Don't Like To Be In The Cc ?
BoSSlayer
Join Date: 2003-09-23 Member: 21128Members
Yesterday i went to one ns server. And what I see ? Marines didn't have a still commander. From time to time cc was "ocupied" but just for a wihle. WHAT A CENSORED ARE PLAYERS DOING ? When someone is good in cc then he must go there and be commander to the end of the game. I think when someone exit cc in center of the game he must be punished by kick or ban. Thank you for silence <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Comments
...you would prefer it if the marines were just left without an IP?
I will personally always go com if no one else will. There is just no point not to; even if you are not the best. Besides, you will only get better with practice. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
I prefer being a minion.
I prefer being a minion. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
ditto, last time i tried to command a game from the start, we lost badly. Plus RTS have never been my "thing".
Then it's chance to learn something. When everybody can't command (they don't know how to) the someone will enter cc and learn the basics. Minions can say what buildings need to be build etc.
If nobody comms, the marines will lose.
If you jump into the chair and actually try, the marines might lose.
In other words, a not-so-good commander is always better than no commander at all.
I remember recently we stood around for a minute asking who was going to comm, everyone else decided to just run out of marine start, so i found myself the only one in base. So i said "Look guys, i'm no good at comming, but since nobody else wants to...", and proceeded to hop in the chair and lose the game. All throughout the game i had marines whining "OMG COMM WHAT ARE YOU DOING" and "GEEZ COMM, WHY DID / DIDN'T YOU DO THIS". When the end came i just snapped. "What the ****, nobody else would ****' go comm some why the ****' hell are you shouting at me about it, you want a comm? You ****' comm yourself".
Next round started, marines were sitting in marine start, same problem, i went to the chair and got ejected instantly. Heh, at least i didn't have to comm that round. What's funnier is someone jumped in and started spamming CCs, they couldn't eject him. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I disconnected then, they were arseholes.
But remember guys, if someone comms who doesn't want to, don't be surprised if you lose and do NOT whine at them, you didn't want to comm, what makes you think they do? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
yeah, i got burned going innto the CC and having 2 rambos badmouthing me constantly. not stickiing together, ridiculing my decisions. i mean, the kind of rambos that ppl post about and i'm like "that never happens in real life". it really burns you bad as a comm. i've commed quite a bit, and i think this experience has contributed greatly to my current case of commophobia.
Where do people go to learn to do something that everyone expects you to be incredible at?
A comm is only as good as his marines, and the marines are only as good as thier comm, you can only be as strong as your weakest link, or so to speak <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I'm so scared when I'm actually comming though...like adrenaline pumping... heartbeat rapidly increasing...its the MOST exciting thing in any game I have ever played. I hate being responsible for the lives of my men, but love the (small) victories and (usually large) losses...when i successfully send a couple of marines to destroy an RT, when my final 3 Marines heroicly make a last stand, back to back, firing at anything and everything....whatever. Heheh mebbe I'm just a freak <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo-->
That is <b>exactly</b> how I feel and <b>exactly</b> why I am so afraid to comm. I get excited, but in a horrified kind of way not a "Whoo yeah!" hyper kind of way. Interesting how someone can feel the same thing and <i>enjoy it</i>!
I guess I have responsibility issues. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
It seems hard to select everyone and put them into a squad. You have to find them, select them, then put them into a squad... just seems hard. How do you track everyone? Plus you only get how many squads?
I agree with the posts here, comming is not fun, although I joined a game and went random and made rine, the mob said, "you're it", huh?
answer ---
" We usually play together as a clan [who they were I have no idea, they all used different nicks and told me that these were aliases]. We would like to try different things and just have fun, go comm please, I did and we lost".
I asked for advice and they KINDLY gave it. It was very enjoyable to watch them do things, and half the time they had me in stitches of laughter with their antics. They had a ball as well, because at the end of the game they all came to me in the readyroom and thanked me for going comm and for the fun.
If games or people were that nice it would make NS the only game to play. But sadly to comm is a very lonely and miserable affair,
...
If games or people were that nice it would make NS the only game to play. But sadly to comm is a very lonely and miserable affair,<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Too true my friend, too true. As for this;<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I asked for advice and they KINDLY gave it. It was very enjoyable to watch them do things, and half the time they had me in stitches of laughter with their antics. They had a ball as well, because at the end of the game they all came to me in the readyroom and thanked me for going comm and for the fun.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->to most of us this only happens once in a blue moon, and you tend to remember that more than the games that were "I was totally owning or our team owned them so hardcore" because it means more. Stuff like that has happened to me but usually on TFC in various Concmaps when I was practicing my Medic concjump skill.
BTW: What's ffa and ff?.
*decide on a commander prior to start of match and wont start until decided. commander sits in chair when game starts. Comm eject function should be removed because everyone would have agreed to the commander at the start. (should give each comm a fair go even if they lose a match otherwise how else are u gonna learn) The commanders orders are absolute. A good subordinates should follow orders and achieve all the tasks that the commanders has instructed. Read below...
*implement special point system for achieving commander assigned goals which allows them to their own choice of upgrades ( weapons , armour , etc). eg. When u create an armoury It should allow u to obtain weapons of your choice provided u have the points for it which u gain from killing and achieving tasks. This will put less pressure on the commander and will make ppl follow orders more effectively. Nothing worse than a marine wandering off by himself. The commander should be used to direct ppl to certain areas and to build structures for the marines.
*implement an antiswap teams system (no swaping teams when a match has commenced)
Some of the issues ive had in the past is with players not giving ppl a fair go. I started comming for about 50 games so far.. Some really nice ppl that dont really care to much about the comm and listen to what u have to say. I try to reward them back with decent guns rather than the standard rifle. I for one try to help ppl out as much as i can if i can afford the res. But lately ive been so degraded by ppl calling me noob for just the style of play i use. Once i got ejected within 2 - 3 mins of the game just because 1 guy didnt like the placement of my structures . I didnt even get a chance. But i was willing to try something new. Some guys commanders dont even build an infantry portal at the start which ticks a lot of ppl off. But its all part of learning. All im saying is just give ppl a chance to show what they can do. But dont eject them after 2 - 3mins from the start u are only wasting your time recycling structures and giving more opportunity to the aliens to cap res.
You sir, are an arse hat!
Ever wonder why the comm chair pod is closed?
Its not so skulks don't eat him, its so his marines can't see him crying from the stress. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Serriosly though, comming is just no fun, 95% of the time the marines loose, in which case blame falls on the comms head, and that 5% where they do win are shallow and hollow victories. How much fun is it to beat the aliens when all they have is skulks, which was due to THEM being dumb, not the comm doing stuff right. At least in my expirience anyway.
EDIT: Dear god, thats a huge arse sentence.
as for a cure for fear of loseing men, download the demo for TotalAnnihilation, go core, build AK's and send squads of 5 into the base <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> watch them all die, then if you have see all enabled, watch them be reclamed for metal...
It seems hard to select everyone and put them into a squad. You have to find them, select them, then put them into a squad... just seems hard. How do you track everyone? Plus you only get how many squads? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
if yer lucky, at the start of the game, when they are grouped together building stuff, you can group them up.
usually a manageable pub squad numebr is 2. one guy at base, and one squad to rove. usually i TELL one guy he is D, and send the rest out to an RT, when they are around the RT either building or defedning the builder is a good time to group them up.
optimal group situation, imho, in pubs, is one large squad, one defender, and one efficient rambo to take down RTs, put up PGs, harass them, etc. in this formation, every squad is important. and the loss of any of them greatly reduces if not elminates chances of winning.