I am seriously terrified of playing as a commander. I never liked RTS games on a competetive level either so that may be part of it.
On the whole, I can comm well and win about 50/50. However, by the time the round is over, I am in a cold sweat and my eyes ache from being locked onto the screen.
<!--QuoteBegin--Cold-NiTe+Nov 6 2003, 04:17 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cold-NiTe @ Nov 6 2003, 04:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--AlienCow!+Nov 6 2003, 02:08 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AlienCow! @ Nov 6 2003, 02:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'm so scared when I'm actually comming though...like adrenaline pumping... heartbeat rapidly increasing...its the MOST exciting thing in any game I have ever played. I hate being responsible for the lives of my men<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> That is <b>exactly</b> how I feel and <b>exactly</b> why I am so afraid to comm. I get excited, but in a horrified kind of way not a "Whoo yeah!" hyper kind of way. Interesting how someone can feel the same thing and <i>enjoy it</i>!
I guess I have responsibility issues. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> I was that way the first few times I com'd. The best thing to do is find a server with 8/9 total people, when you're learning it is much easier to command 3/4 people than 10/12. Also don't be afraid to let your rines die, it is part of the game. Don't neglect them, but don't spend all your res dropping them ammo and health.
i dont think that you can be a really good marine unless you know how to com. find a half empty server and ask if u can com. Being com you learn a lot about the map, vents and great relocation spots. While as a marine you never get that perspective. Your supposed to play on pubs for fun, relax a little people.
as for this <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->kamuix Posted on Nov 8 2003, 01:59 PM *decide on a commander prior to start of match and wont start until decided. commander sits in chair when game starts. Comm eject function should be removed because everyone would have agreed to the commander at the start. (should give each comm a fair go even if they lose a match otherwise how else are u gonna learn) The commanders orders are absolute. A good subordinates should follow orders and achieve all the tasks that the commanders has instructed. Read below...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
that would never be possible in a pub, that 5 secconds your all frozen is enough to say "ill com" or "bags not com" . that aspect of the game is fine
i suppose the main thing would be to keep your cool... as long as you can focus and somewhat direct the marines (any way you can, waypoints, tell them, yell at them, swear at them), you should be just fine
practice scrolling using the map (left-hold on map to quickly move the view around), using your commander shortcuts (qwerasdfzxcv), and listening for aliens trying to ambush your marines. don't be stingy with medpacks and ammo <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
also, remember that a good offence will usually swing the favor on your side. turrets are a big no-no, but you might want to electrify if aliens don't have defensive chambers yet. as long as you can secure a few resource nozzles, upgrade everything you can; upgraded marines are much more effective than turrets at defending. mines work well if used correctly.
just a few little suggestions/pointers or whatnot.
i don't comm all that often, but when i do, i don't even think about it. select all, right-click at nearest nozzle, cap, rinse and repeat. when someone dies, build arms lab, upgrade, drop shotguns. remember, play it cool, if you lose, no big deal, if you win, good job. most imortant of all, have fun while doing it!
One thing about comming, don't even consider jumping in the chair in a real game without voice chat bound somewhere you can get to it and still perform tasks (ideally a mouse button). Wasting time typing will not help you win...
back on topic, I agree with the rest of the peeps in here. Jump on a server with a few marines, commander, learn the basics (especially the differences between left/right click). Slowly move up, com if no-one else does, and learn. I hate comming, but do it if nobody else will because I know it's the only way I'm going to get better.
I tend to make a better forum comm than a in game comm, funny thing is the exp. comms rekon my advice is great and demand I get into the chair (1 promised to weld me into chair <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->). The prob is that I am far too defensive as a RTS player...I prefer to allow the enemy to waste his/her forces on my defensive lines before I send up my offensive force...less losses that way.
In NS defensive is almost a dead certinty for a loss.
imo, the human factor of comming in NS is what makes it scary. for one, people bitching cos you dont do stuff right, especially if they yell away on a mic is *not* fun <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> also, *YOU* are mainly responsible for marines having a boring losing game, if you go comm... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> so, erm, the fact your 'soldiers' are actual people instead of AI muppets makes me horrified of jumping in CC <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
And, IMHO, this could all be solved if there was a decent "practice" NS version that came WITH NS, rather than one you've got to try and make Bots work right with the Server software, tweak and pray, etc. The learning curve would flatten significantly, if we didn't have to try to Comm under fire for our first experiences. This could make Pubs more fun, lead to fewer embarrassing losses, address the 'balance' issues among noobs that are often just inexperience, not how much this or that building/upgrade/evolution costs. Hell, even REAL marines today, lots of them spend time in simulators... Gah...
ew. We need more commanders <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--QuoteBegin--Buggy+Nov 14 2003, 08:34 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Buggy @ Nov 14 2003, 08:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> imo, the human factor of comming in NS is what makes it scary. for one, people bitching cos you dont do stuff right, especially if they yell away on a mic is *not* fun <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> also, *YOU* are mainly responsible for marines having a boring losing game, if you go comm... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> so, erm, the fact your 'soldiers' are actual people instead of AI muppets makes me horrified of jumping in CC <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Rofl "AI Muppets"
Er, anyway, I have to agree with you buggy, this is one of the biggest problems people have with comming. Too much responsibility is placed on the comm, I mean sure it is his choice where everything is placed, but if the marines can't aim, the marines can't aim, and no amount of turtling will save them.
