Ns Is A Great Game..... But

Shadowclaw87Shadowclaw87 Join Date: 2003-11-04 Member: 22305Members
Im really starting to feel like NS is a little unbalenced. I love playing on the human team. However, the problem with this is all it takes for an alien is like one or two hits and Im down for the count. Meanwhile Ive gone through like 4 clips of ammo and nothing.... No, Im not a newbie, no I dont suck, yes Ive been playing games like this for years, and I have an ok computer. Its not some 5k gaming rig, but it more than fills the requirements needed to play this game.

Anyway, is anyone else having this problem? Im getting frustrated from the one shot one kills Ive been suffering since I started playing this mod. The turrets don't to crap for damage. Even when you have four of them, they might as well be loaded with rubber bullets. They should do allot more damage, and so should the rest of the human weapons. I think there should be some kind of upgrated turret or something that would tip the scale, just a little so both sides are even.

Ive been playing less and less, cause Im getting sick of getting raped by the aliens. As soon as I step out of the base Im dead. Every game Ive been in the aliens win and the humans loose miserably, and teams are usually even too. Ive never seen the humans win and Ive been playing across the board on all kinds of different servers. Even when we work together we still get our butts handed to us on a plate. Its really a shame too. The graphics, gameplay, and the consept are all great. Its teams' balence that sucks.

At least thats my opinion.

Comments

  • BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
    edited November 2003
    i actually think the game is more unbalanced towards humans... two tips to take on skulks:

    1) Have really good aim - it doesnt take that many hits to kill a skulk, about 10 i think
    2) Keep them away from you. A skulk running at you in a hallway is a dead skulk. A skulk chomping on your head is bad for you. Also, if they get close, try jumping sideways, giving you that much more time to shoot them. Works for me.

    and if you've never seen marines win, you gotta play more. its pretty much 50-50, depending on the map. some maps are a bit stacked. eclipse is in my opinion the most balanced map, try playing that.

    so dont give it up yet.

    *note* the more humans in a group, the stronger that group is vs a similar number of aliens. try sticking with teammates.
  • SandersSanders Join Date: 2003-10-19 Member: 21784Members
    Welcome to the NS forums <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    I must admit, getting killed by an alien in two bites is very annoying. However, thats where team work very important for marines. If you have someone stand further behind you, they can kill the skulks while they are at your feet, without you even taking any damage, or at least one hit if you keep jumping and blocking.

    As for turrets, yes they are very weak. Thats why whenever I command(which isn't often) I never set up a TF at base, instead I give my team two mines and have someone sit back and defend while the rest leave. If your team can survive long enough to get up the two IPs and armory, the one-two marines defending should be enough. However, if you look at the OCs for the aliens, they are very week too, and can be easily avoided.


    Even though some things still needed to be balanced, they have fixed ALOT since the games original release.
  • Smoke_NovaSmoke_Nova Join Date: 2002-11-15 Member: 8697Members
    Well...If you ever played 1.04...2.0 is a little bit of a payback I think. Marines used to rape the aliens, badly, regardless of how much teamwork the aliens had.

    Now that aliens don't require as much teamwork to win, they win more frequently but a marine team with a good commander can win. and Turrets are powerful. If I'm skulking and see a Turret...usually I run or leap by it. Turrets just don't work well on taking down an entire team attacking.
  • TOOLTOOL Join Date: 2003-10-07 Member: 21501Members
    the game as of now is a little biased towards aliens
  • CEldinCEldin Join Date: 2002-09-16 Member: 1323Members
    <!--QuoteBegin--TOOL+Nov 4 2003, 03:49 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOOL @ Nov 4 2003, 03:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the game as of now is a little biased towards aliens <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    In unorganized pubs thats true, in mediocre orginizational pubs the rine-alien win rate is usuallly 50:50. In highly organized pubs rines usually win. In clan games the game is in favor of alien (because high level fade playing makes fades nearly invulnerable).
  • CatpokerCatpoker Join Date: 2002-06-25 Member: 816Members
    My sig says all you need.
  • Shadowclaw87Shadowclaw87 Join Date: 2003-11-04 Member: 22305Members
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> I get killed with or without teamwork....

    And thanks Ballisto, I'll try that map you recommended.
  • MrPinkMrPink Join Date: 2002-05-28 Member: 678Members
    I started keeping stats a lil while ago and found that aliens win about 2/3 of the time
  • Fat_WangFat_Wang Join Date: 2003-08-31 Member: 20420Members
    actually lets factor in a few things:

    -10 hits to screw skulk
    -lmg rof: 10 hits/second

    Conclusion: 1 sec of fire to kill skulk if every bullet hits. U r a newb if u never seen humans win.
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    edited November 2003
    <!--QuoteBegin--Fat_Wang+Nov 4 2003, 09:51 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fat_Wang @ Nov 4 2003, 09:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->-10 hits to screw skulk
    -lmg rof: 10 hits/second<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->Correction, 11 bullets to kill a Skulk, and the LMG fires 15 bullets per second.


