge the aliens with my knife. on good servers the marines follow orders and MORE, they know the plan and do their best to follow it.

    in reply to #3:
    lunixmonster is a good server a lot of the time... a lot of clan servers seem to be better, i think somehow they attract better players.
  • uranium_235uranium_235 Join Date: 2002-11-20 Member: 9478Banned
    Jeez if you play with a team that knows each other real well, you don't even NEED the comm, you know exactly what needs to be done.
  • BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
    edited November 2003
    lol... but who places rts and drops the medpacks, ammo and scanner sweeps? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    my first win as a comm, i was lucky enough to have a team like that (map was eclipse). i built ip, elec tf and armory and then told the whole team to go res hunting. before long we had 9 res nodes capped and the ones close to their hive (maintenence) electrified. the game was a downhill coast from there
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    I think Ballisto has found a flaw in your plan Uranium-235!

    I know what you meant though. If I get on a team with a bunch of people I know well, comming is a breeze. They know I want them to get a few RTs and then to attack the alien RTs, then fortify some areas and save for some shiny kit. It makes comming sooooooooo much easier and sooooooooooooooo much more fun! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
    maybe i shouldve named this thread "what ns is all about!!!"
  • uranium_235uranium_235 Join Date: 2002-11-20 Member: 9478Banned
    <!--QuoteBegin--Mintman+Nov 16 2003, 03:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mintman @ Nov 16 2003, 03:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think Ballisto has found a flaw in your plan Uranium-235!

    I know what you meant though. If I get on a team with a bunch of people I know well, comming is a breeze. They know I want them to get a few RTs and then to attack the alien RTs, then fortify some areas and save for some shiny kit. It makes comming sooooooooo much easier and sooooooooooooooo much more fun! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Well I meant like, you don't need a comm to tell you 'go find RTs and kill 'em'.
  • Vitamin_LeadVitamin_Lead Join Date: 2003-04-20 Member: 15683Members
    You know, comming can be really fun, if u have even mediocre players who will do what you tell them to. But, when you have a team who is so bad that they lose 5 heavys with hmg's to skulks and a fade, it kind've turns you away from comming. (That's why I havne't commed in months, lol.)
  • The_BendsThe_Bends Join Date: 2003-06-10 Member: 17183Members
    edited November 2003
    Exactly why I love comming. The Idiots make it what it is simply by adding Insane variety to the action through their stupid idea. Nothing more satisfying than someone saying well played comm or even rines apologiesing because they know you played a great game and still lost cause they were incompotent.
  • Drewbar99Drewbar99 Join Date: 2003-05-19 Member: 16505Members
    Same here, having a 2 hour game with people not listen to your orders straight away can give u a headache
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    Funny enough, you sometimes have "units" that'll charge the enemy into their own territory anyway. But how often will Starcraft marines call each other to reason and tell the rambos to "get the hell back here and leave that effing skulk be"?
  • JaneJane Seriously&#33;? Join Date: 2003-07-01 Member: 17835Members, Constellation
    yeah well comming people that listen to you and offer imputs (scrims, playing 2.1, and places like hamtons (go get nodes, ok) > starcraft > comming pubs imo

    I just can't command people that don't listen, but nothing is more fun for me then comming a NS game where my team not only listens but imputs suggetions, good stuff. So I'd have to partially agree, and partially disagree.
  • WastedWasted Join Date: 2002-12-14 Member: 10795Members
    <!--QuoteBegin--Ballisto+Nov 16 2003, 02:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ballisto @ Nov 16 2003, 02:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->what i love about ns comming is how much less control you have to have and how much more initiative your troops take.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    That same initiative is something quite a few commanders fail to take advantage of when they command a game. Some comms I've played with showed a good sense of overall strategy and were tactically good at dropping medpacks, ammo, and required structures. But they'd sooner yell at you to shut up and go to your waypoint than acknowledge any deviation from their plans.

    Which is a pity, since individual initiative and ingenuity is one of the strengths of any collective effort to achieve a particular end (in NS: winning the game). I rely more on my (better, more experienced) Marines to scout out res nodes, get into siege positions, and direct the general flow of strategy than I do on knowing what's going on on the map and giving waypoints.

    You're right, the beauty of this game compared to other RTS games is that your "controlled" units posess an independence that you grow to appreciate. (Although, of course, that independence sometimes manifests itself as stupidity.) The whole experience is one of having to <i>persuade</i> a collective of individuals to pursue your agenda, something no RTS offers.

    Being a good commander in NS is more than being able to click quickly or have good strategies. It's about being able to command the trust and dedication of the other players on your team (those who care, anyway). <i>That</i> is real leadership, and the satisfaction of winning a well-fought game with a cohesive, responsive team is satisfying in an entirely different manner than knocking the #1 Orc player off the ladder.

    Someone should do an academic study on the political dynamics of NS, and the value it has as a military simulation. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
    flayra would be THRILLED if the army picked up something like ns...
  • HyperionHyperion Hyperion2010 Join Date: 2003-10-06 Member: 21477Members
    Ya know, i agree, comming in NS, is really a ton of fun when the players your comming for follow your orders, because, unlike units in RTSs that have AI, these people actually have common sense (well most of the time), and therefore dont go chase a skulk right into the towers. For all you RTS people out there, I think you would agree that NS is like an RTS minus the MICROMANAGEMENT, which in a word is W00t. The only problem arises when you get players who dont listen to the com, but hey, if they want to lose, thats their problem so let them rambo, just never give them any stuff, if there worth saving their probably already following your orders, or helping you by taking the initiative. Flayra gets an A+ for this either way, and i think that if *when* NS2 happens comming will be a ton more fun becuase the already good com UI will get even better.