Oh and weltz I always pictured that to be the NS "Hazard Course" so to speak. Where you learn all the basics of NS (including comming) in a manner similar to the original HL Hazard Course...
hahaha, if u really want to hear a n00b story for Marines with only 2 smart players on the team, find me post in the General Discussion Area <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
And people love it when I comm <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
If you want to become a good commander, just watch what the good commanders do and do what they do! I used to be an 'okay' comm, but once I figured out strengths and weaknesses and such (and got really really good at my macro) I rarely lose anymore <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> (check out my semi-tongue in cheek thread in Kharaa strategy).
My favorite strategy? Expand and eliminate. If you keep the aliens at few rts the entire game, there's almost no chance you'll see an onos.
<!--QuoteBegin--Drewbar99+Nov 16 2003, 05:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Drewbar99 @ Nov 16 2003, 05:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hahaha, if u really want to hear a n00b story for Marines with only 2 smart players on the team, find me post in the General Discussion Area <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I couldn't find it. What was the name? (Just curious, I love to hear stories about other peoples NS experiences because they tend to not to be as bland as mine <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> .
This is a VERY interesting thread to read. Its amazing how many people are reluctant to go Comm. And that is clearly the biggest threat to NS, and the reason for all this balance issue crap. You hear so many people say "Oh Kharaa always win" or "Marines always win" (less common) - what utter bull. Its (imo) almost always been a neatly balanced game - but the deciding issue is the Commander. There are few excellent Comms out there - I wish there were more; I wish that I was one. But it seems like it just ain't gonna happen lol. If this...Commophobia?...is confronted, I think we would see many more Commanders, willing ones, playing a lot more often.
be NICE to your commander!! tell him gt comm, when the team loses, or well done <comm's name>!! i dunno about other comms, but getting congrats and recognition from the other rines is one of the things that makes comming so fun. and i see it too infrequently.
i go through stages of comm confidence, what i call getting the comm mojo, and commophobia. it's tough to get out of the rut and take the chair.
my experience with commophobia are that it is caused by the following: -losing a few games in a row, with no discernable hole in strategy, and no constructive criticism and support from the rines. -mean marines (there are only a few, but good god, they can wear ya down) -marines that don't follow orders -aliens being arrogant and roostery (you know the word, the word filter kills it ), saying such unnecessarythings as 'ownted!', pwned, owned, etc -unsportsmanlike behaviour, by either team -whiny rines -rines that are constantly comming from the ground (get armour 1 NOW comm!! if we dont' seige here NOW we'll lose!), this is one of my pet peeves, as i'm a bit of a despot in the chair :S
sooo, obviously, the inverse helps to combat commophobia -winning -considerate, professional conduct from rines -rines that wait for orders, get to waypoints, build stuff, etc -aliens saying gg, or 'that's a tough map for rines' or whatever, when they clearly own us <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> -sportsmanship, aliens finishing the game quickly when they have won, etc -rines that will charge into a group of ocs trusting that i will keep them alive -rines that suggest politely ("we could really use armor 1", "i see alot of alien RTs and and alot of kills by KillerPlayerDudeALienGuy, possibly get hmg soon for onos detterrant")
but then again, i'm a sensitive owl, so it's prolly just me <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
When I command and if I lose i don't care about it really much...One lose doesen't mean anything. Usually next round is my winning round <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--QuoteBegin--Niteowl+Nov 20 2003, 12:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Niteowl @ Nov 20 2003, 12:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> -rines that are constantly comming from the ground (get armour 1 NOW comm!! if we dont' seige here NOW we'll lose!), this is one of my pet peeves, as i'm a bit of a despot in the chair :S <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> They can be usefull sometimes, if they have a clue about what they are doing,sometimes they remind you about things that you forget to do. But the attitude with which they do that can be the worst, most aggravating in the world. Personally, I suggest; I never demand anything of a comm.
Whenever I got on marines team, I am practically forced to command. And then everyone says I am **** and I get out, and then they start bitching the next five days.
in australia on the servers i play on, i have to fight my way to the cc, to be comm (normaly 3 others want to be comm at the same time)
I belive my self to be a good comm, it has taken a long time (over 400 hours in the cc), but i lernt from playing rine, on the ground, and then applying the tatics from the comms before me.
