Leap And Xenocide

mr_peabodymr_peabody Join Date: 2003-04-16 Member: 15575Members
<div class="IPBDescription">skulk too tired.</div> ive been trying a lot lately to xenocide, and then leap forward like a crazy exploding rocket. but i cant seem to make it. i xenocide, then switch to leap and press it, but my guy doesnt have enough energy to leap, and i end up exploding way off target. ive done what some people say, get adrenaline upgrade and switch like lightning, but the skulk is still too tired to have the energy to go.

am i missing something? im probably just forgetting something obvious and stupid. can anyone enlighten me?
anyway, im sorry if this was asked before. i did one of those search thingies, but couldnt find anything.
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Comments

  • KelThuzadKelThuzad Join Date: 2003-07-12 Member: 18109Members
    try to first leap and then xenocide...it works with me <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • devicenulldevicenull Join Date: 2003-04-30 Member: 15967Members, NS2 Playtester, Squad Five Blue
    Theres a delay in switching, to prevent scripting, it was really annoying, as it could be triggered pretty easily.. Yea, I get that alot too.. you wouldn't think it would take alot of adren to blow ones self up
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--QuoteBegin--devicenull+Nov 12 2003, 09:46 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (devicenull @ Nov 12 2003, 09:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Theres a delay in switching, to prevent scripting, it was really annoying, as it could be triggered pretty easily.. Yea, I get that alot too.. you wouldn't think it would take alot of adren to blow ones self up<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The delay has nothing to do with scripting and wasn't by design (it's lag caused by the client confirming that the weapon is available on the server).

    Max
  • devicenulldevicenull Join Date: 2003-04-30 Member: 15967Members, NS2 Playtester, Squad Five Blue
    Oh, I thought someone had said there was an anti-scripting feature that blocked you from switching to fast, I guess what was one of those early 2.0 rumors..
  • uranium_235uranium_235 Join Date: 2002-11-20 Member: 9478Banned
    edited November 2003
    <!--QuoteBegin--Max+Nov 12 2003, 09:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Max @ Nov 12 2003, 09:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--devicenull+Nov 12 2003, 09:46 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (devicenull @ Nov 12 2003, 09:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Theres a delay in switching, to prevent scripting, it was really annoying, as it could be triggered pretty easily.. Yea, I get that alot too.. you wouldn't think it would take alot of adren to blow ones self up<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The delay has nothing to do with scripting and wasn't by design (it's lag caused by the client confirming that the weapon is available on the server).

    Max <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I don't think so, because many MANY times, I'll run into the enemy base as a skulk or onos, then smack '4', and press 'attack'.

    Nothing.

    Smash my mouse button like there's no tomorrow. Nothing. Nadda DAMN THING HAPPENS.

    Switch back to weapon 3 and attack, just to make sure I'm not stuck in some quasi-lag-zone.

    Switch back to 4 and attack.

    Nothing.

    Get shot to death.

    Try again and end up xenociding in hive.

    It happens like 1 in every 50 lives, and it almost always gets me killed. Imagine if they made marine weapons randomly jam. That's what this is like.
  • rennexrennex Join Date: 2002-11-01 Member: 2688Members
    You realize he's a coder of this mod and probably knows what hes talking about?
  • uranium_235uranium_235 Join Date: 2002-11-20 Member: 9478Banned
    <!--QuoteBegin--Rennex+Nov 12 2003, 10:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rennex @ Nov 12 2003, 10:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You realize he's a coder of this mod and probably knows what hes talking about? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Considering I asked him something like this a while ago and he gave me a 100% completely different answer that had not a damn thing to do with lag...
  • Asal_The_UnforgivingAsal_The_Unforgiving Join Date: 2003-03-26 Member: 14903Members
    I've just noticed, Uranium loves to flame.....
  • Tempest3Tempest3 Join Date: 2003-01-18 Member: 12431Members
    edited November 2003
    Umm.. xeno then leap.. because when your adrn bar goes to 0 then you blow up... I always xeno then leap and it works fine for me... Dunno what you guys are doing but its not that hard to do.. Ok... You use your number keys... Press 4.. click... then press 3 and hurry and press it and watch that flying rocket go boom... Sorry but this is like a newb thread.. You lamers should just tell the guy that you xeno first because in order to xeno your adrn bar needs to be full... Hense the not being able to xeno after you leap... and you will get killed anyway if you tried to leap then xeno as it is.. Enjoy flaming me in this post because i'm sure some newb will do so since they always seem to know it all.. And also.. you have to wait like .5ms ... then leap.. you can't just xeno then bam! leap... there is a little delay but its very easy to do so just go on some server or host your own.. get 3 hives and try it...
  • Asal_The_UnforgivingAsal_The_Unforgiving Join Date: 2003-03-26 Member: 14903Members
    I leap then xeno, but only because I'm not fast enough for the slow recharge of adren to affect me
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--QuoteBegin--uranium - 235+Nov 12 2003, 10:24 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (uranium - 235 @ Nov 12 2003, 10:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Rennex+Nov 12 2003, 10:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rennex @ Nov 12 2003, 10:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You realize he's a coder of this mod and probably knows what hes talking about? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Considering I asked him something like this a while ago and he gave me a 100% completely different answer that had not a damn thing to do with lag...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Now I'm curious, what did I say?