    Anyway, I don't have this problem. I actually find that standard marines have an advantage over Skulks. That's just my experience, though.
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    Wow, lately I have had a streak of <b>marines</b> always raping/annihilating <b>aliens!</b> I guess it tends to depend on the servers you frequent and the times at which you frequent them. Because you get different crowds of people with different skill sets.
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    <!--QuoteBegin--Sanders+Nov 4 2003, 06:18 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sanders @ Nov 4 2003, 06:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    1) "I must admit, getting killed by an alien in two bites is very annoying. "

    2) "However, that's where team work very important for marines. "

    3) "As for turrets, yes they are very weak."

    4) "Thats why whenever I command... I never set up a TF at base, instead I give my team two mines and have someone sit back and defend while the rest leave. "

    5) "...if you look at the OCs for the aliens, they are very week too, and can be easily avoided."
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Sorry to sumnarise your post like that, but replying inline is just easier.

    1) The level one armour upgrade is ALWAYS first. This means a skulk needs 3 bites to kill - big balance change.

    2)
    Rambos suck. Fact.* I agree totally... teamwork is a must. If you are not in a group of 3, forget it

    3) Weapon upgrades make turrets better, but you should always have a pg somewhere to get your marines in when the <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> comes.

    4) THIS TACTIC IS SO UNDERESTIMATED. turrets are a waste of res - 4 rts first, (not elec yet,) as opposed to a turret farm and armslab.

    5) You can't siege turrets. You can siege OCs. Maybe this is why trurrets are weak? It is much harder to hold an area as aliens, as their pg equivalent (mov c) only goes to hives, and is only the 2nd/3rd upgrade.


    *Early on rambos rule, as the comm needs RTs, and only skulks stand in your way.
  • Robert_PaulsonRobert_Paulson Join Date: 2003-07-29 Member: 18543Members
    Look for the KCSA tag on our server, there are a few of us that actually know how to use teamwork, come by when we are having a blast, and if your a rine or a alien, doesn't matter if you win or loose, we always have a good time.

    BTW - I leave base all the time and don't die, so some of it is learning maps, sounds, and great skulk camping spots....

    Welcome and there is someone that gives cookies to new forum members around here...you should recieve one soon....(even though I never got one...<!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->)
  • rknZrknZ Join Date: 2003-10-23 Member: 21885Members
    <!--QuoteBegin--BlueNovember+Nov 5 2003, 01:25 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlueNovember @ Nov 5 2003, 01:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 3) Weapon upgrades make turrets better, but you should always have a pg somewhere to get your marines in when the <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> comes.
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Weapon upgrades dont, but everything else is pretty much spot on <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ASnogarDASnogarD Join Date: 2003-10-24 Member: 21894Members
    \\'elcome

    I am fairly inexpierienced with NS , but on the server I play on the win ratio is pretty even.

    The trick is to forget what you know from a game like *koff*CS*koff* and work with your team...a lone marine is probably a dead marine. You must also realise the hitbox's are not currently working very well (next ver. 2.1 is said to have sorted that prob) so aiming for the logical weakness...heads will usually net you nothing...aim for the body and try get to the side of the aliens.

    As someone said a well timed side jump will help you get rid of skulks (have a player on the server who makes skulks run away when they realise its him <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> )

    Get used to the noises most of the aliens make...gives you a fair idea of what sort of trouble you are wandering into.

    There is no recoil on any of the weapons...just a random spray for the LMG and HMG...the pistol is accurate at range , the Gren launcher is hard to use as a direct hit but causes splash damage and the shottie is a in yer face weapon.

    Play both sides equally you get to learn more easier...ie as a skulk you learn how to take down a marine...so when you play as a marine you should have an idea how the skulk is planning to attack.

    Hope this lot helps a bit, and sorry if I was too basic but this helped/helps me a lot when I first got started.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    The most important parts of survival outside of following orders and teamwork are aiming and dodging...

    <span style='color:pink'><b><u>Power Aiming</u></b></span>
    First off you need to learn the working hitboxes on the aliens until 2.1 comes out. The aliens actually have good hitboxes but due to the way bullet collision is worked out in Half-life most of them aren't actively checked, meaning they're as good as not there.

    <b>Gorges, Skulks and Lerks:</b> Aim for the bum; this is the working part of the model as far as hull/hitboxing are concerned; the front end won't register any hits at all so don't try aiming for the head, especially side-on. One thing to watch with the lerk is that when it flies the active hitbox region moves to just around it's ankles so they're hellishly hard to hit unless you know where to aim.
    Note that ducking can help when shooting at oncoming gorges/skulks as it reduces your firing angle meaning any shots you accidentally aim at the body or head will carry through to the rear anyway.