I have hera well looked after, i know where to place the ips to stop the dread lerk gas, and where to place other non esanital buildings, such as arms labs, to stop the ony geting in.
your comm, but you can't win if you got a team of randoms.
lucky for me, when i do comm, i have some of the best australian marines under my command, and we have wins 78% of the time. - even when we do have a hole bunch of randoms
jump in the chair, apply what you see in game, use hot groups, and learn the hot keys (always good for med/ammo spam)
if you do play with me as comm ( nic name ------Commander-amckern------ on optus net ) you can see 400 hours is still to low a number to be comm, as xeno have new tatics up there sleaves as well
when this happens play a few rounds as xeno, to try and work out from the ground how to stop the attacks, when u get back in the cc
very true slayer, whenever i comm its usually because no one else wants to, and by then (about 10-20 seconds after round start) everyone's run off everywhere, making it hard to get them where you want them...
anyone else had 3/4 marine team desperately trying to get a res tower next to hive, leaving the 3-5 alienfree towers? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Yea, sometimes it's very difficult to take control of the team. I remember the situation when 4 marines went to build one rt. Then one skulk came and killed all my minions. 15 res and 4 ppl down...
The best thing of all, when i first started commanding... lil kids were screamin at me callin me a noob. and i suck... so i told them to comm... turns out they were worse then me.. weee
<!--QuoteBegin--StoatBringer+Nov 5 2003, 11:57 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (StoatBringer @ Nov 5 2003, 11:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I tried comming once. It was awful. We lost sooo badly. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I prefer being a minion. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> MUGSY! Get me A Non-alchoholic beverage with healthy amounts of potassium, vitamin C, and my daily dose of tastelessness!
(Edit:Used to be beer, but I am under-aged, so....)
Comments
On the whole, I can comm well and win about 50/50. However, by the time the round is over, I am in a cold sweat and my eyes ache from being locked onto the screen.
That is <b>exactly</b> how I feel and <b>exactly</b> why I am so afraid to comm. I get excited, but in a horrified kind of way not a "Whoo yeah!" hyper kind of way. Interesting how someone can feel the same thing and <i>enjoy it</i>!
I guess I have responsibility issues. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I was that way the first few times I com'd. The best thing to do is find a server with 8/9 total people, when you're learning it is much easier to command 3/4 people than 10/12. Also don't be afraid to let your rines die, it is part of the game. Don't neglect them, but don't spend all your res dropping them ammo and health.
find a half empty server and ask if u can com. Being com you learn a lot about the map,
vents and great relocation spots. While as a marine you never get that perspective.
Your supposed to play on pubs for fun, relax a little people.
as for this
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->kamuix Posted on Nov 8 2003, 01:59 PM
*decide on a commander prior to start of match and wont start until decided. commander sits in chair when game starts. Comm eject function should be removed because everyone would have agreed to the commander at the start. (should give each comm a fair go even if they lose a match otherwise how else are u gonna learn) The commanders orders are absolute. A good subordinates should follow orders and achieve all the tasks that the commanders has instructed. Read below...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
that would never be possible in a pub, that 5 secconds your all frozen is enough to say "ill com" or "bags not com" .
that aspect of the game is fine
practice scrolling using the map (left-hold on map to quickly move the view around), using your commander shortcuts (qwerasdfzxcv), and listening for aliens trying to ambush your marines. don't be stingy with medpacks and ammo <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
also, remember that a good offence will usually swing the favor on your side. turrets are a big no-no, but you might want to electrify if aliens don't have defensive chambers yet. as long as you can secure a few resource nozzles, upgrade everything you can; upgraded marines are much more effective than turrets at defending. mines work well if used correctly.
just a few little suggestions/pointers or whatnot.
i don't comm all that often, but when i do, i don't even think about it. select all, right-click at nearest nozzle, cap, rinse and repeat. when someone dies, build arms lab, upgrade, drop shotguns. remember, play it cool, if you lose, no big deal, if you win, good job. most imortant of all, have fun while doing it!
back on topic, I agree with the rest of the peeps in here. Jump on a server with a few marines, commander, learn the basics (especially the differences between left/right click). Slowly move up, com if no-one else does, and learn. I hate comming, but do it if nobody else will because I know it's the only way I'm going to get better.
