Ns_entropy
Space_Ape
Join Date: 2002-01-27 Member: 114Members
<div class="IPBDescription">various s.shots</div>
Hi all, heres a few shots of the medlab and its surroundings. the map is set on a ship , lost in space and long abandoned. Cheerz , later <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Hi all, heres a few shots of the medlab and its surroundings. the map is set on a ship , lost in space and long abandoned. Cheerz , later <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Comments
AMAZING
GREAT LIGHTING
GREAT TEXTURES
GREAT ARCITECHURE
GIVE ME NOW!
(Note to flaya, if youdont make this offical, I <b>WILL KILL YOU</b> )
Yeah, with some good layout, you will have a totally kick **** map.
I like how you use a brown grainy look so much, I don't think one ns map at the moment does so.
Yeah, great job dude, it looks awesome, the textures are done perfectly.
You should finish it (at least a beta build) and send it to Flayra so we can test it dude, it looks so niec i cant wait.
Get some more screenies! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
I should start working on a map again...I had an idea, and I have part of a marine start area lying around my HDD somewhere, just waiting to be finished....
Also: Entropy is a measure of disorder and randomness, for those who don't know.
Great job man, no negatives from me, that looks crisp an sweet. R_SPeeds maybe?
ND
/pwnt
if you don't mind me asking, could you give an estimated % done?
Wurmspawn : The map is about 60% done . I decided to change a big part of the layout , so thats set me back a bit. The idea at first was to do a symmetrical layout, like a pitchfork . I tought this was the best way to give that spaceship feel to the map. But after lots of thinking and reading opinions on the matter , i decided to change the full symmetrical layout.
Instead, ill have one side of the map taking place under the floors , massive explosions bloking out parts of the map, marines are forced to go trought the "belly" of the ship. This way i can maintain the feeling of symmetry , while making the layout a bit different , and looks and textures will be completly opposite to whats on the other side of the ship.
i would like to know what people think of this ? any good? or a bad idea?
Cheerz, laterz <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
...without getting completely and hopelessly lost, a la ns_veil.
(rimshot)