    Max
  • Tempest3Tempest3 Join Date: 2003-01-18 Member: 12431Members
    Also I should mention I don't know how dial up users with xeno then leap.. Lag could effect the results... Since I don't lag I can't really tell ya..
  • LastLast Join Date: 2003-10-06 Member: 21463Members
    <!--QuoteBegin--Asal The Unforgiving+Nov 12 2003, 07:30 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Asal The Unforgiving @ Nov 12 2003, 07:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've just noticed, Uranium loves to flame..... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    He wasn't banned before for no reason.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    I tend to run along the roof and then xeno - saves on energy, more control, less faffing about with weapon switches.

    Additionally, should anyone be fool enough to aim up at you, they'll be missing all your mates. Which is quite handy in endgame rushes. Your explosion won't be blocked by any cover, and there's usually TONS of space for strafing to dodge any fire.




    While I don't doubt that leapxeno combos can do a bit more damage, I find them tricky to pull off and thus prefer SoF roofhugging, which on the whole is far more reliable, and combined with celer/cara you can get into a base totally unscathed and airburst over the entire team.
  • Tempest3Tempest3 Join Date: 2003-01-18 Member: 12431Members
    yeah cara and cele is like awesome to have... move faster and take more hits so its like a must in end game situations where marines have more upgrades... a few shots can kill a skulk so it does suck when they kill you when you are about to blow up in their face... Walking while cloaked is always fun... they never knew what hit them.. (cloaked, with silence.. and cara)
  • CarmichaelCarmichael Join Date: 2003-08-09 Member: 19233Members
    edited November 2003
    I always xeno and then leap, very easy. I never get any upgrades either because 90% of the time I don't really need them. This can be very deadly in killing armory humpers if you leap right above the armory. I got 6 or 7 kills using it once.
  • uranium_235uranium_235 Join Date: 2002-11-20 Member: 9478Banned
    <!--QuoteBegin--Max+Nov 12 2003, 10:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Max @ Nov 12 2003, 10:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--uranium - 235+Nov 12 2003, 10:24 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (uranium - 235 @ Nov 12 2003, 10:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Rennex+Nov 12 2003, 10:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rennex @ Nov 12 2003, 10:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You realize he's a coder of this mod and probably knows what hes talking about? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Considering I asked him something like this a while ago and he gave me a 100% completely different answer that had not a damn thing to do with lag...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Now I'm curious, what did I say?

    Max <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I believe you told me it was an anti-script 'feature' that Valve implemented into the last patch.
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--QuoteBegin--uranium - 235+Nov 13 2003, 01:49 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (uranium - 235 @ Nov 13 2003, 01:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Max+Nov 12 2003, 10:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Max @ Nov 12 2003, 10:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--uranium - 235+Nov 12 2003, 10:24 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (uranium - 235 @ Nov 12 2003, 10:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Considering I asked him something like this a while ago and he gave me a 100% completely different answer that had not a damn thing to do with lag...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Now I'm curious, what did I say?

    Max <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I believe you told me it was an anti-script 'feature' that Valve implemented into the last patch.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yes, the delay was added by Valve in the last version of the HL SDK (which Natural Selection was upgraded to for 2.0). If you go play Counter-Strike and crank up the latency you'll see the exact same delay with all of the weapons except the knife, which it doesn't require ammo and therefore doesn't need confirmation from the server before you can use it.

    I doubt I told you that Valve implemented it as part of an anti-scripting measure though, since I have no idea why they did it and I don't really see how it would affect scripting.

    The most important thing to take away from this thread is that it wasn't added to Natural Selection intentionally and we are trying to remove it for 2.1.

    Max
  • BenaiahBenaiah Join Date: 2003-11-11 Member: 22517Members
    as was said before, your problem maybe related to your connection.
    I have dsl and have never had trouble, xeno then leap.
    Maybe your switching too fast. Also 95% of the time i xeno, b4 i get around a corner then leap,
    you also have to be on max energy b4 you xen and i usually wait 1-2 sec b4 i leap so i explode in mid leap.
    this might explain why it works on a more regular basis for me.
  • CreepieCreepie Join Date: 2003-02-19 Member: 13734Members
    Max, the general consensus of opinion about the weapon switching delay is that it was an anti-scripting feature. Most of us through it was to stop the quick weapon switch combo scripts (like xeno-leap, or blink-swipe, or AWP-sidearm).

