Different Strat

GeronimoGeronimo Join Date: 2002-12-18 Member: 11056Members
edited October 2003 in Frontiersmen Strategy
<div class="IPBDescription">I really mean different...really...</div> Anyone has some crazy strats that really dont work much, but sometimes, or a stupid idea that hasnt been properly tested?

I cant think of any wierd enough right now but itll come...

EDIT: Noticed the title is a bit misleading :-( /EDIT
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Comments

  • ApolloGXApolloGX Join Date: 2003-09-13 Member: 20817Members
    whenever the aliens have cargo bay hive, i forget the map, i reloc to cargo when they have it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    one time it has worked!

    and i sieged at 3 min and won
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    Im a big fan of the lvl 3 armour rush.
  • afratnikovafratnikov Join Date: 2003-08-05 Member: 18931Members
    edited October 2003
    Here's an exploit strat for ns_lost:
    <span style='color:white'>What made you go on after <i>that</i> preface?</span>
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    We rushed a hive with vanilla marines - killed it, won the game. In little under 5 mins.

    Definitely the oddest game I've played.






    Did I mention the map was ns_lost?
  • drakarthdrakarth Join Date: 2003-01-23 Member: 12621Members
    Ehmmm... I dunno if this is uncommon...
    But I tried Gorge Rushing Marine Main base, in NS_veil... it worked VERY well... we actually Won...
  • gekigariongekigarion Join Date: 2003-08-24 Member: 20172Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Ehmmm... I dunno if this is uncommon...
    But I tried Gorge Rushing Marine Main base, in NS_veil... it worked VERY well... we actually Won... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I get the feeling that marines think gorges are weak....

    Gorges start out with plenty of res, so 8 gorges means 8 OCs or x OCs with x upgrade chambers, and niether is a good scenario if you add the gorges with them. 3 spits = 60 damage, near a skulk bite, and gorges spit about thrice per second. Secondly, Heal Spray stacks effects....hint, hint
  • J3kJ3k Join Date: 2003-09-04 Member: 20562Members
    have u ever tried ha rushing.....
    no upgrades.....

    -armory
    -adv. armory
    -arms
    -proto
    -has
    -welders
    -shotguns if ur rich
  • ChupacabrasChupacabras Join Date: 2003-10-26 Member: 21973Members
    Armory, so my marines load up full ammo, and then relocate risht nexte to their hive. Make 3+ ips, gg

    Or getting motion and lvl 3 of everything, and then rushing with SG
  • MastodonMastodon Old Fogie Join Date: 2003-01-09 Member: 12052Members, Constellation
    There was that one time, when I drank a bottle of soy sauce and tried to fly the Comm Chair...

    <i>"We're takin' her to the moooooon!"</i>

    ...oh wait, that never happened.
  • BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
    i remember (on a pub!) we got like 8 vanilla marines in an undefended hive (res tower, a few d/cs and a m/c) w/o shooting. as soon as we were all there, we opened up on the hive as our comm spammed ammo. 2 clips later, it was down and skulks were coming to defend it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    ok maybe that ones not that weird...

    Um... a fun strat is to mine a hive to death. or even better, electrify it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> or jp knife it.
  • Alias20Alias20 Join Date: 2003-04-05 Member: 15212Members
    Throwing a pair of mines on a marine then sending him out knifing. One of the best ways to break the early skulk containment!
  • CrowCrow Melbourne Join Date: 2003-01-16 Member: 12376Members
    What about the cool strat i heard of not long ago. Small Game 4v4 or 3v3 something like that. As marine u place rt at near the aliens hives(unbuilt). They gorge before they get to the rt, (at the hive) *there are flaws*. They can't drop an rt so they either have to drop a dc/sc/mc back at the hive or go find another clear rt. Anyway it's sorta a hybrid rt rush.

    But when they notice this and start being skulk and killing your unbuilt rt..... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> Ya lost <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin--Crow+Oct 26 2003, 05:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Crow @ Oct 26 2003, 05:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What about the cool strat i heard of not long ago. Small Game 4v4 or 3v3 something like that. As marine u place rt at near the aliens hives(unbuilt). They gorge before they get to the rt, (at the hive) *there are flaws*. They can't drop an rt so they either have to drop a dc/sc/mc back at the hive or go find another clear rt. Anyway it's sorta a hybrid rt rush.

