Building

LittleToeLittleToe Join Date: 2003-08-07 Member: 19163Members
<div class="IPBDescription">opinion needed</div> there is a way to build oc dc mc sc all in one spot. without explaning how its done id like to know if its concidered an exploite or not.

Comments

  • FangsFangs Join Date: 2003-02-13 Member: 13506Members
    edited November 2003
    Yes this is possible you are correct. This was not intended to be possible. Any flaws in the game code that allow you to do abnormal things are genrally concidered to be expliots. I personaly see no major harm in this bug, but I wouldnt suggest useing it in any organized games. Most server Operaters wouldnt even look twice if they saw this, so in the end I guess it becomes a matter of your own personal feelings.
  • gekigariongekigarion Join Date: 2003-08-24 Member: 20172Members
    I know about stacked OCs sinking into others--but that wouldn't be an exploit, would it? It's usually an accident that happens after the OCs get shot.

    Besides, that way it's more counterable with nades <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • LittleToeLittleToe Join Date: 2003-08-07 Member: 19163Members
    the wol is no harder to remove. the real beauty is the onos (and all the rest) can get by eazer. if enough peopl say its not an exploite ill explane how it is done.
  • CrowCrow Melbourne Join Date: 2003-01-16 Member: 12376Members
    No i wouldn't call it an exploit.

    I've only seen it used once in aft junction near engine room hive either (blast or cargo, always get them mixed up). When about 5 dc where all in the one position healing a long row of oc. I swear i shot nearly 30 loads of nades into that lame and not even one oc down. I couldn't see any dc there except for one. Later to become one tough dc <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->. Later on it eventually took 3 sieges to bring that down. Small game 1 alien v2 rines. I still wouldn't consider it an exploit even in this case.
  • ShesekShesek Join Date: 2003-06-22 Member: 17617Members
    woot
    explain how :>
  • RedeyeRedeye Join Date: 2003-03-23 Member: 14819Members
    I wouldn't say it would be an exploit, only time I saw it used frequently was in 1.04, hardly ever see chambers stacked in that way on 2.01
  • LittleToeLittleToe Join Date: 2003-08-07 Member: 19163Members
    edited November 2003
    <!--QuoteBegin--Shesek+Nov 2 2003, 11:06 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shesek @ Nov 2 2003, 11:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> woot
    explain how :> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    look above some already did.


    edit..

    if you shoot at all sides and sill cannt get it to fall. plant another on top and get it to sink, often it will drag the offending chamber down with it
  • BOOBOO Join Date: 2003-07-28 Member: 18504Members
    here like this
    maxed out ALL chambers in 1 spot.
    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
    so lemme get this straight... if dcs, mcs and scs sink, they still give their effects, even though they're under the floor?
  • BOOBOO Join Date: 2003-07-28 Member: 18504Members
    well under the floor i have seen them work.
    when they sink together into 1, they all shoot or heal at the same time, making a 8 oc in 1 a one hit kill, which i would consider a game exploit.
    2 in 1 meh doesnt give much to complain about, although it is an exploit, but not really a big deal, but if someone starts stacking like my pic above or alot of 0cs or dcs in 1 that is a game exploit. Same as Comm chair spam.
    just cause u can do it, doesnt make it right. So yes i would consider this a game exploit if done to a insane amount. a dc in an oc...now that really doesnt make a differance. an oc in an oc...meh not really a threat to a game. but 8 ocs in one that can kill a rine in 1 hit. and a HA just as quick.
    8 dcs in 1 u cant kill. they heal all at the same time. That would be a game exploit. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • LittleToeLittleToe Join Date: 2003-08-07 Member: 19163Members
    edited November 2003
    8 oc in one spot will not kill a heavy unless he is stupid and will not kill a light armor in one go if hes on his toes as he should be. even a 0/0 since 2 will fire (as they will not fire at the same time) and then he will react and be under cover befor he gets hit again. if they move as a team as they should the oc will not kill more than 2 (none will die if the com is nice enough to drop some meds). all they need to do to get past any WoL (in any config) is get close together and run/jump past.

    also this config will not make the oc/dc any more powerful (in fact it is easyer to nad) as putting them all in one spot dose not change the hp or regain rate of the chambers.

    there is one other config that performs all the same funtions as above and that is to angle the oc in such a way as to have the oc all fire at the same time when a marien enters a room/hall.

    im sorry but your post sounded like "omg the 8 oc explote" and the part about the cc spam (im guessing you meant building a wall) dose not realy compare as the cc dose not fight back. yes i see how this was not intended but the way i read it is it is known and aloud just not normaly used.

    (btw a wall of zaped tf is way harder to get past than a cc wall as you get hit by 3 or 4 tf)
  • BOOBOO Join Date: 2003-07-28 Member: 18504Members
    edited November 2003
    it take more then 1 but not very much more.
  • AshkajioniAshkajioni Ashkajioni Join Date: 2003-02-25 Member: 13995Members
    I found the easyest way to stack chambers is to build one where you want them all
    hop ontop of it and look straght up.
    drop the champer on your face
    Build it alittle (not to full) Then spit the bottom end of it.
    IT ALWAYS sinks into place this way.

    I dont think its an exploit, if anything its realistic to me. Not in the sence that things can phase through eachother with alittle saliva... But couldent an organism like Oc's Dc's just be made bigger/stronger with more power? (extra cost) =)
  • Alias20Alias20 Join Date: 2003-04-05 Member: 15212Members
    Ok, so is there a way to keep chambers from sinking into each other? Like when you want to build O chambers on top of D chambers so they clear an obstruction, like a box or ledge. Sometimes they work just fine, and sometimes the first marine to shoot it causes it to sink and therefore become useless. Suggestions?
  • HybridclawHybridclaw Join Date: 2003-11-03 Member: 22271Members
    <img src='http://www.angelfire.com/games5/hybridclaw/stacking.gif' border='0' alt='user posted image'>
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