Steam Crash On Nvoglnt.dll

DewgDewg Join Date: 2002-11-03 Member: 5910Members
<div class="IPBDescription">At the end of a round...</div>I'm experiencing a crash on level ends in the Natural Selection mod. At the end of a round there is a small pause and 30-40% of the time the game crashes with:

HL.EXE in module NVOGLNT.DLL

I run HL (in Steam) in OpenGL, as D3D does not work well for me (very low FPS no matter what tweaks I do to D3D). I'm running the latest Det drivers and the latest DX from MS. Windows XP Pro, GeForce4 TI4600, 512 RAM, P3-1000.

A friend just upgraded his system and re-formatted his drive with clean XP Pro, a new GeForceFX 5600, 512 RAM, P4-2200. He also has the same NVOGLNT.DLL crash at the end of rounds in NS.

NS is installed under the Half Life folder in Steamapps and the fmod.dll file was copied over. The game runs great for the most part (graphic glitches, etc. known problems), it only crashes when the round ends and everyone is put in the Ready Room.

Does anyone else have similar experiences? Solutions?

Comments

  • snowsnow Join Date: 2003-08-26 Member: 20240Members
    i was just coming over to post the same problem

    installed ns as directed by these forums

    works fine cept for the crash at end round
    same problem

    gforce 2 64 megs, amd athlon xp 1800, 512 megs ddr

    other then the crash at the end and my horrid fps as comm it works <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • EvilGrinEvilGrin Join Date: 2002-11-04 Member: 6851Members
    Caused by old Nvidia drivers. Install the latest detonators.

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • DewgDewg Join Date: 2002-11-03 Member: 5910Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Caused by old Nvidia drivers. Install the latest detonators.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I am, as I said in my original post.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I run HL (in Steam) in OpenGL, as D3D does not work well for me (very low FPS no matter what tweaks I do to D3D). <b>I'm running the latest Det drivers</b> and the latest DX from MS. Windows XP Pro, GeForce4 TI4600, 512 RAM, P3-1000. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I'll note that this does not happen playing NS on WON, only on Steam.

    I've noticed that when it does NOT crash at the end of a round, there is a small pause (like a lag moment) for 1/2 a second or so, where everyone stops moving and then starts back up again. If I make it past this "pause", I know I'm fine. That pause is where it crashes from time to time. Not sure what call NS is making at that moment, perhaps it's resetting variables such as # of res towers per side, etc... cleaning things up for the next round. Whatever it is, it's causing the crash in NVOGLNT.DLL.
  • MattHaXMattHaX Join Date: 2003-08-12 Member: 19599Members
    I'm getting crashes too and the usual half a second freeze if i'm lucky (1 in 10 chance). Same dll error as you. I'm using GF4Ti4600 and the very LATEST drivers (45.33). Theres usually about a 1 in 10 chance that it will crash with the same dll error when joining a server as well. Steam is sending stuff to the graphics card that the NVidia OpenGL driver doesn't like. Maybe we should report this to steam. I also have to reset my gamma as well :/.
  • apocalysqueapocalysque Join Date: 2003-10-11 Member: 21587Members
    i'm having the same problem also.

    P3 Celeron @ 1.33GHz
    512MB RAM
    Nvidia Geforce 2 using det. 4523
    not the latest drivers but since you are using the latest and still having the same problem, i don't see how upgrading is going to help.
  • GrimfangGrimfang Join Date: 2003-02-04 Member: 13086Members, Constellation, Reinforced - Shadow
    Same problem for me, sometimes I get lucky and can play to games in a row, but other than that, I have to join every game after it has started.

    Can anyone play without these crashes, and please give us a hivt to their system specs ? I have Geforce4 4200TI on a AMD 1900, I also have SB Audigy soundcard, but I guess the problem is graphics related due to the dll.
  • Insane_WeemooInsane_Weemoo Join Date: 2003-10-12 Member: 21645Members
    edited October 2003
    i just installed the latest video card driver for my geforce mx420 video card (v 45.23) becuz i kept gettin video errors so i installed the latest drivers... but my game did work... but now that i have the new driver installed i get the error "Driver component sizes mis-match" can u help me with this? i searched and found nothing... or at least tell me how to get back to my last video card driver

    EDIT: i have found this is happening to CS too... <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
  • GrimfangGrimfang Join Date: 2003-02-04 Member: 13086Members, Constellation, Reinforced - Shadow
    2 possible fixes, that hasn't solved the problem for me. But others have reported that it helped, so try them if you like:

    1) Turn of AGP acceleration. This is most easily done using dxdiag.exe and under the graphics menu for directx select disable

    2) Use win98/ME compability mode, by selecting properties for your hl.exe

    I have tried both of them, and at the same time, with a slight decrease in the number of crashes, if anyone else have ideas, I'm willing to try, so please post
  • beetle_juice101beetle_juice101 Join Date: 2003-10-20 Member: 21817Members
    I was just gonna post a topic on the Steam site about this ... but there forums have overloaded ...

    Theres a surprise !
  • VeNeMVeNeM Join Date: 2002-07-13 Member: 928Members
    dont use the newest drivers
  • beetle_juice101beetle_juice101 Join Date: 2003-10-20 Member: 21817Members
    dont use em

    u sure this will work

    if i rool back drivers ?

    U SURE ?
  • GrimfangGrimfang Join Date: 2003-02-04 Member: 13086Members, Constellation, Reinforced - Shadow
    Actually the newest 52.16 Nvidia drivers seem to be much more stable than the precious ones. So I highly suggest installing them
  • SetralSetral Join Date: 2003-11-06 Member: 22331Members, Constellation
    I'm currently running a Ti4200 in D3D mode with the latest NVidia drivers and I can survive map changes. However once I turn on OGL mode, I crash every map change, running 1024x768x32.

    And I'm not having any performance issues with D3D right now, maybe its a temporary fix, if your system can handle D3D.
  • AlphasAlphas Join Date: 2003-11-19 Member: 23168Members
    sigh, exprience this pain in the ****
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    This problem is fixed for the next official release.

    Max
  • AlphasAlphas Join Date: 2003-11-19 Member: 23168Members
    When would the ETA be?
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    We don't know yet; we still have to fix a bunch of bugs and then do balancing.

    Max
  • PhinPhin Join Date: 2003-11-11 Member: 22556Members, Constellation
    edited November 2003
    When I played on the Battle for the Galaxy #1 server, (which had 30 slots), and I would almost allways crash. But since it went down I migrated to other servers such as Bean-net, which has 24 slots, and PTsevers, which has 20. I still experience the the laggy moment, but the chances of HL crashing seem to have reduced substantially. So perhaps you should limit the servers you play on to ones with smaller player slots untill it's fixed...
Sign In or Register to comment.