    But when they notice this and start being skulk and killing your unbuilt rt..... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> Ya lost <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Actually, the point of the strat that you are referring to is that it doesn't matter if your unbuilt rt's are killed. The marines build some rt's, and aliens can't build any because they are all blocked. If the aliens completely work together to kill an rt and then place their own before the commander can place another unbuilt one there, then the marines will expand unstopped and actually build all of the rt's they placed. They will have an insane amount of res in no time, while aliens will be lucky to get a fade out, and even luckier if it has regen.
  • r3dsk4r3r3dsk4r3 Join Date: 2003-05-13 Member: 16257Members
    on one of the new maps, the one where the comm chair is in the pit, we tried to reloc to the hive in the hangar type place, the one thats really low to the ground. being that it was their only hive, we just knifed away, killed any skulks that came, and then spawn killed the whole team. it was kind of cheap, knifing the hive to death and spawn killing, but it was hella funny, and very embarassing for the other team. lol.
  • LastLast Join Date: 2003-10-06 Member: 21463Members
    Relocate to system waypointing or The Dome in ns_veil. I get a bbunch of WTHs but I've never lost w/ that strat.
  • chia-onochia-ono Join Date: 2002-11-27 Member: 10053Members
    edited October 2003
    We once tried a welder rush in [cofr] server. Droped armory and 7 welders and off we went...needless to say we were slaughtered. It would be much more effective if we had armor 1 and a commander for health and ammo tho :\. It was damn funny to see the aliens's reaction to it tho. "OMG Welder rush!!"
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin--chia-ono+Oct 26 2003, 09:20 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (chia-ono @ Oct 26 2003, 09:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> We once tried a welder rush in [cofr] server. Droped armory and 7 welders and off we went...needless to say we were slaughtered. It would be much more effective if we had armor 1 and a commander for health and ammo tho :\. It was damn funny to see the aliens's reaction to it tho. "OMG Welder rush!!" <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    did you even have an ip?
  • Anonymous_CowardAnonymous_Coward Join Date: 2003-08-15 Member: 19768Members
    Hmm...welder rush...

    How about this in 2.1?

    Build an Arms lab then upgrade armor right away. While upgrading build Armory and have everybody stock up on ammo. When armor upgrade is done give everyone a welder and assault the hive, just make sure everyone keeps everybody else welded. Since the welder takes up 4th weapon slot, everyone will have a full stock of both LMG and Pistols. Then all you need is a comm to do the medspam dance with.

    It would be really funny at least. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • TomCerulTomCerul Join Date: 2002-11-22 Member: 9614Members
    <!--QuoteBegin--Anonymous Coward+Oct 27 2003, 05:47 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Anonymous Coward @ Oct 27 2003, 05:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Since the welder takes up 4th weapon slot, everyone will have a full stock of both LMG and Pistols. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You do know that the welder replaces your pistol in slot 2 right?
  • prsearleprsearle Join Date: 2002-11-01 Member: 2365Members, Constellation
    <!--QuoteBegin--TomCerul+Oct 27 2003, 05:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TomCerul @ Oct 27 2003, 05:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You do know that the welder replaces your pistol in slot 2 right? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Not anymore, according to the latest 2.1 changelog.
  • chia-onochia-ono Join Date: 2002-11-27 Member: 10053Members
    <!--QuoteBegin--Anonymous Coward+Oct 27 2003, 05:47 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Anonymous Coward @ Oct 27 2003, 05:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hmm...welder rush...

    How about this in 2.1?

    Build an Arms lab then upgrade armor right away. While upgrading build Armory and have everybody stock up on ammo. When armor upgrade is done give everyone a welder and assault the hive, just make sure everyone keeps everybody else welded. Since the welder takes up 4th weapon slot, everyone will have a full stock of both LMG and Pistols. Then all you need is a comm to do the medspam dance with.

    It would be really funny at least. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    hmm might work if there are no teamwork for aliens <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->. welder doesnt enhance marine firepower tho...I would incorprate that in a shotty rush and just drop a few welders (2-3) to compensate since we all cant be welding at the same time.
  • NiteowlNiteowl Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
    <!--QuoteBegin--J3k+Oct 25 2003, 10:15 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (J3k @ Oct 25 2003, 10:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> have u ever tried ha rushing.....
    no upgrades.....

    -armory
    -adv. armory
    -arms
    -proto
    -has
    -welders
    -shotguns if ur rich <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    that's interesting.. scary though, and you'd need the support of the rines. not having ups say 5 minutes into the game has the rines screaming for them, usually.

    but prolly would shave quite a bit of time off of getting HA. nice counter to lots of lerk and gas.

    i'm not sure if the vanilla no upped rines could last as well as secure rts against fully upped and perhaps tier 2 aliens though.
  • rabbitzrabbitz Join Date: 2003-08-10 Member: 19328Members
    hehe i was playing a game on ns_Veil we had all the rts and marines were so rich so da comm put tfs everywhere and electrified em all then put 4 tfs arounda ll the alien structures and electrified em and da hive got electrified
  • CrowCrow Melbourne Join Date: 2003-01-16 Member: 12376Members
    Sorry lost for the mistake.. As u can tell i never won doing it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • xidiousxidious Join Date: 2003-11-01 Member: 22190Members
    About 5 months ago in 1.04. It was my 2nd or 3rd time at COM. At the start I told everyone to relocate to Waist. On there way everyone died except one Marine who went through reactor room first. He continued to Waist and without looking at the area I placed a COM chair right outside the ramp comming from West-Acess. Since he went the wrong way there were no skulks at base. He built the COM chair and an armory. At that same time he came under attack by a skulk and my com chiar at marine start died. I spun around killling the 3 skulks that were chewing at my chair.

