2.1

TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
<div class="IPBDescription">Did they fix bilebomb?</div> Did They fix bilebomb not hurting when you cant see the targets?

If you dont understand... get in a vent and try to bilebomb something...

Comments

  • uranium_235uranium_235 Join Date: 2002-11-20 Member: 9478Banned
    All I can say is: If they didn't, then they better have nerfed grenade launcher as well.



    I don't see why it's an exploit to bilebomb through walls, but it's perfectly fine that grenade explosions can kill things in a vent when the grenades are in the room next to it.
  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    Indeed... the whole vent-bilebomb nerf just made marines that more careless when placing Bases... they must be punished <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    I was testing it and as far as I can tell it works properly
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    its all good now!
    Trust me, almost all the bugs in 2.01 are fixed and alot of new ones that showed up are fixed also!
    the 2.1 you guys will get will be the best release of NS ever!
    Romano can back me up on this! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • philmcnealphilmcneal Join Date: 2002-10-24 Member: 1585Members
    <!--QuoteBegin--Majin+Nov 4 2003, 01:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Majin @ Nov 4 2003, 01:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> its all good now!
    Trust me, almost all the bugs in 2.01 are fixed and alot of new ones that showed up are fixed also!
    the 2.1 you guys will get will be the best release of NS ever!
    Romano can back me up on this! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    that's what people say about 2.0....... but nobody is perfect
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    Darn, that explains why my bbs weren't hurting the buildings in Powersilo. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • RabidWeaselRabidWeasel Join Date: 2002-11-02 Member: 5337Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->that's what people say about 2.0....... but nobody is perfect <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Actually, they said that it wasn't balanced and perfectly debugged because the community was practically imploding with supressed anticipation so they released it imperfect - hence the need for 2.1.
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    Yes, tested this the other night. BileBomb now hurts without line of sight, and you can be high above the target as well.
  • Nil_IQNil_IQ Join Date: 2003-04-15 Member: 15520Members
    <!--QuoteBegin--RabidWeasel+Nov 4 2003, 04:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RabidWeasel @ Nov 4 2003, 04:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->that's what people say about 2.0....... but nobody is perfect <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Actually, they said that it wasn't balanced and perfectly debugged because the community was practically imploding with supressed anticipation so they released it imperfect - hence the need for 2.1. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Well I think there would have been a lot of pee'd off people if 2.0 hadn't been released when it was.
  • TwoheadedchickenTwoheadedchicken Join Date: 2003-01-05 Member: 11866Members, Constellation
    NS:C is pretty bug free and awesome and most drama issues are fixed in 2.1 classic - but the latter still has an avrage amount of work left
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