Some work i made
Battousaix
Join Date: 2002-06-25 Member: 822Members
<div class="IPBDescription">Need architecture criticism</div>ill post some of the random kind of corridors that could represent a theme of a map im gonna make
pic1:
pic1:
Comments
it's evil!
<!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
That first shot just looks fecking evil, nice work batt!
But I'm not too sure about that readyroom <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> You have som real atmoshphere in that map and it would work really well with a spooky readyroom.
Now for some criticism. In the first picture, I love the architecture and the red lighting on the sides, but for some reason (I just can't place what it is) the spotlights don't seem.. right. Maybe try breaking them up a bit? I'm not sure.
The second picture, I really love it, although the ground ( the infestation and such) is a bit boring, and isn't at all as interesting as the walls. Maybe add something in the middle, machinery, pipes, even (dare I say it) crates, just to break up the room a bit and make it seem a little less flat.
I have no real criticism with the 3rd shot that hasn't been said, except that aside from adding variation in textures, maybe add a little variation in architecture as well, by varying column styles.
The readyroom shot had me laughing, I really like the Dust look, it would be quite funny starting up an NS game and thinking for a few seconds "Wait.. did I click on a CS server or something?" The only problem I can see with this is that you could have a problem with using textures from other mods.
Keep it up, you're doing a great job!
Edit: Boz beat me to it on the spot lights. *shakes fist in air* <i>I'll get you for this!</i> <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
<!--EDIT|ken20banks|Sep. 03 2002,17:47-->
Second shot - I find it odd that in all your other screenshots your FPS was about 75. In this room it is in the 20s. What are r_speeds?
Readyroom - Very funny!
i gotta tweak some other stuff and ill post another screenshot
edit: the problem with the fps is that the hive room is pretty big.........
anyways heres some more pics
Where's the red light coming from in the first picture? (and the last for that matter)
The hive room is looking nice, but the ceiling seems rather flat, considering how much infestation it has. You may want to add some cover so the aliens don't get pasted as soon as the marines walk in. I know how difficult it can be finding floor space when you've got to get soo many player starts in there.
Finally my turn to say....
Post more pics!
<!--EDIT|ChromeAngel|Sep. 04 2002,08:08-->
hehehe chrome <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->. You guys make me wanna map all the day thx for the support.
As well as de-segregate the south eastern Hive.
As.... well as the hanger hive. o.0
My 2 ¥.
You could possibly stand in the pwoer plant and see into the storage area AND the crew quarters- that'd be hell on r_speeds
Same thing with the hangar- it could be possible to hit an angle JUST right so that you see the corner of the hallway that is south of the marine spawn
Oh, also the southeast hive... that NEEDS a second entrance- If i were on the aliens, i'd make that into a turtle shell that'd be next to impossible for the marines to get into (meh 1s t3h +ur7l3 g0d)
as someone pointed out the chokepoint just north of the powerplant has GOT TO GO. what could help solve this is turn the corridor going east of the weapon depot so that it links up with the engine room, then move the top part of the resulting T junction a little east, and you'll have your r_speeds problem mentioned above fixed. here is a tesxt pic of the new "bottle neck" (hopes ascii art comes out okay)
| MS
ER-----SA |
| _|-----------|
WD---| |
|
PP
I don't have any problems with your node placement thou
you also probably need a vent connection between the south and the southeast hive also.
It's actually a pretty good layout, keep up the SSs!!!!