    As quickly as I could I ran to waist and killed the skulk who was taking down the com chair there, hoped in com placed an IP. My partner was still alive and hoped down from the res node to help build. (During this we were under heavy attack from the skulks spawning in waist, luckely some would run out down the hallway and leave us be.) after a few more people spawned in I built another IP and an arms lab, I also placed several mine packs ont the ground.(By this time we no res becouse our old rt was destroyed). So i had to save 15 res for the resource tower.

    For the next 5-10 minutes we were in a constant battle with the Kharaa. I kept placing more mine packs down in this time and kept researching better armor and weapons. Sever times during the course of this battle I had to jump out of COM and kill the skulk eating the IP. We also had to weld the vents shut becosue some of the aliens would go around and into the vents and attack at once from many sides, in order to flank us. I never bothered to get a Turret factory becouse of the lack of money, and mines were being very effective.

    Becouse we destroyed the alien's RES tower, they had no money to build a new hive. (1.04, remeber it was 70 res for a hive.) The marines rarly focused fire ont the hive becouse either: There were too few of us left alive to worry about the hive, or we were under heavy attack by skulks and we had to defend what littel base we had.

    By the time i droped a protolab and lev.2 wepons were done we had a firm hold in Waist and the Marines constantly attacked the hive in a despret effort to kill the hive before the aliens spawn. We finally took down the hive and the marines won the match. The game consisted of 8 marins vs. 9 aliens.

    This was one of the most adreneline packed and exciting, yet wierd, games I have ever played in NS.
  • CaimanCaiman Join Date: 2003-06-01 Member: 16900Members
    Well... If you are in a really high spot and you fall... and there's an empty comm chair below you... you can get in right before you land and not take any fall damage. weee !
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    Rush the Hive. Put 3 Tf's under the hive.


    electrify them. and watch it burn
  • InsomniaInsomnia Join Date: 2003-06-10 Member: 17179Members
    Send marines to engine hive on bast. Drop armory. Drop mines for everyone. Place mines on top of the hive. Win in 2 minutes <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Another strat on bast thats not going to win u the game. Um near main aft where the bridge is. You know bridge over this electrical pit that if u fall in u die. OK drop comm chair at the very edge of the electircal platform below the bridge. Through careful and very exact movement u can position a marine near the edge of the bridge. He will then slowly edge himself off and while falling pressback so that he lands on a light under the bridge. From there jump and land on the unbuilt comm chair exactly. If done right he would be in red life but have made it. Build the cc. Now heres the fun part. Either drop ips on the bridge and have a invincible comm chair or drop ips down under the bridge as well. THen u would need to send another marine to land on the comm chair exactly. From there he would have to jump from ip to ip making sure he doesnt touch the ground and build. If u capture a few res nodes u can eventually put ur entire base down there and marines will live by jumping from buidlking to buidling. Then u can get jps and go attack. <-- Not known to win games
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin--Insomnia+Nov 3 2003, 10:53 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Insomnia @ Nov 3 2003, 10:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Another strat on bast thats not going to win u the game. Um near main aft where the bridge is. You know bridge over this electrical pit that if u fall in u die. OK drop comm chair at the very edge of the electircal platform below the bridge. Through careful and very exact movement u can position a marine near the edge of the bridge. He will then slowly edge himself off and while falling pressback so that he lands on a light under the bridge. From there jump and land on the unbuilt comm chair exactly. If done right he would be in red life but have made it. Build the cc. Now heres the fun part. Either drop ips on the bridge and have a invincible comm chair or drop ips down under the bridge as well. THen u would need to send another marine to land on the comm chair exactly. From there he would have to jump from ip to ip making sure he doesnt touch the ground and build. If u capture a few res nodes u can eventually put ur entire base down there and marines will live by jumping from buidlking to buidling. Then u can get jps and go attack. <-- Not known to win games <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That works fine, until bile bomb starts raining from the sky.
  • zoddtheimmortalzoddtheimmortal Join Date: 2003-07-23 Member: 18363Members
    <!--QuoteBegin--i'm lost+Nov 4 2003, 01:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (i'm lost @ Nov 4 2003, 01:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Insomnia+Nov 3 2003, 10:53 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Insomnia @ Nov 3 2003, 10:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Another strat on bast thats not going to win u the game.  Um near main aft where the bridge is.  You know bridge over this electrical pit that if u fall in u die.  OK drop comm chair at the very edge of the electircal platform below the bridge.  Through careful and very exact movement u can position a marine near the edge of the bridge.  He will then slowly edge himself off and while falling pressback so that he lands on a light under the bridge.  From there jump and land on the unbuilt comm chair exactly.  If done right he would be in red life but have made it.  Build the cc.  Now heres the fun part.  Either drop ips on the bridge and have a invincible comm chair or drop ips down under the bridge as well.  THen u would need to send another marine to land on the comm chair exactly.  From there he would have to jump from ip to ip making sure he doesnt touch the ground and build.  If u capture a few res nodes u can eventually put ur entire base down there and marines will live by jumping from buidlking to buidling.  Then u can get jps and go attack.  <-- Not known to win games <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    That works fine, until bile bomb starts raining from the sky. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    that would of worked fine, if it was 1.04... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
    besides imagine the onos imunity, they wud get creamed if u dropped a few turrets <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
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