Ha+gl Train

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Comments

  • RhodriRhodri Join Date: 2003-06-21 Member: 17575Members
    hmmm i dont think that GL should have full ff enabled as there are just way to many lamers out there <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> but what about if it could take marines and structures down to half health but no lower? that way you dont get lamer completly killing everything at least
  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    Welcome to NS, the Lamer paridise... they dont need GL FF to ruin your game... they can build a CC wall, 5 TFs and elect them all around your IPs, and now Deplete all your HP to 1... they dont need this GL FF to be an ****... so why not put it in for gameplay reasons?
  • SiDSquishySiDSquishy Join Date: 2003-10-15 Member: 21704Members
    edited November 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->God I'm getting so sick of NS. First we have idiot-lamer-proof grenades and mines, so now marines can just coat the walls with mines in their base and be fine, or cover each other in mines and defend.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Mines cost money. Don't step on em. If they have enough that you need to step on em then they spent alot of res. If they have enough res to do that without crippling themselves from expansion then obviously you let them have way to many nodes. FF is on for nades in Scrims/Matchs I don't know if pubs could handle it with lamers.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Then there's bonsai-base electricity.

    Lerks loose spikes for bite (Probable to change, but unlikely)

    Finally, commander-droppable kitty-packs so they can sap your health for doing something wrong.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Bonsai electricity wth? lol
    Anyone who played with a good lerk in 1.04 knows and loves bite much more then spikes.
    WTH kind of commander is gonna drop kitty packs to punish a marine? Not a good one I can tell you that. Thats just retarded. And if it's a lamer commander then they can ruin the game much more easily then with kittypacks.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->What's next? Welders that do 12,000,000,000 damage a tick and shoot through walls like a siege?
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    <span style='color:white'>***NUKED***</span>

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->God, Flayra, can you at LEAST do us the service of ASKING us what we think of something before just throwing it in half-assed? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Your other comments weren't right but this one is just dumb. Flayra released this stuff into PLAYTESTING. Ya know so they can test it. TEST IT. TEST TEST TEST>$@^%
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    edited November 2003
    <span style='color:white'>Baleeted.</span>

    btw, you say "mines don't damage marines anymore" but do they hurt each other? IE one skulk kills all mines if close enough together?

    btw, sure lerk bite was better for fragging than the spikes, but then you can say that any 1.04 gorge knew that healing spray > spit and and shotgun was quite ****, and JP>HMG.
    However, nowadays I can hardly see aliens without long ranged weapons.
  • killswitchkillswitch Join Date: 2003-02-05 Member: 13141Members, Constellation
    <!--QuoteBegin--Trevelyan+Nov 6 2003, 11:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Trevelyan @ Nov 6 2003, 11:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Welcome to NS, the Lamer paridise... they dont need GL FF to ruin your game... they can build a CC wall, 5 TFs and elect them all around your IPs, and now Deplete all your HP to 1... they dont need this GL FF to be an ****... so why not put it in for gameplay reasons? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Thank Trevelyan, saved me typing the same thing.

    The only fool-proof way to stop lameness is admins. Period.
  • Explosive_FishExplosive_Fish Join Date: 2003-10-14 Member: 21672Members
    why not make it so that if a friendly unit is within the blast radius, the grenade doesn't explode, and when the friendly moves away it explodes (if its after 4 secs) and if it doesnt move after like 10 seconds it deactivates itself (disappears)
  • uranium_235uranium_235 Join Date: 2002-11-20 Member: 9478Banned
    edited November 2003
    <!--QuoteBegin--[SiD]Squishy+Nov 6 2003, 05:41 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([SiD]Squishy @ Nov 6 2003, 05:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->God, Flayra, can you at LEAST do us the service of ASKING us what we think of something before just throwing it in half-assed? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Your other comments weren't right but this one is just dumb. Flayra released this stuff into PLAYTESTING. Ya know so they can test it. TEST IT. TEST TEST TEST>$@^% <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    What I meant by that, is that I know from experience Flayra gets his ideas here, but we're never allowed to even TALK about them. All the changelog discussions get locked, etc.

    For example, cat-packs. An idea from the S&I forums. Flayra implements it. However, for some reason, it's a commander-drop-anywhere item. My god, worst idea ever. Cat-Packs will hardly be used this way. I don't think ANYONE thinks it's a good idea to have it drop-anywhere. Now it's almost 100% unlikely to change. I'm not going to tell Flayra how to do his job, but good god, it'd save a lot of work and criticism if you'd start a stickied topic that says '2.1: Cat-Packs', you tell us what you have in mind, and let us discuss.

    Then there's hot issues as a community, hell, we have no idea if they're falling on deaf ears, if you're giving the forums the finger and saying 'I'm right and all 12,000 of you are wrong'. Then I get to watch as standing on a phase gate is declared an exploit, while marines magically get this cheap, easy way to immunize their base from early game skulk rushes. I remember when the marines would screw up, and everyone would quick run to their base to eat it, or while the marines were away, a couple people would go to their base and destroy everything. Nope, not any more! Now marines don't need to worry about defenses at all until 5 minutes! Awesome!

    I remember way back when you took an active part in the forums. Now it feels like the Planetside forums did about 3 months ago. At least in the Planetside forums I made a huge post to the developers and 'surprise!', they suddenly started taking an active role in the forums, responding more, and more open to criticism.

    Now the only people 'worthy' of giving him feedback and making any difference at all are the elitist clans, who for some reason, being in CAL means you're magically gifted with this ability to identify flaws in the game that no one in a pub can ever seem to get, and the people that buy their way in.

