Zastaba Nosle Czn - M22

Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
edited November 2003 in NS Customization
<div class="IPBDescription">'the 9weapon'</div> Hey guys
I just registered here but I've been following these boards for a while now, NS as well <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

I made this one 2 weeks ago, it's the 9weapon as seen in Ghost in The Shell

<img src='http://users.pandora.be/dark-soul/9weapon_07.jpg' border='0' alt='user posted image'>

<img src='http://users.pandora.be/dark-soul/9weapon_08.jpg' border='0' alt='user posted image'>

<img src='http://users.pandora.be/dark-soul/9weapon_09.jpg' border='0' alt='user posted image'>

pc is rather high, so I dunno what I'll do with it
I was thinking of releasing it for HL2 in someway,
but if I turn down the amount of detail (esecially the screws) it might be quitable for NS too
unless you guys want it like this? <_<

c&c pls, anybody willing to mesh?

p.s. I used the refs that I found in here somewhere, thanks to whoever uploaded them <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
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Comments

  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    That is very nice. Working purely from memory, I -think- it looks quite accurate, but I may be wrong.

    It's Sheena Yanai you would be thanking for the references. She'd also be able to tell you a hell of a lot more about the accuracy of the details [she literally knows that thing inside-out by heart], for which I am eternally envious.

    As far as I'm concerned, the higher the poly count, the better, but that's just me, who usually comfortably avoids meshing anything with that many polies. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    To release here, you're liable to need to use the multiple-reference-SMD trick.

    Once I'm done with my LMG hack job [or in the meantime, depending how I'm feeling], I'd like to mesh that. I have some experience with meshes and tend to not try to jam EVERYTHING in to a 256x256 map. That said, though, I would like something in return that can be discussed at a later time.

    No, you filthy children, it's got nothing to do with sex. Jeez. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    You would think pressing your hand up against the bottom edges of those metal plates on the side [you can see them jutting down above the grip] would be irritating after a while...
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    lol, ok sounds good
    we're on the same level I think
    I also prefer a lot of detail, big meshes (512x512) with enough place for each part and I know about the reference trick to compile it <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    here's a ref for those who don't know the gun:

    <img src='http://www.genom.myby.co.uk/genom/punk/ghost/9weapon.jpeg' border='0' alt='user posted image'>

    would make a kewl lmg replacement

    oh, and if possible, we can always delete the faces you won't see in the v_ model <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • JJavaJJava Join Date: 2003-05-18 Member: 16448Members
    Oh yes, I'd sure love to have this gun for a lmg replacement.
    I don't have any problems with a hi-poly v-model but the peewees should be much much lower poly because you tend to see quite many of them at the same time. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    edited November 2003
    You certainly could delete back faces, but I tend to not like doing that, so I'd really, really appreciate having a version that doesn't have the backfaces deleted, if possible. Seeing as I don't play as much as I mess around with artsy stuff, I like my models whole so I can look at them from all angles.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> ooohhhh.... nice.... and accurate... oohhh...




















    some minor problems.. the scaling..

    fix the space where the grip is attached on the weapon, the the side plates are no plates at all.the lower section of the "plates" are closed on the underside. i mean "U" shaped |_| . as you can see the grip does not pass the line of the "plate" that means there have to be something solid on this point..the grip cant float you know <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> the "Kulbena Zastaba Nosle Czn-m22" is able to pop up its upper section and allows to replace the barell and receiver mechanics to use HV-hot rounds (the unit-b fieldkit).. this means that the weapon needs to be seperated into 2 sections..a upper and a lower section.. ive marked the upper section blue.. the whole section (light blue) can be popped up (end position is green) the axis and locking mechanism ive marked with the red arrow.
    the rest that is left white is static. as you can see now the lower section of the side plates is a lil bit wrong on your model.. the plates ending way more up on the sides of the model, on the inside of the plates sits the covered "U" shaped lower section that is static..


