co_exit

EjrulFEjrulF Join Date: 2002-11-02 Member: 4548Members
~50% done

(I'll post a short story later) ;D


<img src='http://w1.640.telia.com/~u64004440/exit0.jpg' border='0' alt='user posted image'>

<img src='http://w1.640.telia.com/~u64004440/exit1.jpg' border='0' alt='user posted image'>

<img src='http://w1.640.telia.com/~u64004440/exit2.jpg' border='0' alt='user posted image'>

<img src='http://w1.640.telia.com/~u64004440/exit3.jpg' border='0' alt='user posted image'>

<img src='http://w1.640.telia.com/~u64004440/exit4.jpg' border='0' alt='user posted image'>


post your thoughts.!

Comments

  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    looking good, but combat maps doesn't need stories. And don't use Bast logo, it's.... FORBIDDEN <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    yea i was gonna say that, but the rest of the map is cool <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Mr_HeadcrabMr_Headcrab Squee&#33;~ Join Date: 2002-11-20 Member: 9392Members, Constellation
    if needed, i can do a custom logo for ya, seeing as your gonna get lynched for using Bast's
  • nightdragonnightdragon Join Date: 2003-01-05 Member: 11848Members, Constellation
    Hehe, extremely nice map there. I especially like the hive area, but as the other said. Use Bast logo and be nuked to hell and back.

    ND
  • EjrulFEjrulF Join Date: 2002-11-02 Member: 4548Members
    lol, well the bast logo will <b>be</b> changed, dont worry.
    I just liked the trianglish form of it thats why i kept it <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    Indeed combat maps doesnt need stories, but this map is different.
  • CronosCronos Join Date: 2002-10-18 Member: 1542Members
    Second screenshot, the R_speeds look a bit... High...

    Try cutting back your r_speeds to about 400 or so...

    3rd screen. Although the room looks simple, the r_speeds are also high there too =\

    Did you by any chance compile in fast mode? That might explain the high r_speeds, otherwise, nice map...
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Very original. Why can't someone make a proper ns_ map with such a nicely shaped hive? Nice archtechture for the computer monitor areas too.
  • nightdragonnightdragon Join Date: 2003-01-05 Member: 11848Members, Constellation
    Actually because this is a co map, rspeeds are not AS much trouble as an NS map. Seeing as there no comm mode to worry about, I believe that r_speeds of around 600 are suitable.

    ND
  • EjrulFEjrulF Join Date: 2002-11-02 Member: 4548Members
    hey again!

    The map is pretty much done now, It just needs a proper marine start.
    When that's done I'll release a beta for the NS:C betatesting.

    The short promised story:

    <i>A troop of frontiersmen have been trapped in the water-processing area.
    The aliens have infested 2 of the 3 exits and are now in the mood to hunt some hot marine flesh.
    To escape from this unpleasant event the marines have to fight their way through, searching for the last open exit.</i>


    no posts without some new pixs:


    <img src='http://w1.640.telia.com/~u64004440/newexit0.jpg' border='0' alt='user posted image'>

    <img src='http://w1.640.telia.com/~u64004440/newexit1.jpg' border='0' alt='user posted image'>

    <img src='http://w1.640.telia.com/~u64004440/newexit2.jpg' border='0' alt='user posted image'>

    <img src='http://w1.640.telia.com/~u64004440/newexit3.jpg' border='0' alt='user posted image'>

    <img src='http://w1.640.telia.com/~u64004440/newexit4.jpg' border='0' alt='user posted image'>
  • RPG_JssmfulhudRPG_Jssmfulhud Join Date: 2002-11-02 Member: 4006Members
    Looks good, keep it up. The hive is great, especially the lighting. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • sk84zer0sk84zer0 Join Date: 2003-06-18 Member: 17478Members
    Looking good, and yeah dont use the bast picture
  • FieariFieari Join Date: 2002-10-22 Member: 1566Members, Constellation
    So is the last exit the alien hive, or is the alien hive one of those exits "infested over"?

    If the last exit wasn't the hive, it could make for interesting gameplay... that could be accomplished by having a trigger or some such that if the marines (x number of marines) reach the exit, the hive is subjected to instant death (via trigger_hurts or crushing death or some such).

    Regardless though, sounds cool, looks cool, find a new green triangular hologram.
  • EjrulFEjrulF Join Date: 2002-11-02 Member: 4548Members
    defrosted map~ <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    <img src='http://w1.640.telia.com/~u64004440/exit.jpg' border='0' alt='user posted image'>


    Beta 1 was sent to flayra on the submission day.
    Havent heard of him since then... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • nightdragonnightdragon Join Date: 2003-01-05 Member: 11848Members, Constellation
    I think I love you...