    Bleh.
  • colt45colt45 Join Date: 2002-11-06 Member: 7344Members
    Ok, guys I know you are shouting for FF to be on, but lets consider all the alien weapons that do spread damage. There is no telling how many spore killed aliens there would be. Evil gorges wiping out a hive with bile bomb. My favorite would be the acid rocket wars to see who can nab the most skulks. Whats amusing is it doesnt even have to be on purpose. Attack marines as a mixed group and more than likely some alien is going down to friendly fire, especially at level 3. Just something to think about when asking for friendly fire. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • SiDSquishySiDSquishy Join Date: 2003-10-15 Member: 21704Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ok, guys I know you are shouting for FF to be on, but lets consider all the alien weapons that do spread damage. There is no telling how many spore killed aliens there would be. Evil gorges wiping out a hive with bile bomb. My favorite would be the acid rocket wars to see who can nab the most skulks. Whats amusing is it doesnt even have to be on purpose. Attack marines as a mixed group and more than likely some alien is going down to friendly fire, especially at level 3. Just something to think about when asking for friendly fire<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Wrong. With FF on Spores still doesn't hurt your own team and bile bomb doesn't hurt your own buildings.

    I guess technically u could do the acid rocket thing tho have fun <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Welcome to NS, the Lamer paridise... they dont need GL FF to ruin your game... they can build a CC wall, 5 TFs and elect them all around your IPs, and now Deplete all your HP to 1... they dont need this GL FF to be an ****... so why not put it in for gameplay reasons? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    God forbid people come up with creative unorthodox strategies.
  • Impy_The_LerkImpy_The_Lerk Join Date: 2003-05-24 Member: 16652Banned
    edited November 2003
    <!--QuoteBegin--uranium - 235+Nov 7 2003, 12:33 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (uranium - 235 @ Nov 7 2003, 12:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    What I meant by that, is that I know from experience Flayra gets his ideas here, but we're never allowed to even TALK about them. All the changelog discussions get locked, etc.

    For example, cat-packs. An idea from the S&I forums. Flayra implements it. However, for some reason, it's a commander-drop-anywhere item. My god, worst idea ever. Cat-Packs will hardly be used this way. I don't think ANYONE thinks it's a good idea to have it drop-anywhere. Now it's almost 100% unlikely to change. I'm not going to tell Flayra how to do his job, but good god, it'd save a lot of work and criticism if you'd start a stickied topic that says '2.1: Cat-Packs', you tell us what you have in mind, and let us discuss.

    Then there's hot issues as a community, hell, we have no idea if they're falling on deaf ears, if you're giving the forums the finger and saying 'I'm right and all 12,000 of you are wrong'. Then I get to watch as standing on a phase gate is declared an exploit, while marines magically get this cheap, easy way to immunize their base from early game skulk rushes. I remember when the marines would screw up, and everyone would quick run to their base to eat it, or while the marines were away, a couple people would go to their base and destroy everything. Nope, not any more! Now marines don't need to worry about defenses at all until 5 minutes! Awesome!

    I remember way back when you took an active part in the forums. Now it feels like the Planetside forums did about 3 months ago. At least in the Planetside forums I made a huge post to the developers and 'surprise!', they suddenly started taking an active role in the forums, responding more, and more open to criticism.

    Now the only people 'worthy' of giving him feedback and making any difference at all are the elitist clans, who for some reason, being in CAL means you're magically gifted with this ability to identify flaws in the game that no one in a pub can ever seem to get, and the people that buy their way in.

    Bleh. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    if you think flayra gets his ideas from here....

    pardon me while i laugh for the next half hour.
  • Kid-AKid-A Join Date: 2002-12-17 Member: 10908Members
    <!--QuoteBegin--uranium - 235+Nov 7 2003, 12:33 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (uranium - 235 @ Nov 7 2003, 12:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Now the only people 'worthy' of giving him feedback and making any difference at all are the elitist clans, who for some reason, being in CAL means you're magically gifted with this ability to identify flaws in the game that no one in a pub can ever seem to get, and the people that buy their way in. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    No the people worthy of providing feedback are people that have help Flayra, love NS and can view things in an objective and critical way. Rather than being extremely arrogant and inflexible like you.

    Once the next version of NS is out you are free to start any number of suggestions threads and if they get support then it may well be implemented. Which imho is a much better system than critisizing changes you have no idea will eventually be implemented.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    ~sighs and scratches head~

    keeping away from the big 'rar' stuff that seems to be flaming up in the thread I'll just agree that if someone wants to be a jerk keeping GLs FF off isn't going to stop them so it might as well be included. The idea of the grenades not exploding while friendlies are around is good but what if a grenade lands near one of your buildings? I don't mind marines grenading their base in a desperate bid to force an alien out but only at the cost of damaging their own gear and people. Having 'base friendly' explosives that go off harming only the enemy amidst of delicate observatory machinery, armouries and the like knowing none of them will get damaged is just silly =/
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    I will <i>not</i> lock this topic (so much for "every complaint is being hushed away", BTW), but let me make one thing clear: NS is Charlie Clevelands game. Not yours, not mine, not the game of the 12.000 in here. He makes the decisions. If you don't like them, you can voice that opinion, decide to play on a server with an older version, or stop playing if it gets too bad for you, but don't expect your opinion to be binding.
    Oh, and seeing that you had to pay absolutely - zilch - to Flayra to play the game in the first place, I think a somewhat more respectful tone would be appropriate, no?
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