    <img src='http://www.unknownworlds.com/forums/uploads/post-19-1068569971.jpg' border='0' alt='user posted image'>
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    k, i might make the side plates closed on the bottom, if I find some time
    oh, and I know the weapon can be opened, but since that would never be done ingame I didn't mind that <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    thanks for the comment <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    never be opened? how about the reload anima....
    I'm an idiot. Ignore me D;
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    edited November 2003
    <!--QuoteBegin--Windelkron+Nov 11 2003, 12:43 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Windelkron @ Nov 11 2003, 12:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> never be opened? how about the reload anima....
    I'm an idiot.  Ignore me D; <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    there should be a weapon upgrade animation <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    or what about a idle animation..where the weapon pops up and the marine checks if the mechanics are still there..lol
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    When upgrades are researched, yes, there should be upgrade animations for everyone after they hit a button. They're given the upgrade piece in a pouch on their belt, then they have to install them so as not to interrupt a firefight. Or something like that.
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    yeah that would look kewl
    anywayz, modeling the inside would eat another few thousand polies <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> so nah

    oh oh, when this ever gets released I hope def_one wants to animate, love his work <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    Ghost in the shell rocked

    i see that gun in another mod (i think it was from ghost ops ?)

    but very cool btw

    oh and btw r u skinning it
  • DocterJDocterJ Join Date: 2003-04-09 Member: 15357Members
    holy christ its darksoul from go forums...

    i bow down and praise thee miniuzi greatness.
  • XiileXiile Join Date: 2003-02-22 Member: 13818Members
    edited November 2003
    I want this gun! I dont care about polycounts! As long as it works! And has a pretty skin! MENEEDNOWPLZKTHX2U
  • DillinjaDillinja Join Date: 2003-09-04 Member: 20563Members
    This really is a damn sweet locking model.
    Wich renderer did u use?

    Is it the :

    "finalRender Stage-1"
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    Well that pwns me...
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    <!--QuoteBegin--Dark Soul+Nov 11 2003, 01:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dark Soul @ Nov 11 2003, 01:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yeah that would look kewl
    anywayz, modeling the inside would eat another few thousand polies <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> so nah

    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    well maybe it can be coded that the upgrade animation uses a totaly different model so the regular v model you see doesnt have the insides modeled
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    Let's talk less about game mechanics and more about this sechsay piece of work
  • 1219am1219am Join Date: 2003-10-10 Member: 21560Members
    That is a VERY nice model, keep it as it is, then maybe later you can relase a low poly one, or someone else can do it, Please keep the model like that, i can handle it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • The_amazing_Al_GorgeThe_amazing_Al_Gorge Join Date: 2003-07-14 Member: 18159Members
    hmm, you might want to release that model on the following site:

    <a href='http://www.nsarmslab.com' target='_blank'>http://www.nsarmslab.com</a>


    The site is designed for custimization
  • uranium_235uranium_235 Join Date: 2002-11-20 Member: 9478Banned
    edited November 2003
    <!--QuoteBegin--Dark Soul+Nov 11 2003, 10:33 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dark Soul @ Nov 11 2003, 10:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> lol, ok sounds good
    we're on the same level I think
    I also prefer a lot of detail, big meshes (512x512) with enough place for each part and I know about the reference trick to compile it <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    here's a ref for those who don't know the gun:

    <img src='http://www.genom.myby.co.uk/genom/punk/ghost/9weapon.jpeg' border='0' alt='user posted image'>