    If its having to go to the server to do some checking, then it sounds more like a solution to a hack to me, given that the client is quite capable of keeping track of such things. Perhaps an infinite ammo or reload hack ? Maybe something to do with rate of fire and reloading (by tricking the client into a faster rate of fire than the server allows, you can reload more quickly?)

    I find myself agreeing with Uranium since the effect does seem random given it reliant on latency and it can be annoying. You know, just that split second so you can't rely on it in combat.

    Good news on the potential removal though.
  • gekigariongekigarion Join Date: 2003-08-24 Member: 20172Members
    I wonder if it was a bug or not, but:

    I saw a skulk run past me. I saw him Leap. I saw him turn into a gestating egg. I saw him xenocide as an egg.

    What's with that?
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    <!--QuoteBegin--gekigarion+Nov 13 2003, 12:58 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (gekigarion @ Nov 13 2003, 12:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I wonder if it was a bug or not, but:

    I saw a skulk run past me. I saw him Leap. I saw him turn into a gestating egg. I saw him xenocide as an egg.

    What's with that? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    He must have leapt, activated xeno then evolved an upgrade.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--Max+Nov 13 2003, 05:11 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Max @ Nov 13 2003, 05:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The most important thing to take away from this thread is that it wasn't added to Natural Selection intentionally and we are trying to remove it for 2.1. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Amen.
  • gekigariongekigarion Join Date: 2003-08-24 Member: 20172Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->He must have leapt, activated xeno then evolved an upgrade. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->


    That's crazy. I've got to do that from now on for style points.
  • BenaiahBenaiah Join Date: 2003-11-11 Member: 22517Members
    <!--QuoteBegin---_Phoenix_-+Nov 13 2003, 08:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-_Phoenix_- @ Nov 13 2003, 08:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--gekigarion+Nov 13 2003, 12:58 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (gekigarion @ Nov 13 2003, 12:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I wonder if it was a bug or not, but:

    I saw a skulk run past me. I saw him Leap. I saw him turn into a gestating egg. I saw him xenocide as an egg.

    What's with that? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    He must have leapt, activated xeno then evolved an upgrade.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    is that possible?
  • rknZrknZ Join Date: 2003-10-23 Member: 21885Members
    <!--QuoteBegin--Benaiah+Nov 13 2003, 12:35 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Benaiah @ Nov 13 2003, 12:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin---_Phoenix_-+Nov 13 2003, 08:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-_Phoenix_- @ Nov 13 2003, 08:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--gekigarion+Nov 13 2003, 12:58 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (gekigarion @ Nov 13 2003, 12:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I wonder if it was a bug or not, but:

    I saw a skulk run past me. I saw him Leap. I saw him turn into a gestating egg. I saw him xenocide as an egg.

    What's with that? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    He must have leapt, activated xeno then evolved an upgrade.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    is that possible? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    why not <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • BenaiahBenaiah Join Date: 2003-11-11 Member: 22517Members
    <!--QuoteBegin--Sm|o||o|th+Nov 13 2003, 09:35 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sm|o||o|th @ Nov 13 2003, 09:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Benaiah+Nov 13 2003, 12:35 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Benaiah @ Nov 13 2003, 12:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin---_Phoenix_-+Nov 13 2003, 08:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-_Phoenix_- @ Nov 13 2003, 08:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--gekigarion+Nov 13 2003, 12:58 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (gekigarion @ Nov 13 2003, 12:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I wonder if it was a bug or not, but:

    I saw a skulk run past me. I saw him Leap. I saw him turn into a gestating egg. I saw him xenocide as an egg.

    What's with that? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    He must have leapt, activated xeno then evolved an upgrade.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    is that possible? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    why not <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    because i was flying as lerk once and pushed my hotevolve for regen and i died instantly. i didnt even hit the ground yet. just died!
    so i was thinking evolving while you were leaping might kill you too.
  • xl-cowxl-cow Join Date: 2003-09-24 Member: 21163Members
    Skill point is being able to drop on a marine's head and evolve en route so they are wearing an egg hat. It should cause any watching aliens to laugh and miss completely. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    If you use "lastinv", missing leaps can happen quite a lot, simply wait an infinitesimal amount of time before attacking with leap, and it should work like intended.
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    I get problems with xeno-leap when I use lastinv. I found that if I use my slot3 key to select leap then it works fine every time.
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