    ND
  • nightdragonnightdragon Join Date: 2003-01-05 Member: 11848Members, Constellation
    <span style='font-family:Impact'><span style='font-size:21pt;line-height:100%'><span style='color:red'>MAJOR BUMPAGE!

    </span></span></span>

    This map looks superb and I cannot let it die!
  • tseepratseepra Join Date: 2002-12-11 Member: 10530Members
    Looks excelent, too bad you didn't finnish it earlier, because I think you missed the 3.0 release. But the size looks perfect, and the pics are stunning.
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    söt ^^

    <!--emo&::gorge::--><img src='http://www.natural-selection.org/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin--Grizzly+Dec 5 2003, 12:53 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grizzly @ Dec 5 2003, 12:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> söt ^^

    <!--emo&::gorge::--><img src='http://www.natural-selection.org/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Ex-squeeze me?
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    very nice and complex map <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Silencer9Silencer9 Candidate for B.Sc. Join Date: 2003-08-05 Member: 18967Members, Reinforced - Shadow
    wow!
    Nice!
    For a combat map everything is good
    enough designed! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • EjrulFEjrulF Join Date: 2002-11-02 Member: 4548Members
    <b>thx for your support!</b> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    I sent the map to flayra on the submission date. I thought he got it but later I recived a PM from a playtester who said that flayra didnt have my map. So I emailed flayra once again and asked him about this. He said he had lost it and wanted me to send the map again, which I did. After one week without any reply I sent him another email asking if he had tried it, but I got no reply on that either. This made me pretty tired and after the annoncement of 3.0 I gave up.


    Well, it seems like this is the end.
    But if you beg me to..., I'll release a final for the upcoming 3.0.

    Here's beta 1 (not bugfixed).
    <a href='http://w1.640.telia.com/~u64004439/co_exit_b1.zip' target='_blank'>http://w1.640.telia.com/~u64004439/co_exit_b1.zip</a>
  • nightdragonnightdragon Join Date: 2003-01-05 Member: 11848Members, Constellation
    edited December 2003
    *gets on Knee* Please please please please please please please finish this bootiful map!

    ND
  • nightdragonnightdragon Join Date: 2003-01-05 Member: 11848Members, Constellation
    *NOTE: i dont have ns:c so admins dont start thinking i have it illegaly, I just quickly ran these maps through on a single player server i created.*


    I found one bug *I dont know if its the only* in this map...

    these vents require you to crouch an and jump as skulk to get past *as in turn wall running off* wchich may cause a bit of frustration.

    <img src='http://www.autominer.org/delta/nd/Pics/co_exit_b10000.JPG' border='0' alt='user posted image'>

    Other than that I found it loverly.

    Especially this room:

    <img src='http://www.autominer.org/delta/nd/Pics/co_exit_b10001.JPG' border='0' alt='user posted image'>
  • nightdragonnightdragon Join Date: 2003-01-05 Member: 11848Members, Constellation
    <span style='font-family:Impact'><span style='font-size:21pt;line-height:100%'><span style='color:yellow'>BUMP DAMN YOU!</span></span></span>

    Please finish this map!!!
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Stop the bumping :/

    Nice map, good to run around in. Shame it didn't have a chance for improving for NS3/C
  • AfrAfr Join Date: 2003-05-13 Member: 16240Members, Reinforced - Shadow
    In picture no.4

    The section on the left isnt right.. That computer doesnt belong there..

    Good looking map btw
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin--nightdragon+Dec 5 2003, 07:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (nightdragon @ Dec 5 2003, 07:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> *NOTE: i dont have ns:c so admins dont start thinking i have it illegaly, I just quickly ran these maps through on a single player server i created.*


    I found one bug *I dont know if its the only* in this map...

    these vents require you to crouch an and jump as skulk to get past *as in turn wall running off* wchich may cause a bit of frustration.

    <img src='http://www.autominer.org/delta/nd/Pics/co_exit_b10000.JPG' border='0' alt='user posted image'>

    Other than that I found it loverly.

    Especially this room:

    <img src='http://www.autominer.org/delta/nd/Pics/co_exit_b10001.JPG' border='0' alt='user posted image'> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You have it illegaly!!!!!!!

    LOL, everyone knows you can run Combat maps through normal NS on a single player server, 'tis no secret.

    And Flay is very busy I'm sure, this map definetly has the potential to be included in a patch like 3.1, 3.2 etc. So don't give up on it just yet.

    ~ DarkATi
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