In Need Help On Advanced Entities.

AngeluszAngelusz Harmonic entropist Join Date: 2003-07-10 Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
edited November 2003 in Mapping Forum
<div class="IPBDescription">Trackautochange.... :)</div> hey people, fellow mappers <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

I've been working on one of my newest projects atm,
ns_existenz.
It's becoming quite a strange map compared to standard
natural selection maps.

I found a problem in one of my nice plans.
I've constructed some sort of elevator,
going down using trackautochange.

Now the system works perfectly, there's just one single problem.
The lift can't go back... the trackautochange cannot be resetted.

Does anyone know how to make my elevator usable? (it's a train)
Please contact me : archon_87@hotmail.com

Comments

  • AngeluszAngelusz Harmonic entropist Join Date: 2003-07-10 Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
    help me please... anyone? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • AngeluszAngelusz Harmonic entropist Join Date: 2003-07-10 Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
    pfff <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • MutaMuta Join Date: 2003-10-09 Member: 21539Members
    Solve the problem with the world most n00biest way of using door as an elevator.. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    its not the noobiest, just the simplest with best performance also.
  • AngeluszAngelusz Harmonic entropist Join Date: 2003-07-10 Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
    I can solve it with a func_door, but i don't want to. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
  • AngeluszAngelusz Harmonic entropist Join Date: 2003-07-10 Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
    XpCagey, if you read this topic, please respond.
    Thank you.
  • KageKage Join Date: 2002-11-01 Member: 2016Members
    Could you describe your problem a little more? Do you absolutely need to use trackautochange?
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin--Archon+Nov 17 2003, 02:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Archon @ Nov 17 2003, 02:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> XpCagey, if you read this topic, please respond.
    Thank you. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Is the elevator just moving vertically? I'm having a difficult time picturing the setup--a screenshot or two might help.
  • YamazakiYamazaki Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
    Use a func_train with pathcorners if it's just a vertical elevator. It's more reliable than func_door and gives you more control over its movement.

    Trackautochange is a very specific entity that should only be used for horizontal func_tracktrains, and even then you're not likely to use it.
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    Well the only reason I could think of using a trackautochange for your elevator is because you want to have an elevator that rotates as it moves like one of the ones from the beginning of halflife...

    I don't think I've ever seen a trackautochange that could go both ways... But you might be able to fake the effect by using way too many path_tracks with altpaths and no targets, in combination with 2 func_trackautochanges (one going in each direction).

    I imagine the fewest amount of entities to pull this off would be around 6 for the path of the elevator, another for the elevator itself, and atleast another 2 for the switches, resulting in a a good 9 precious entities used up for something that would most likely look a lot better when done with a single func_platrot and 2 switches...
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