    <b>Fades:</b> The notorious headless fades.... their heads and some parts of the upper body don't register properly so aim at their waist or legs. Ducking also helps here but more because fades arms are too short to hit you unless they duck or aim down. This has saved me countless times from inexperienced fades and makes shooting them in the gut a bit easier =3

    <b>Onos:</b> Believe it or not these guys are actually pretty fragile; it's just that most people never hit their active hitboxes ^^;
    Aim for the area around the chest area near the front legs. Once again the head is pretty much illusionary, but remember not to shoot the rear-end either because it's as good as not there. Don't shoot too high because the bounding box isn't very tall and try to aim more towards the center and slightly down of a head-on onos. hitting them from the side or above is a pain but just aim where I mentioned and they'll fall super fast. You can tell when you're hitting because of the blood splats if you see sparks then that's actually you hitting the wall behind them and the spark effects showing through the model =s



    <span style='color:pink'><b><u>Dodging with Finesse</u></b></span>
    Remember you have a jump key. If you've got the timing and the skill this can save your heiny from just about any skulk attack at foot level or even from anywhere else if you can master strafe jumping =D

    Less experience skulks don't aim up so you can often get away with jumping on their heads or over. As for Strafe jumping... I'll leave you to work that one out ^~

    Ducking is also undervalued; it can save you from a devour or a wayward fade more often than you might realise. The key is really learning when to jump, duck or run =D


    Hope that helped in some way <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • CypherCypher Join Date: 2003-03-16 Member: 14579Members
    I beleive weapon upgrades make the very first shot of the turret stronger or something...
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    One thing that's been brought up is the weakness of turrets and OCs. I find this, quite frankly, ridiculous. I would absolutely love to see a single, or maybe even 2, skulk take down a turret farm. Impossible. I've seen Fades and Onii dropped by turrets alone, do not underestimate them. But no, as with OCs, they're not indestructable. Their whole purpose is to act as a hinderance. If you get slowed up by a minute attacking an OC, that's a whole minute for the skulks to reply and move out to that area, same with turrets.

    If OCs and turrets were invincible, you'd, obviously, never destroyed them. that means a heavily fortified marine start or hive would never fall, meaning the game would be dragged on needlessly for hours to come. If it cost 100 res per turret, i'd expect this, but for 10 res, you get what you pay for.

    As to your claims that you can't kill skulks, i'm sorry to bring this up, but you're obviously not <i>that</i> good a player then. I don't like to comment on other people's skills since it's just a game, but claiming you're not new to the genre and claiming you're not that bad at the game, but find yourself unable to kill skulks, you need more practice, to be honest. Sorry if it sounds harsh, but it's true. The main weakness of a skulk is the fact it has to close the distance on you. It can only attack you from a foot or so away, so if you manage to keep enough distance, he can't even hit you once. A one on one with a skulk in an open space will leave the skulk dead, just as a one on one in a tight space will leave the skulk alive. Learn your environments, learn the best places to be to maximise your advantage. Also, you say you die around marine start..... every marine start is catered to be "marine friendly", so that means big spaces, long corridors and few places for skulks to surprise you, you should never have too many problems from skulks in this kind of environment.

    I find it hard to believe that you've never seen a marine win. I play every day and every single time i play i see both marine and alien victories. You just need to find yourself a better server that actually uses teamwork, since that's what it sounds like is lacking.
  • SitherSither Join Date: 2002-12-04 Member: 10462Members
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> skulk ... Very important skill to learn <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • leekleek Join Date: 2003-02-03 Member: 13042Members
    turrets used to be more powerful in the older vesrions of NS. as a skulk (with lvl3 carapace) i can take a turret down before dieing while being attacked by 2 turrets. if a fade is attacking a marine outpost ill run in and attack the turrets as a skulk because the turrets will be targeting the fade so i can much away without getting hit. it seems after a few bites though the turret ur attacking starts attacking you though.

    Shadowclaw87 seems to be having trouble getting out of base, if this is the case make sure u travel with other marines and if u are inexperianced let some1 else go first so he flushes the skulk out and then you an cover him. aliens are masters of the close combat while marines are the masters of distance fighting remember this and allways try to engage aliens on your terms not theirs!

    marines win just as much as aliens on the servers i playon, best advice i can offer isto find a server with people on that reguarly play there and then start playing reguarly there your self, you will learn more and quicker.

    welcome to the forums =]

    /me chuks Shadowclaw87 a cookie

    and awwwww /me chuks (KCSA) Robert Paulson a cookie

    good luck and have fun!
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