Trees

Snapper_JoSnapper_Jo Join Date: 2003-10-21 Member: 21858Members
<div class="IPBDescription">wanted to keep it a surprise...</div> Heya. I hope none of my clan mates see this as I wanted to "surprise" them during testing.

Anyhoo here is the deal. On my little map (ns_outpost) I have a little recreation area. I personally think its a unique and not out of place dual-res area. It has grass, benches, but its missing something. Trees. Having an issue with them. Im new to mapping period, but to get good tree's I am at a total loss. Cant find ANY tutorials about them.

Currently I have them as func_illusionary's with flat surfaces making a "*" shape. Gonna have a small cyilinder that will render invisible inorder to keep people from walking through them completley, and allow sneaky skulks/lerks the ability to perch.

2 questions:
1) Is this the right way to go about it?
2) Is there away without spamming out flat surfaces with the texture to make it so the tops of the trees are full and you cant just see perched JPer's, Skulks, or Lerks at half the angles?

Im quite pleased with the idea as it makes an interestingly unique spot on a ns map that isnt totally out of place (if you look at it, it fits) and is a nice dual res that isnt difficult for marines to keep, and yet not that hard for aliens to take.

Anyways any CS mappers or just you smart ones that havent dealt with trees's before please help! Been working on this thing all week (yay 2 days <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->) and Im afraid of having it look shoddy, which I think it is.

-Red

Comments

  • watch_me_diewatch_me_die Join Date: 2002-11-10 Member: 8107Members
    edited November 2003
    Xerent (the guy who mapped dod_flash) posted a tutorial a while back on his site about how to make realistic looking trees, but that seems to have disappeared now :/
    There's also some prefabs of it floating around but I can't find it yet <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Basically it had the * design you have, then he put more diagonal ones in from the other two axes and some on an angle between the two - kinda hard to explain <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    ...

    Check here for a nice example of a tree: <a href='http://prefabs.gamedesign.net/prefab.php3?prefab_id=1096' target='_blank'>http://prefabs.gamedesign.net/prefab.php3?...?prefab_id=1096</a>
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    <a href='http://www.slackiller.com/tommy14/doormap.htm' target='_blank'>http://www.slackiller.com/tommy14/doormap.htm</a>

    It has brush trees, but u need to use the cstrike.wad for it

    The trees are infact very good, and u also got a large selection of doors

    Its an open source map, and i don't think tommy14 would mind u useing his brush work in a ns map

    amckern
  • Snapper_JoSnapper_Jo Join Date: 2003-10-21 Member: 21858Members
    Thanks for the site man, some of the doors are cool and will work better than the ones in the ns wad's with a little work, and the tree's are great if a bit lackin in the foiliage department. If I throw in a few bushes my Atrium/dual res will look very nice.

    If I keep getting these kinds of questions the "Special Thanks" is gonna be a long one....

    -Red
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    thats all right

    you could always say, BIG THANKS TO ALL THOSE AT THE NS.ORG froums, u know who u r <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    amckern
  • mindlessmindless Join Date: 2003-10-25 Member: 21946Members
    this is my träd ^^ only brushes, 61 poly i think
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    nice tree, i also had a look at hunger9 - the trees in that map are nice (They Hunger Part 1)

    amckern
  • bull3tbull3t Join Date: 2003-08-10 Member: 19347Members
    I made this tree for dod.. So ns can use it to

    Put credit ;d

    <img src='http://www.kingmaker-mod.com/team/Bull3t/z_tree1.JPG' border='0' alt='user posted image'>

    <a href='http://www.kingmaker-mod.com/team/Bull3t/zer0tree.zip' target='_blank'>http://www.kingmaker-mod.com/team/Bull3t/zer0tree.zip</a>
  • RuByRuBy Join Date: 2002-12-12 Member: 10732Members
    whoa that's a nice f****in tree!
  • Snapper_JoSnapper_Jo Join Date: 2003-10-21 Member: 21858Members
    Nice Tree(s). Methinks I'll snag one or two cause the first Tree I got was just a bit lacking in the foilage department. I suck at making trees. I tried for 3 days now. They look terrible. Should get a screeny of em on here but you'll laugh too hard. So hard you might die.

    Plus Im lazy. So thanks guys! /me begins adding to the credit list.....ponders on doing it like on ns_origin....


    -Red
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