    would make a kewl lmg replacement

    oh, and if possible, we can always delete the faces you won't see in the v_ model <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    No offense, but that's one stupid looking gun. God, it looks like a Mac-10, with some absurd top-mounted iron sights, and a badly-attached and completely unnecessary bullpup assembly. I mean, it even has a seam where it looks like a little SMG glued to a brick. And what's with the stock? I'd need to hold my arms way out to put that stupid little pad against my shoulder.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    edited November 2003
    theres a reason why this gun look like this.
    its a over the top high tech weapon system that accepts a wide varity
    of different ammo types, but you have to replace the whole barell and
    receiver internals in field, to make it easier the weapon can be opend like a swiss army knife.
    <img src='http://www.unknownworlds.com/forums/uploads/post-19-1068633114.gif' border='0' alt='user posted image'>
    the barell and receiver mechanism is build into 2 modules u can pull out of the weapon.
    in the iron sight is the loading handle and its mechanism build in,because you dont
    have to replace it.its fixed to the top section of the gun. the bullpup configuration
    isnt unnecersarry,because this weapon is specified as assault rifle. with this config
    the weapon can keeped short (the weapon is shorter than it apears on the pic,it got
    almost the same size as the norinco qbz-95 assault rifle),because the barell is within
    the weapon,and reaches back till to the magazine.and the pad on the stock got a
    build in gas shock absorber. the magazine holding mechanism is mounted far outside
    of the weapon because it contains a build in adaptor that accepts different magazine
    types,and would take way to much space within the weapon plus it makes the replacement
    of the firing mechanism easier,because the magazine adaptor havent to be replaced.
    the "seam" as you call it is a heat shield to enlarge the weapons signature to get the
    heat away from the front part of the barell where the gas mechanism is located.
    to mention the ironsight again,it is a practical design ,and i dont see why it should be absurd.
    . you could remove it,but then you would still have the block on top wich contains the
    loading mechanism,and the guiding rods that goin down to the gas mechanism.
    <img src='http://www.unknownworlds.com/forums/uploads/post-19-1054090906.gif' border='0' alt='user posted image'>
    in fact this is a very slim and practical design,reduced only to the most important components.
    slim and light. it does not have one of those streamlined mickymouse plastic bodys like
    other weapons,and the ergonomics are amazing.and unless its simple concept its very
    flexible because of its modularity...
    i think the m22 is one example what gun design realy means... it dont have to be a beauty,
    it just have to be superior in its own way
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    nice model,
    ugly gun
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    Wheeeee replies, thanks guys <3

    Anywayz, because of school, I don't have a lot of free time during the week, so sry if I'm not around here all the time, maybe these replies can make it up ? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
    <ul>
    @ Drake: Yeah, gits is something unique alright, glad you like it, I like your work as well. Ghost ops uses the same gun and is easily one of my favourites of there arsenal. I'm not gonna skin it, cuz I can't skin <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    @ DocterJ: /waves

    @ Dillinja: I used 3dsm5 + Brazil 1.0 Final. I gotta give full credit to the great modeler Firegold, he was the one who made the lighting for the scene <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    @ The amazing Al Gorge: Everybody is free to release it on any NS site, as long as the credits are correct. Nice site btw <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> (is your name Al Gorge in NS? I once played on a server with you hehe)

    @ uranium - 235: What? Doesn't look like a mac-10 at all, you even know what a mac-10 looks like? lol. It looks more like a mix between a FN P90 (grip) and (less but also) a FAMAS (clip and main shape). Anywayz, it's a personal thing to like or dislike, so np man

    @ sheena yanai: you rock. period
    </ul>

    there, hope that clears some things up <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Cheez1Cheez1 Join Date: 2003-01-28 Member: 12900Members
    I'd get it skinned before we spend 4 pages talking about animations....
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    k guys, you want me to change the frontgrip area or leave it as it is?
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> for a minute there i thought that was me LOL

    but is wasnt
  • ThiefThief Ownage Join Date: 2003-08-09 Member: 19214Members, Constellation
    this would look cool reloaded as the CS para machinegun, lift the top off and reload <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ZerisZeris Join Date: 2003-04-23 Member: 15770Members, Constellation
    OMG! Secks! I want it!
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    edited November 2003
    k, I changed the forgrip, looks better now, but before I show you, I need some help on this

    What's this little thingie? I can't figure it out. Sheena? (see attachment)
    <span style='color:gray'><span style='font-size:8pt;line-height:100%'>or should I just not model it?</span></span>

    /EDIT: Also, =DD=Wolf Kahler, are you still willing to mesh my baby? If you are, i'd like a very good mesh, with each little thing and piece meshed, on a few (at least 3) 512x512 maps
    The bigger the meshes, the better the quality and detail of the skins
    please, if I could get this skinned, that would rock <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • DocterJDocterJ Join Date: 2003-04-09 Member: 15357Members
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