Helpp

gucsongucson Join Date: 2003-10-27 Member: 22056Members
edited October 2003 in Mapping Forum
HI <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> i have just 1 question.

is it possible to make lots of steam thingies all next to each other and steam up a room so you can hardly see?

Comments

  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    WOW, sombody has a big vocabluary... And yes, it's possible, make a lot of particle systems next to each other, that is, if you don't want your PC to keep responding...
  • HarmondoHarmondo Join Date: 2003-08-09 Member: 19226Members
    it's possible yes, but would be EXTREMELY unplayable. The half life engine just can't handle it.
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    edited October 2003
    Guys you are too pessimistic <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    Either just use about five large sprites in the room like in my restroom below or set the generation origin of your particle system to an entitie's name that fills the bottom of the room (null textures func_illusionary for example). This way NS will automatically detect the maximum dimensions in x,y and z of the entity and start to randomly emit particles in this area.
  • gucsongucson Join Date: 2003-10-27 Member: 22056Members
    edited October 2003
    at least someone k <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> nows what theyre talkin about <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> j/k thanks guys <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    Yes, if you want Rspeeds bigger then the national debt.
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin--gucson+Oct 30 2003, 04:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (gucson @ Oct 30 2003, 04:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->at least someone k <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->  <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> nows what theyre talkin about <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> j/k thanks guys <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    FLUFFY BUNYY YOU freaking LOSER

    GOD I HATE THAT languAGE rule<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Like it or hate it, you have to stick to it. What's more, pointlessly flaming people and using bad language does nothing but make you appear stupid.


    NerdIII, while that method will work, to obtain the amount of saturation that gucson wants it would either take a lot of particles, or make the alpha level of each partical so it's barely see through. One would hinder performance on lower end machines and the other would just look crap.

    I guess it would take a bit of playing around to find out the right balance between looks and performance.


    Also gucson, any chance you can lay off using so many emoticons, it makes it difficult to read.
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    Ensuna, I dont think we'll have to worry about him for long. I can see whats going to happen very soon...
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    Your welcome gucson. <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->lots of steam thingies<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> I told you what would happen with "lots of steam thingies" and you reply imaturely when all I'm doing is just answering a question that you asked.

    P.S.
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->GOD I HATE THAT languAGE rule<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    then find another forum to anoy people on.
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