In NS defensive is almost a dead certinty for a loss.
also, *YOU* are mainly responsible for marines having a boring losing game, if you go comm... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
so, erm, the fact your 'soldiers' are actual people instead of AI muppets makes me horrified of jumping in CC <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Just my ranting 2 cents, adjust for inflation...
also, *YOU* are mainly responsible for marines having a boring losing game, if you go comm... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
so, erm, the fact your 'soldiers' are actual people instead of AI muppets makes me horrified of jumping in CC <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Rofl "AI Muppets"
Er, anyway, I have to agree with you buggy, this is one of the biggest problems people have with comming. Too much responsibility is placed on the comm, I mean sure it is his choice where everything is placed, but if the marines can't aim, the marines can't aim, and no amount of turtling will save them.
Oh and weltz I always pictured that to be the NS "Hazard Course" so to speak. Where you learn all the basics of NS (including comming) in a manner similar to the original HL Hazard Course...
And people love it when I comm <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
If you want to become a good commander, just watch what the good commanders do and do what they do! I used to be an 'okay' comm, but once I figured out strengths and weaknesses and such (and got really really good at my macro) I rarely lose anymore <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> (check out my semi-tongue in cheek thread in Kharaa strategy).
My favorite strategy? Expand and eliminate. If you keep the aliens at few rts the entire game, there's almost no chance you'll see an onos.
Rhuadin
I couldn't find it. What was the name? (Just curious, I love to hear stories about other peoples NS experiences because they tend to not to be as bland as mine <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> .
There are few excellent Comms out there - I wish there were more; I wish that I was one. But it seems like it just ain't gonna happen lol.
If this...Commophobia?...is confronted, I think we would see many more Commanders, willing ones, playing a lot more often.
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
be NICE to your commander!! tell him gt comm, when the team loses, or well done <comm's name>!! i dunno about other comms, but getting congrats and recognition from the other rines is one of the things that makes comming so fun. and i see it too infrequently.
i go through stages of comm confidence, what i call getting the comm mojo, and commophobia. it's tough to get out of the rut and take the chair.
my experience with commophobia are that it is caused by the following:
-losing a few games in a row, with no discernable hole in strategy, and no constructive criticism and support from the rines.
-mean marines (there are only a few, but good god, they can wear ya down)
-marines that don't follow orders
-aliens being arrogant and roostery (you know the word, the word filter kills it ), saying such unnecessarythings as 'ownted!', pwned, owned, etc
-unsportsmanlike behaviour, by either team
-whiny rines
-rines that are constantly comming from the ground (get armour 1 NOW comm!! if we dont' seige here NOW we'll lose!), this is one of my pet peeves, as i'm a bit of a despot in the chair :S
sooo, obviously, the inverse helps to combat commophobia
-winning
-considerate, professional conduct from rines
-rines that wait for orders, get to waypoints, build stuff, etc
-aliens saying gg, or 'that's a tough map for rines' or whatever, when they clearly own us <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
-sportsmanship, aliens finishing the game quickly when they have won, etc
-rines that will charge into a group of ocs trusting that i will keep them alive
-rines that suggest politely ("we could really use armor 1", "i see alot of alien RTs and and alot of kills by KillerPlayerDudeALienGuy, possibly get hmg soon for onos detterrant")
but then again, i'm a sensitive owl, so it's prolly just me <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
They can be usefull sometimes, if they have a clue about what they are doing,sometimes they remind you about things that you forget to do. But the attitude with which they do that can be the worst, most aggravating in the world. Personally, I suggest; I never demand anything of a comm.
in australia on the servers i play on, i have to fight my way to the cc, to be comm (normaly 3 others want to be comm at the same time)
I belive my self to be a good comm, it has taken a long time (over 400 hours in the cc), but i lernt from playing rine, on the ground, and then applying the tatics from the comms before me.
I have hera well looked after, i know where to place the ips to stop the dread lerk gas, and where to place other non esanital buildings, such as arms labs, to stop the ony geting in.
your comm, but you can't win if you got a team of randoms.
lucky for me, when i do comm, i have some of the best australian marines under my command, and we have wins 78% of the time. - even when we do have a hole bunch of randoms
jump in the chair, apply what you see in game, use hot groups, and learn the hot keys (always good for med/ammo spam)
if you do play with me as comm ( nic name ------Commander-amckern------ on optus net ) you can see 400 hours is still to low a number to be comm, as xeno have new tatics up there sleaves as well
when this happens play a few rounds as xeno, to try and work out from the ground how to stop the attacks, when u get back in the cc
amckern
anyone else had 3/4 marine team desperately trying to get a res tower next to hive, leaving the 3-5 alienfree towers? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
comm rec 28-5 :]
There's nothing quite like gunning down that skulk who "Owjed joo" a few minutes ago, or out-comming someone to save the day.
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
I prefer being a minion. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
MUGSY! Get me A Non-alchoholic beverage with healthy amounts of potassium, vitamin C, and my daily dose of tastelessness!
(Edit:Used to be beer, but I am under-aged, so....)