Valve Should Hire The Ns Team!
Skullhair
Join Date: 2003-02-25 Member: 13957Members, Constellation
<div class="IPBDescription">JMO :)</div> NS is becoming one of the best, if not the best, MOD for HL IMO. It would be sweet if Valve would hire the NS team so we could get an official NS for HL2. I read the team is really thinking about making NS for HL2 but it has to do with $$$. If Valve were smart, which they are, they would see the potential of this awesome MOD and pay these guys for what they are doing. I hope that that day does come, because Flayra and the rest of the team deserve it from the awesome job they have done with this MOD. If I had a game company, I'd hire you guys <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> .
Comments
But... in a perfct word.... the possibilites <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
But they themselves should get NOTHING out of it!
I like it when 1 side wins and the other suffers!
Plus, like was already said, it will atrract some of the CS idiots to this game. That's not good.
I would have to say at time they are smart. But they are deffinatly improving, my Steam never has errors anymore, so props to them <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
look at dod... I like 1.0, but you have to admit it's been more commercialized. not neccesarily in a bad way.
main thing that gets me, is that the commercialization usually entails a dumbing-down of the game. i.e, more complex ideas are dropped in lieu of pick-up-and-playability. which is what they'd be going for if it was a retail product, for obvious reasons.
given NS's inherent complexity.. I'm sure it'd be good for the team, but... maybe not for the game, as much.
Personally I don't want that, but if I say that, I get branded an arsehole who wants to withhold money from Flayra. I just don't think Flayra will have the same level of creative license as he does now if he was working for a company and NS was a commerical product. I fear that when NS is published, it will become another CS: just a mindless deathmatch game with virtually no teamwork and no learning curve. Why? Not because Flayra wants this, but because as a commerical product, the customers want to be satisfied. And people arn't going to want to pay for something that requires them to actually think and communicate in sentances other than "OMG STOP USING TEH NOOB-CANON!".
The number of people playing NS is going to skyrocket when Combat comes out. Because sadly, that's what people want.
As for issues of NS being opened up to the imature CS like audience, I think that will always remain less of a problem with NS; the required teamwork needed to win any game would just frustrate most "L337 H@XX0|2ZZz" to the point that they would just go back to playing CS or DOD, or anything that doesn't require them to listen and cooperate with other people to win. We already have losers who jump into the chair and just plant as many cc's as res will allow right now, you really cant get much worse than that in NS.
There are limitless strategies and the game can always go either way.
I really love the high learning curve because most n00bs join,
say "Too Hard" then go back to cs.
I dont think it will ever change in that respect.
NS ROXORS, it always has and always will.
Yes, but what happens when Valve looks at their market research and sees that NS is not selling? And when those ""elite" h4x0rs" start sending e-mails to Valve complaining that the game is too complex? Valve will do exactly what they did with CS and DOD: dumb it down. Valve isn't evil or anything, they're simply a company. Companies are there to make money. Hence, they'll try and produce a product that will generate the most profit. Which is not what NS currently is. Combat on the other hand....
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you go email blizzard and tell them to make starcraft more simple so that you can compare with all the other players, see if they change it for you
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I believe that NS hits a strong, but smaller sized market than other more broadly accepted mods. If it received publication this would definately increase the number of players - but cannot be predicted what community would develop.
NS is by far the best HL mod ever made. The Specialists is close, and prolly the best deathmatch play ever in a game, but it doesn't have that long lasting lets play for hours every day appeal that NS has.
Valve would be very smart to hire Flayra and crew, though I fear that the game might be "dumbed down" by valve for the masses. I know that the current dev team would never let that happen. <3
When a game get popular and you want it to be MORE so, you have to tap the "stupid people" market. I know, that was offensive, but true. Right now NS has a great player base, and Flayra has'nt really dumbed the game down. At some point, a choice has to be made. Make the game easier for the "Stupid People" or tell them to "Read the Manual" <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
(We had a complete noob last night. He was a CS regular and he was very lost. NS is a complex game and I wouldn't want to change it, but I'll be glad when combat comes out. Next time a guy like that comes on without some understanding we can direct him to NS:C instead.)
NS:C on the other hand , is easy to learn. Which means Valve could chose it as the <b>main</b> game mode , abandonning NS classic.
To make sure this never happens , I'd advise the dev team to stay away from Valve (and possibly Epic) , if they feel the need to release a commercial version then it would be better for everyone to make it a standalone game , with its own engine (I know theses things are expensive... but the kickass finished product is worth enough to repay the loan) , the game would belong to them and only them. Flayra would keep full control over the changes , and earn fat money as well.
Yes, but what happens when Valve looks at their market research and sees that NS is not selling? And when those ""elite" h4x0rs" start sending e-mails to Valve complaining that the game is too complex? Valve will do exactly what they did with CS and DOD: dumb it down. Valve isn't evil or anything, they're simply a company. Companies are there to make money. Hence, they'll try and produce a product that will generate the most profit. Which is not what NS currently is. Combat on the other hand.... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Have you seen Flay's resume?
He's worked with bigger companies before, and the games have turned out great.
Empire Earth anyone?
Flay has the experience of working for a bigger corpiration - something I believe the CS and DoD developers lack.
I think Flay would make sure if he went to Valve he wouldn't let himself get buckled down into making a retarded game just to get sales. If things were going along a way he didn't like, he could probably just leave Valve and live on minimal funding, just like he is now.
Next, the reason NS isn't as popular as other FPS games out there right now is because it's on a dying engine and barely gets any recognition. If NS got a lot more publicity, then I guarentee more sales.
Perhaps this is what Flayra intended? If the dev team are ever hired by VALVe, they won't need to worry about changing the game to appeal to everyone or making it easier to pick up and play, <i>because it allready will be</i>. Classic for the vets/peeps who like more teamplay, combat for the people just getting into the game/prefer a more deathmatch oriented play.
But I'm not a playtester so I could be, (And probably am), completely off on how NS:C works.
updates would still be the responsibility of the ns team, not valve.
As long as Flay covers all his bases up front and in writing, I think hooking up with a major distributor would be nice. If not, bad things could possibly happen.
Can anyone say couter strike. My poor fried played cs for several years and never heard of maps like torn and storm or office or backalley or that snowy one ect. There fricking regular maps for crying out loud. All cs servers are now on rotation of aztec, dust and dust2. The crappiest simpliest shittiest maps in the world.
Dod was smart everyonce in a while they scrap all the maps and make the regular (non-custom) maps new ones to keep the game fresh. On top of that i had about 150 dod custom maps. Now thats keeping it fresh. But i still fear the dumbing down of dod. For fricking crying out loud out of the 150 custom i played flash2 was the simpliest and shittiest and was only in map rotations for senseless brainless fun inbetween beautiful custom maps. But noo lets dumb dod down and make flash2 official map rather than any of the acually decent custom maps. Plus WTH IS WITH THE freaking FLAGS OVER PEEPLES HEADS NOW> OMG WTH.
Flayra probably needs the money anyway, paying for the website and what not...
(No offence to the younger members in this community, I'm saying specifically towards idiot kids who see a game on a store shelf and buy it because of the cool pictures, if you are smart enough to find this mod and get it working you are probably more mature than anyone who buys it off a random store shelf)
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>HLGaming.com</b>: What is your favorite half-life mod and why?
<b>Yahn Bernier</b>: There are many, many good ones. I really like the direction the Natural Selection guys took, trying to do a totally different style of game on our engine. That was pretty cool. Of the more traditional MODs, TFC and CS are still my favorites, and DoD is fun, too. I don't get to play much these days, busy on other projects.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->