    One final message, if you like NS, be a good Marine and listen to your com, and if you dont like him vote kick him to see if its him or just you. LISTEN TO YOUR COM HE WILL SAVE YOUR LIFE
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    Generally as a com I prefer if people just run off and start capping res nodes for me, hence, I rarely if ever use WP's. Thus it tends to really bug me when I WP my team somewhere and they are all busy killing the lerk in our bases vent, and the OC just outside the right passage that I want to deal with at the end of the game cause I dont have res for Shotties and launchers at the moment. With a good team, im sure comming would be a blast. Unfortunatly 50% of NS players seem to think that all they need to do to win is kill as many aliens as possible <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->

    I have nothing against a good rambo, as long as he knows when he is more usefull doing something else. Im never gonna make a player who doesn't want to sit in base, sit in the base.
  • LichoLicho Join Date: 2002-11-02 Member: 3858Members, NS1 Playtester
    If you play smaller games, harder for marines, marines know they need you, they can't just "run and cap nodes" :-)
    So on server where I play they always listen, wait for orders, stay at WP unless given new one or ask to leave position to try something...
    Some people are natural "hunters" who leave their postion often, but if I ask them why? they usually return to previous position..
    I never had problems with marines not listening, give marines support, tell them where is hive, what is current plan/situation, warn them on incoming enemies which you can listen, report where is which alien and they will listen every your word..

    If marines can win without comm giving orders/ WP, that's unbalanced.. yes it happens in larger games, 9v9 or more, marines can win by just running around, placing RT, electrifying RT, in smaller games it never works... only thing that some comm do in large games is upgrading them and dropping meds/ammo, that's not commanding imo...
  • MazkalineMazkaline Join Date: 2003-02-11 Member: 13409Members
    Most of above mentioned things are good examples from what I like comming (even learning to command) in natural selection. Theres not much micromanaging (select team one, team one attack that skulk which is gnawing res node five meters from you) and the only real problem is getting people into groups. Thats where those waypoints come mostly handy. Voice comm would be nice but most of the time i cant use it or hear what others say.
    Commanding itself in this game is so much more real than controlling bunch of robots which you produce more and more in factories all the time. There is not any kind of strength and skill factors visible when selecting squad of marines.

    As in some games there is "context sensitive" orders, you click on res node and all five marines will start building it if theyre AI.
    But if theyre real, stupid and erratic human marines: Most of them start building the res, one or two hopefully guards the other builders and atleast one is still humping armoury in base.

    So what most comms should have to do (including me) is get used to different kind of comming, marines arent machines which obey commands technically perfectly - they can leave the technical stuff into where waypoint is lying and keep on running to shoot lonely OC and kill res. Best games I always play include somewhat skilled marines who can stick somewhat together (lonely marine can even wait for bigger group to arrive and then move onto waypoint with them. This is all without commanding him to stay still and then selecting him when bigger squad has arrived) and most importantly I always hope there should be atleast one marine guarding others without commander saying so.
    This hope is simply gone even in most advanced RTS games, everyone just is used too much to micromanage computer rather than letting skilled/unskilled marines do their job and inform when theyre all ready.
    I find it mostly hard to play any kind of RTS game, Im simply too slow to be everywhere and do battling in same time as I take care of building turret farm in other side of the map. Here the 'intelligent' marines come handy, they hopefully will be happy with phase gate and lots of bloody fighting other side of it and I can still concentrate on building stuff.

    Now I feel sudden urge to start commanding again and take advantage of (un)intelligent troops. Maybe little plan would be alright too but Ive never bothered with that kind of unimportant things.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--Ballisto+Nov 16 2003, 03:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ballisto @ Nov 16 2003, 03:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> in reply to #3:
    lunixmonster is a good server a lot of the time... a lot of clan servers seem to be better, i think somehow they attract better players. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Not true, clanners don't play on the lunixmonster because they are banned. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
    It's amazing how a few lines of code can sometimes show more intelligence than some people.
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    <!--QuoteBegin--Vitamin Lead+Nov 16 2003, 04:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Vitamin Lead @ Nov 16 2003, 04:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You know, comming can be really fun, if u have even mediocre players who will do what you tell them to. But, when you have a team who is so bad that they lose 5 heavys with hmg's to skulks and a fade, it kind've turns you away from comming. (That's why I havne't commed in months, lol.) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    sounds familiar <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    i was like "WTH am i doing wrong" until the only two decent players on my team said "jesus what a noob team" hm yeah, it just totally rules when theres a good relationship to you and the comm, if either you or the comm lacks, its half the fun
  • WinterWinter Join Date: 2003-08-21 Member: 20042Members
    I love comming when I don't HAVE to continuously give orders because my marines know what they should do.

    The other day, I had secured Archiving and had my marines pushing towards DCD in Hera. I also had three HA's in Base that I had ordered to DCD, but they didn't go -- they went to Vent, but I wasn't upset because in the end I ended up taking two hives at the exact same time. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->


    GG Rines!
  • LichoLicho Join Date: 2002-11-02 Member: 3858Members, NS1 Playtester
    Imo if you dont give orders to marines, you are not real comm, you are just kind of comm i call "builder" ;-)
    Leading your soldiers is great fun for comm and marines who have orders/constant updates are much more effective. Every single player should know what is our status, what is going on and what is his task.
    If you are good enough they will listen, I never had serious problems with players not following orders (it happend only few times when playing without microphone), if you talk to them they will listen. It's more fun for marines too.
  • BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
    napoleon once said that even the lowliest soldier should understand the plan.
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