In Need Help On Advanced Entities.
Angelusz
Harmonic entropist Join Date: 2003-07-10 Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
<div class="IPBDescription">Trackautochange.... :)</div> hey people, fellow mappers <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I've been working on one of my newest projects atm,
ns_existenz.
It's becoming quite a strange map compared to standard
natural selection maps.
I found a problem in one of my nice plans.
I've constructed some sort of elevator,
going down using trackautochange.
Now the system works perfectly, there's just one single problem.
The lift can't go back... the trackautochange cannot be resetted.
Does anyone know how to make my elevator usable? (it's a train)
Please contact me : archon_87@hotmail.com
I've been working on one of my newest projects atm,
ns_existenz.
It's becoming quite a strange map compared to standard
natural selection maps.
I found a problem in one of my nice plans.
I've constructed some sort of elevator,
going down using trackautochange.
Now the system works perfectly, there's just one single problem.
The lift can't go back... the trackautochange cannot be resetted.
Does anyone know how to make my elevator usable? (it's a train)
Please contact me : archon_87@hotmail.com
Comments
Thank you.
Thank you. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Is the elevator just moving vertically? I'm having a difficult time picturing the setup--a screenshot or two might help.
Trackautochange is a very specific entity that should only be used for horizontal func_tracktrains, and even then you're not likely to use it.
I don't think I've ever seen a trackautochange that could go both ways... But you might be able to fake the effect by using way too many path_tracks with altpaths and no targets, in combination with 2 func_trackautochanges (one going in each direction).
I imagine the fewest amount of entities to pull this off would be around 6 for the path of the elevator, another for the elevator itself, and atleast another 2 for the switches, resulting in a a good 9 precious entities used up for something that would most likely look a lot better when done with a single func_platrot and 2 switches...