Why I Like Ns Comming More Than Rts
Ballisto
Join Date: 2003-05-19 Member: 16503Members
what i love about ns comming is how much less control you have to have and how much more initiative your troops take. in games like starcraft you have to tell your guys exactly where you want them. they'll do stupid things like chase a unit into the enemy base and then die. in ns, give your marines a room and they'll set up in the best spot to guard it. marines will take initiative and take down rts without you telling them to.
it's also great when your troops can voice their opinions and point out things you might miss. voicecomm is the r0x0rs.
although it can be reaaaally frustrating (nub marines), it is usually more fun than other rts.
what do you guys think?
it's also great when your troops can voice their opinions and point out things you might miss. voicecomm is the r0x0rs.
although it can be reaaaally frustrating (nub marines), it is usually more fun than other rts.
what do you guys think?
Comments
it's also great when your troops can voice their opinions and point out things you might miss. voicecomm is the r0x0rs.
although it can be reaaaally frustrating (nub marines), it is usually more fun than other rts.
what do you guys think? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
people like you are rarer than female ns players <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
tell me what server you play on so i can play with a willing commander.
thats when i throw up my hands in frustration, get out of the comm chair and charge the aliens with my knife. on good servers the marines follow orders and MORE, they know the plan and do their best to follow it.
in reply to #3:
lunixmonster is a good server a lot of the time... a lot of clan servers seem to be better, i think somehow they attract better players.
my first win as a comm, i was lucky enough to have a team like that (map was eclipse). i built ip, elec tf and armory and then told the whole team to go res hunting. before long we had 9 res nodes capped and the ones close to their hive (maintenence) electrified. the game was a downhill coast from there
I know what you meant though. If I get on a team with a bunch of people I know well, comming is a breeze. They know I want them to get a few RTs and then to attack the alien RTs, then fortify some areas and save for some shiny kit. It makes comming sooooooooo much easier and sooooooooooooooo much more fun! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
I know what you meant though. If I get on a team with a bunch of people I know well, comming is a breeze. They know I want them to get a few RTs and then to attack the alien RTs, then fortify some areas and save for some shiny kit. It makes comming sooooooooo much easier and sooooooooooooooo much more fun! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Well I meant like, you don't need a comm to tell you 'go find RTs and kill 'em'.
I just can't command people that don't listen, but nothing is more fun for me then comming a NS game where my team not only listens but imputs suggetions, good stuff. So I'd have to partially agree, and partially disagree.
That same initiative is something quite a few commanders fail to take advantage of when they command a game. Some comms I've played with showed a good sense of overall strategy and were tactically good at dropping medpacks, ammo, and required structures. But they'd sooner yell at you to shut up and go to your waypoint than acknowledge any deviation from their plans.
Which is a pity, since individual initiative and ingenuity is one of the strengths of any collective effort to achieve a particular end (in NS: winning the game). I rely more on my (better, more experienced) Marines to scout out res nodes, get into siege positions, and direct the general flow of strategy than I do on knowing what's going on on the map and giving waypoints.
You're right, the beauty of this game compared to other RTS games is that your "controlled" units posess an independence that you grow to appreciate. (Although, of course, that independence sometimes manifests itself as stupidity.) The whole experience is one of having to <i>persuade</i> a collective of individuals to pursue your agenda, something no RTS offers.
Being a good commander in NS is more than being able to click quickly or have good strategies. It's about being able to command the trust and dedication of the other players on your team (those who care, anyway). <i>That</i> is real leadership, and the satisfaction of winning a well-fought game with a cohesive, responsive team is satisfying in an entirely different manner than knocking the #1 Orc player off the ladder.
Someone should do an academic study on the political dynamics of NS, and the value it has as a military simulation. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
One final message, if you like NS, be a good Marine and listen to your com, and if you dont like him vote kick him to see if its him or just you. LISTEN TO YOUR COM HE WILL SAVE YOUR LIFE
I have nothing against a good rambo, as long as he knows when he is more usefull doing something else. Im never gonna make a player who doesn't want to sit in base, sit in the base.
So on server where I play they always listen, wait for orders, stay at WP unless given new one or ask to leave position to try something...
Some people are natural "hunters" who leave their postion often, but if I ask them why? they usually return to previous position..
I never had problems with marines not listening, give marines support, tell them where is hive, what is current plan/situation, warn them on incoming enemies which you can listen, report where is which alien and they will listen every your word..
If marines can win without comm giving orders/ WP, that's unbalanced.. yes it happens in larger games, 9v9 or more, marines can win by just running around, placing RT, electrifying RT, in smaller games it never works... only thing that some comm do in large games is upgrading them and dropping meds/ammo, that's not commanding imo...
Commanding itself in this game is so much more real than controlling bunch of robots which you produce more and more in factories all the time. There is not any kind of strength and skill factors visible when selecting squad of marines.
As in some games there is "context sensitive" orders, you click on res node and all five marines will start building it if theyre AI.
But if theyre real, stupid and erratic human marines: Most of them start building the res, one or two hopefully guards the other builders and atleast one is still humping armoury in base.
So what most comms should have to do (including me) is get used to different kind of comming, marines arent machines which obey commands technically perfectly - they can leave the technical stuff into where waypoint is lying and keep on running to shoot lonely OC and kill res. Best games I always play include somewhat skilled marines who can stick somewhat together (lonely marine can even wait for bigger group to arrive and then move onto waypoint with them. This is all without commanding him to stay still and then selecting him when bigger squad has arrived) and most importantly I always hope there should be atleast one marine guarding others without commander saying so.
This hope is simply gone even in most advanced RTS games, everyone just is used too much to micromanage computer rather than letting skilled/unskilled marines do their job and inform when theyre all ready.
I find it mostly hard to play any kind of RTS game, Im simply too slow to be everywhere and do battling in same time as I take care of building turret farm in other side of the map. Here the 'intelligent' marines come handy, they hopefully will be happy with phase gate and lots of bloody fighting other side of it and I can still concentrate on building stuff.
Now I feel sudden urge to start commanding again and take advantage of (un)intelligent troops. Maybe little plan would be alright too but Ive never bothered with that kind of unimportant things.
lunixmonster is a good server a lot of the time... a lot of clan servers seem to be better, i think somehow they attract better players. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Not true, clanners don't play on the lunixmonster because they are banned. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
sounds familiar <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
i was like "WTH am i doing wrong" until the only two decent players on my team said "jesus what a noob team" hm yeah, it just totally rules when theres a good relationship to you and the comm, if either you or the comm lacks, its half the fun
The other day, I had secured Archiving and had my marines pushing towards DCD in Hera. I also had three HA's in Base that I had ordered to DCD, but they didn't go -- they went to Vent, but I wasn't upset because in the end I ended up taking two hives at the exact same time. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
GG Rines!
Leading your soldiers is great fun for comm and marines who have orders/constant updates are much more effective. Every single player should know what is our status, what is going on and what is his task.
If you are good enough they will listen, I never had serious problems with players not following orders (it happend only few times when playing without microphone), if you talk to them they will listen. It's more fun for marines too.