Hmm you could through the revolvers away then take out another two? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
That's too long. You'd have to speed it up so fast it'd look awful. And that's just for one of them, you'd still have an unloaded revolver <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
I think the only way that makes sense is the discarding method.
theres a little problem with that cause it seems senseless that an elite trained marine is carrying tons of pistols and discarding them when he runs out of bullets dun make sense does it although if the marine was from the matrix no arguments at all <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
ps:relix REVELOVERS ! ! ! YOU KNOW THOSE GUNS NOt SEMI AUtos??
<!--QuoteBegin--Rellix+Nov 5 2003, 12:58 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rellix @ Nov 5 2003, 12:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Or, clip slides out, hits guns off belt where clips are and bang back in action. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Uhhhhh...are we talking about the same type of gun here?
Hypno, the thing is discarding is the only way you could "reload" a pair of revolvers in under 5 seconds (even with speedloader clips). <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
We need to make the reload animation fit into the reload time.
well u see another thing is that if u are to throw the revolvers away then how is the animation going to be? i got a suggestion if you played the specialists u know what i mean.
flip both of them at the same time to let out the bullets, have it go out of the screen, come back open, flip closed <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> like in perfect dark when ya got dual dy-357's hehehe
<!--QuoteBegin--JezPuh+Nov 5 2003, 01:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JezPuh @ Nov 5 2003, 01:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You could throw 1 pistol in the other hand so it has 2 pistols, then click both clips out and but 2 new in. And throw the pistol back.
Just like in TS. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> And just how long is that reload anim?
<!--QuoteBegin--Hypno+Nov 5 2003, 01:17 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hypno @ Nov 5 2003, 01:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> uh revolver since when did revolver pistols have clips?
i was refering to the animation in ts not the same gun <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> It's called a speedloader clip. It's a circular piece of metal or plastic with a knob that holds bullets (5 in this case) in a way that you just plug it into the cylinder, twist+discard the clip, and snap the cylinder shut. As opposed to reloading it bullet-by-bullet. It greatly increases the reload time. The HL Python uses it, for example.
<!--QuoteBegin--Revolver+Nov 5 2003, 06:02 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Revolver @ Nov 5 2003, 06:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Rellix+Nov 5 2003, 12:58 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rellix @ Nov 5 2003, 12:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Or, clip slides out, hits guns off belt where clips are and bang back in action. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Uhhhhh...are we talking about the same type of gun here?
Hypno, the thing is discarding is the only way you could "reload" a pair of revolvers in under 5 seconds (even with speedloader clips). <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
We need to make the reload animation fit into the reload time. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Sorry missed the revolver part.
CplDavisI hunt the arctic SnonosJoin Date: 2003-01-09Member: 12097Members
lol people if you dont think u can reload revolvers fast enough you could use small automatics, like the berreta tomcat or soemthing. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
<!--QuoteBegin--Revolver+Nov 5 2003, 11:53 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Revolver @ Nov 5 2003, 11:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That's too long. You'd have to speed it up so fast it'd look awful. And that's just for one of them, you'd still have an unloaded revolver <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
I think the only way that makes sense is the discarding method.
Ph33r chackle and his ub3r-gr41neh Avatar!!!1 <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I'm a what?
Comments
Chances are something like it exists for another mod, so its only a matter of finding it and obtaining permissions.
Guns, lots of guns.
I think the only way that makes sense is the discarding method.
Ph33r chackle and his ub3r-gr41neh Avatar!!!1
ps:relix REVELOVERS ! ! ! YOU KNOW THOSE GUNS NOt SEMI AUtos??
Uhhhhh...are we talking about the same type of gun here?
Hypno, the thing is discarding is the only way you could "reload" a pair of revolvers in under 5 seconds (even with speedloader clips). <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
We need to make the reload animation fit into the reload time.
And throw the pistol back.
Just like in TS.
like in perfect dark when ya got dual dy-357's hehehe
And throw the pistol back.
Just like in TS. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
And just how long is that reload anim?
i was refering to the animation in ts not the same gun
i was refering to the animation in ts not the same gun <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
It's called a speedloader clip. It's a circular piece of metal or plastic with a knob that holds bullets (5 in this case) in a way that you just plug it into the cylinder, twist+discard the clip, and snap the cylinder shut. As opposed to reloading it bullet-by-bullet. It greatly increases the reload time. The HL Python uses it, for example.
Uhhhhh...are we talking about the same type of gun here?
Hypno, the thing is discarding is the only way you could "reload" a pair of revolvers in under 5 seconds (even with speedloader clips). <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
We need to make the reload animation fit into the reload time. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Sorry missed the revolver part.
I think the only way that makes sense is the discarding method.
Ph33r chackle and his ub3r-gr41neh Avatar!!!1 <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I'm a what?